Sentences with phrase «game feel lively»

There's something really cool about seeing the pixel art moving in three dimensions, and it makes the game feel lively but silly at the same time.

Not exact matches

So we needed to create a design that was lively, fast, and, where possible, really felt like an arcade game.
Speaking of grahpics they are certainly a stand out feature in this game, bright and lively these are far from the standard brown shooters of the modern era that we have to look at, the character models are all well detailed, not to mention that they move around as you race, sometimes dancing around the vehicle or other little things that help make them feel more alive.
As I said, narratively it does feel like things are back to square one a little with any character growth Rufus achieved in the first game getting reset and Goal spending a lot of the time as three different people, but there's some genuinely great moments between them, as well as some fairly dark moments later in the story that contrasted the otherwise lively and bright humor of the game nicely.
echochrome ii «s music is very similar to the first game, mainly the orchestral strings, but it feels fresher and livelier.
The characters have that lively feel from characters seen in Overwatch and provide a sense of enjoyment while playing the game.
It has mostly succeeded in making the Xbox One feel a little livelier and much, much friendlier with the introduction of «real name» support, but we still miss seeing pop - ups when our friends come online, and when they start playing the same game as us.
Whereas the original game is often sombre in tone, X-2 is a much more lively and light hearted affair, to the point that it feels more like a spinoff than it does a true sequel and, for many existing Final Fantasy X fans, the change was too jarring to digest, and will be for many yet to play the two games.
Now, granted, you don't have any real influence over what's on your ship and where it's found, but it feels as if the ship grows, developers and becomes livelier as the game goes on.
While Disgaea 2 PC had lively character animations and spritework, one thing I felt that the game lacked was the sense of the maps feeling like real places that a character would actually go to, since some of those maps lacked any sort of colorful «border» to indicate that they were in an enclosed area, which meant that some levels simply felt as if they were floating in space.
There would also be a significant departure in terms of gameplay — for starters, Gotham City would feel more lively due to the presence of the population (unlike the Arkham titles) and due to a proper day / night cycle (which the recent Batman games lacked, as they were invariably set during nighttime).
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