Not exact matches
Game begins to become
redundant, as it
feels like we see the same scene over and over.
Unfortunately, there are only two bosses in the entire
game, and after a while, Killing Floor 2 does begin to
feel redundant.
The selection is relatively limited but every move and every character
feels neatly balanced so that no option ever becomes truly
redundant throughout the course of the
game.
but it ultimately makes Snake
feel redundant for most of the
game.
The result is that PSP
games feel largely
redundant with console
games.
I
felt as though RE4 and RE5's stories and gameplay had reached their potential without any further evolution by the fourth and fifth
games in the series, and when you combine the insane and
redundant story elements with some rough - worn gameplay, it's easy to deduce that Resident Evil 6 is a strained attempt to both grow and stick closely to the groundwork laid by the last two main entries.
But even more than that, Monster Max
feels like a send - off to the genre of the Filmation - style adventure
games that dominated the 8 - bit computer gaming scene: isometric
games were made as a work - around for 3D graphics, which were near impossible to render (let alone do well), and so became
redundant when 3D became possible on computers and home consoles in the late»90s.