I hated the shooting mechanics which were similar to Gta's (too easy) the story became boring at about half way making
the game feel like a chore.
However, graphics aren't important if
the game feels like a chore to play.
The gameplay in the single player campaign is extremely monotonous to the point where actually finishing
the game feels like a chore.
This made
the game feel like a chore for me, being glad for minute levels of progress and losing interest almost as soon as I got it.
The action is interspersed with gorgeous cutscenes, and while you sometimes have to decode annoying military - babble to understand what's going on, TPP's fast pacing and gorgeous Afghanistan settings never make
the game feel like a chore.
There's a strange fast travel system in Dragon's Dogma: Dark Arisen that can occasionally make
the game feel like a chore to play.
Not exact matches
Since anything can be a
game if it's fun, there's no reason bathroom routines need to
feel like a
chore, whether it's brushing teeth or practicing using the toilet on their potty seat.
however the
game itself is very repetitive and can't start to
feel more
like a
chore to see the end instead of an adventure.
The
game itself is bad, too repetitive and not exciting that it
feels like a
chore if u play alone.
I would say this
game is not one that will appeal to everyone, on one hand it looks amazing and has endless hours of gameplay but to me the
game just does nt
feel as fun and sometimes it can be a bit of a
chore, i found
game like fallout 3 to be
like this, they offer lots but i do nt really find the
game itself amazing to want me to do it, so if you want to complete this youll need an intravenous becasue it will take over your life trying to finish it
I would say this
game is not one that will appeal to everyone, on one hand it looks amazing and has endless hours of gameplay but to me the
game just does nt
feel as fun and sometimes it can be a bit of a
chore, i found
game like fallout 3 to be
like this, they offer lots but i do nt really find the
game itself amazing to want me to do it, so if you want to complete this youll need an
I don't think every
game needs to be Dark Souls, but when it seems
like any encounter with a pack of human - sized jackal minions is best solved by button - mashing and hoping I'm hitting dodge and attack with the right ratio to do damage while not getting hit too often, each fight starts to
feel more
like a
chore than a rewarding challenge.
So many of the things that
felt like huge
chores in the previous
games (to get 100 %) have been scrapped and the
game is so much better because of it.
Basically the
game feels like a giant fetch quest where you are performing
chores for the various NPCs while slowly uncovering the dangers around the Island.
In an attempt to bring back the old - school fans of the series, Team Ninja has overstepped the mark to the point where the
game now
feels like an excruciating
chore to play.
These mini
games are honestly not that fun and
feel like a
chore to play as they rely on a musical mini
game type of timing with buttons.
There is unfortunately a very heavy emphasis on quick - time events throughout the
game but luckily they're accompanied by some decent character animations so they never
feel like too much of a
chore.
It creates the
game's challenge, but it
feels a little unbalanced at times and, as a result,
feels a bit more
like a
chore than it should.
According to critics that got their hands on a good chunk of the
game pre-release, Destiny 2 cuts out the bloat of mechanics that made Destiny 1
feel like a
chore, allowing you travel quicker, level up more easily and spend more time shooting up aliens with great -
feeling guns.
Puzzles, hallucinations and (surprisingly) a water level keeps the
game from
feeling like a
chore.
A
game should not require you to
feel like controlling it is a
chore, and FreezeME violates this golden rule of mine.
There is a deep roster of players, and the
game's cartoonish visuals look great, but the bare - bones online play and frustrating gameplay mechanics sometimes make the
game feel more
like a
chore rather than an enjoyable experience.
The fast - paced battles truly do
feel like an extension of the action combat systems found in Kingdom Hearts, and while the camera can be infuriating and flying enemies are a
chore it is definitely a
game I'll go back to and explore.
To me, they make the
game feel like too much of a
chore.
Again, with Mafia 3 being an open world
game, a lot of it can be spent behind the wheel of a car as you travel to and from different parts of the city going from one objective to another and while it isn't so much of a problem early in the
game, the lack of a fast travel option becomes quite a hindrance as time goes on and the further you get in the
game because at times it will force you to travel huge distances to speak two lines of dialogue with someone for example and then makes you drive all the way back to where you were originally, which becomes a bit of a
chore, but the car handling isn't bad and it almost
feels like you are driving a car from the 60's as it
feels heavy and limited as you manoeuvre certain cars around a corner.
Though the
game can be very unforgiving in its simulation roots, there are an abundance of settings to tailor to your strengths and not make gameplay
feel like a
chore.
It's a system that in the wrong hands could have gone drastically wrong,
feeling more
like a grinding
chore than a
game, but it's so well executed it's hard not to love it.
However, if you don't enjoy fishing at all, this
game will
feel like a
chore to you.
As the
game expects you to do it for fifty balls, it
feels more
like a
chore than a
game.
Controlling wrestlers
feels like a
chore, and the
game just doesn't
feel fun at all.
While it can
feel like a bit of a
chore to backtrack to prior levels gathering these collectibles at times, it nonetheless helps to flesh out the
game and boosts its difficulty by a wide margin.
In the first
game the interactive karma moments in - between missions where you'd cut down a person being hanged or not
felt like a
chore and just weren't even close to interesting after the third time.
Because of this I found myself agreeing with what everyone said all the time just to keep them happy which takes away from the personality of the
game and makes the dialogue moments
feel like a
chore rather than a neat feature that adds depth to the overall story.
While leveling at least the
game doesn't
feel like a
chore and it doesn't take several seconds just to kill basic enemies.
In an attempt to bring back the old - school fans of the series, Team Ninja has overstepped the mark to the point where the
game now
feels like an excruciating
chore to play.
The loop of do quests, kill machines, trade for better weapons and armor is something that only works because Guerilla avoided making combat in Horizon
feel like a
chore, where it often takes a backseat in open world
games.
But for all those
games» merits, creating levels or
games within them could often
feel like a
chore, and try my patience (I still get frustrated thinking of the enemy AI programming in LittleBigPlanet 2).
While New Leaf remains one of my favorite
games of all time, it has one glaring flaw that I alluded to earlier: managing all of the systems and constantly trying to pay off your debt can lead to the
game feeling like more of a
chore than a relaxing escape.
Very rarely do I ever play a
game where there isn't at least one main story mission that
feels more
like a
chore than a key part of the
game, but L.A. Noire manages to make every part of the
game feel important.
But there will be a point in time when tackling the backlog buffet
feels too much
like a
chore... so I'll keep things interesting with retro
games.
Very rarely do I ever play a
game where there isn't at least one main story mission that
feels more
like a
chore than a key part of the
game, but
The 16 new shrines are pretty good, too, but the issue there is that with 120 shrines already in the
game, an additional 16 just
felt like a
chore.
Instead, playing Wings of Magloryx can
feel like a
chore, and some of the
game's aspects are so unfinished you can't help but
feel that Wings of Magloryx is little more than bargain bin fodder.
Every aspect of Survive
feels like a real - world
chore, turned into a
game mechanic designed to stress you out and make you
feel on edge.
Ultimately traveling
feels like a
chore and the slowness of it all really discouraged me from wanting to explore more of the
game's world.