Sentences with phrase «game feel like»

Still, at least it's kept to a minimum and is also told nicely enough with its narration, which makes the game feel like the fairytale that Frozenbyte obviously wanted it to be.
It's a sim - like gameplay mechanic that really makes the game feel like an authentic zombie survival game, and it's pretty great.
Those small details that Osieja stresses, the speed of the running, the fire rates, the frames it takes to slam into cover, all add up to make this game feel like nothing else.
The scripted action sequences and heavy focus on story over gameplay made the game feel like «Call of DOOM.»
Instead of Valve looking at it as a «bonus» title, they've decided to use a lot more resources, which in - turn should make the game feel like a true sequel, and everything from the graphics to the production should feel updated.
The studio felt if they were to add some kind of multiplayer, it would have distracted them from making the game feel like we were playing as Batman.
They made the game feel like a homage to Garbage Pail Kids, rather than real - life.
But while some of the new mechanics are welcome additions, the lack of refinement in other areas of the game feel like a disappointment thus far.
Well, after some playtime with the game I feel like I should share my thoughts with you, as the PS Vita is on store shelves as we speak.
The worlds, characters, and general appeal of Akira Toriyama's art design are still very relevant and make the game feel like a unique experience, rather than a simple builder game.
Yes, most of the added features are purely visual but they really do make the game feel like a new title.
While the soundtrack that ships with the game is more than suitable, and makes the game feel like it was ripped straight out of an arcade, the tracks can feel a little repetitive after some time; this functionality solves that problem instantaneously and permanently.
This makes the game feel like it's not beneficial to try and win any other way than prestige - based, hampering the experimentation that seems to be there.
The original game's veritable flock of romantic options have flown the coop for this sequel, making the game feel like a largely wasted opportunity when compared to its predecessor.
There is an alright horror game here, but the choices and options designed to extend the game feel like padding and slow down the experience to its detriment.
It just ends up making the women in the game feel like disposable objects for you to mate with to create better children to take into the dungeons and fight alongside you.
On one hand, this makes the game feel like a more authentic war experience.
Left with the feeling that developers where purposefully holding features back to make the game feel like previous Sims titles.
Every game I feel like I have learned something to get a little bit better.
«Collecting sun is important, but we don't want to make the game feel like work, especially on the console,» Johnston said.
Even though Skylanders targets a younger audience of gamers, a better scaling difficulty curve would have made some portions of the game feel like less of a grind.
The branching timelines in Radiant Historia: Perfect Chronology makes the game feel like a choose - your - own adventure game, but while you'll jump back and forth between the timelines the game doesn't get too confusing.
Pyre's souvenirs also do an excellent job of making a 15 - hour game feel like an epic journey.
The orchestral soundtrack makes the game feel like an epic event, while the character voices preserve the cartoony and fun atmosphere, despite constant repetition of lines.
Although this is a subtle design choice that has no effect on gameplay, going to other locations makes the game feel like a pop - up book.
It's aesthetically very reminiscent of Crypt of the Necrodancer in this way, and it makes everything you do in the game feel like a perfectly - orchestrated action scene a-la Edgar Wright minus the comedy.
Now that I've finished the game I feel like defending another aspect that's gotten pummeled by the gaming press: the story.
Occasionally we'll come across some design decision / level / section or the other that genuinely makes playing the game feel like a «waste of time» as most people often claim.
Plus, most hits in the game feel like they hit harder now.
Perhaps in the future added Tests and some expanded levels or monsters will make the game feel like a much deeper purchase and although nothing about the gameplay, graphics or sound will blow you away, it's the exact kind of time sink that's sure to satisfy for a few hours of entertainment.
Whatever game you feel like turning on, we've got it here.
I wanted to make playing the game feel like watching the Shining.»
To me, they make the game feel like too much of a chore.
This new method of traversing the environment and close quarters combat is a fresh approach to the series and makes the game feel like the genre is moving forward.
get the wheel ASAP bro, if u got the money I would get it b4 the game comes out just so u can get the full affect... makes the game feel like real life:)
The details of every aspect of the game feel like they were cared for just as much as the larger parts of it were.
Constant twists and turns also make the game feel like a page - turner, frequently causing me to go for «one more mission.»
While guns haven't been a prominent feature in the series so far, I do wonder how they'd be able to take a game based around knives and swords and expand the role of firearms while still making the game feel like Assassin's Creed.
While it's expected to see Dominic Santiago's continuing mental breakdown after the loss of his wife in Gears 2, almost every character you can think of is feeling the effects of this longterm war, and the story spends just enough time focusing on the ways that some of the different characters are unravelling to make the game feel like it's about more than just hiding behind boxes and shooting monsters in the face.
The branching timelines in Radiant Historia: Perfect Chronology makes the game feel like a choose - your - own adventure game, but while you'll jump back and forth between the timelines -LSB-...]
The storyline mode is what really makes the game feel like a sequel.
Summary: Rad Rogers» inaugural excursion is entertaining but sullied by several issues that make the game feel like it was released a bit too early.
Moreover, everyone who made this one loves the world of «Naruto», having read the manga, saw the anime, and even when others are playing the game I feel like I'm moved to tears again.
But as soon as you turn the game off you loose all your upgrades, which in turn makes the game feel like a bit of a grind.
Alis even goes against the norm when, in an interesting turn on an old scenario, our heroine ends up saving the life of the party's musclebound fighter in the first real dungeon of the game; the mission was in stark contrast to Dragon Quest's mid-game damsel rescue operation and made the game feel like something different than was offered at the time.
Admittedly, some of the items within the game feel like a simply pointless addition, such as the Mission Control space program launcher that is apparently an option for the low price of 705 Simoleans for the aspiring astronauts out there, but in general the sheer volume and variety of items that can be used to customise your game and your Sims is certainly an impressive upgrade over the options we had in The Sims 3.
This makes the game feel like other World War II shooters and not like a unique franchise.
Pleasingly, the title belies its status as a pre-release title, offering enough polish and substance to make the game feel like a final build.
It all makes the game feel like it has a slight bent towards the surreal, which is further reinforced by the amalgam of tropical themes that makes you wonder if the game's designers knew that the Caribbean and South Pacific are separate and distinct regions.
On the other hand, when you're playing against one character or another player, PlayStation All - Stars Battle Royale works well on the Vita, however the more characters you fight, almost make the game feel like you are watching Fight Club at a colony of ants.
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