Sentences with phrase «game feel vibrant»

It was a showcase of the PS2's pixel - popping muscle, with striking, smooth 3D player models that made the game feel vibrant and real.
I love the animations of the main menu in particular, which make the whole game feel vibrant.

Not exact matches

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It's colourful and vibrant with a fair amount of personality but there's a nagging feeling that this game can't quite come together.
The game's also got a vibrant colour palette which feels a little more natural than some of its slightly washed - out competitors and, while they aren't particularly eye - popping, the tracks have a nice, real - life, worn feel to them, especially the battered curbs.
The thing that caught my eye first and foremost was the beautiful, vibrant visuals and the look and feel of the world in Yonder: The Cloud Catcher Chronicles, and unfortunately this is the only thing that I consider the most impressive in the final game.
Breath of the Wild turned one of Nintendo's cornerstone franchises into a Skyrim - style open world action game that feels vibrant, refreshing, and logical.
There are various customisation options, but none of them are particularly interesting, and with only one generic court the overall look feels bland and forgettable, unlike Overwatch for example (as a different competitive game) which has stark and vibrant characters and settings.
The humble but vibrant screen and tightly laid out controls feel limiting for larger experiences but just right, in my opinion at least, for the games that are themselves tightly wound in scope and ambition.
The graphics are well done and vibrant, and the game lacks the half - finished feel that many other games possess.
Created using the often underrated Unity engine Max: Curse of Brotherhood is a surprisingly pretty looking game boasting a vibrant color palette and beautiful backgrounds which succeed in making you feel like there is a wider world beyond what you see from your limited perspective.
Though they are not quite as technically impressive as many other games to hit PS4, but the design and eye for detail can be quite astonishing and makes the world feel vibrant and lived in.
«What we are trying to do with this game is create a vibrant world, something that feels very alive where your existence is acknowledged, so people look at you, people respond to your actions, all of that,» he said.
The world feels more alive and vibrant and the action becomes more frantic as the control scheme has been shifted to take advantage of the motion controls to probably the best level that any Wii game has up until now.
[2][3] Nakano set out to create music with a «vibrant and dynamic feel» that tied together his years of experience with game music, while Hamauzu tried to use the soundtrack to bring video game music to «greater heights».
But the Guerrilla Games developers have made sure that its game still feels unique by comparison, thanks to a vibrant world bursting with stunning detail, challenging robotic enemies, and a story that explores an uncivilized world in an inventive way.
They created polished and vibrant artwork, charming characters, and have demonstrated exceptional technical skill with the game's intuitive and realistic feeling simulation.
Space battles themselves have their own mini-game that feels explosive and vibrant, although they do feel a little automated at times; the game offers only a few small interactions when it comes to blowing away enemy ships.
A world - class lineup of game visionaries spotlights the power of interactive entertainment, as GAMEHOTEL swaps the familiar Silicon Valley and Paris venues for the vibrant feel of one of Europe's most thriving club environments.
When we played it, we felt it was a fun, vibrant and intriguing game, to add to the endless runner / platforming genre.
«We are super-pleased with how so many of our players have responded fantastically... the world feels alive and vibrant,» she told games site TenTonHammer.
, you really do get the feeling that you've been dropped into a hyper - stylized and glorious Miami of just a few decades ago, and the irony behind a crime drama being so vibrant and exciting to look at is one of the things that really draws me into the game.
While difficulty spikes are much more apparent here, with a sometimes - aged feel to the original control scheme and slight alterations to the game mechanics that do frustrate in instances, Crash Bandicoot fans will love what is on display, as well as newcomers who will undoubtedly appreciate challenging, classic 3D platforming with crisp, vibrant visuals.
Playing through their available demo, you really do get the feeling that you've been dropped into a hyper - stylized and glorious Miami of just a few decades ago, and the irony behind a crime drama being so vibrant and exciting to look at is one of the things that really draws me into the game.
The story wouldn't feel out of place in an Agatha Christie novel, and the leisurely pace of the game allows you to take in the vibrant art style and fittingly - European voice acting.
Guards have a visible line of sight, can only see directly ahead of them, and hiding spots have an unnatural shimmer to them which, along with the vibrant red along every obstacle and path you're able to climb, makes the whole game feel just a tad patronizing.
It made everything feel like it had some kind of impact, it gave the game its somber tone even in this bright, vibrant, brilliantly crafted neon world.
The three that ate up most of my coins where Scud Race, Daytona USA and Indy 500, my goal is to recreate the feeling these games evoked from players by maintaining the colorful, vibrant look and sense of speed but with modern visuals and car handling models.
Spike Chunsoft did a great job with redoing all the environments and the new added voices give the game a more vibrant feel.
The demo at EGX Rezzed took place in one of these arcade games, being just as fast, vibrant, and frenetic as feels right for this zany off - shoot.
It felt like exactly the kind of thing the competitive scene needed to keep the scene vibrant, but was indicative of the direction the game had gone.
Almost everything we tried here positively flew, from complex 3D fare like Dead Trigger 2 to vibrant 2D games like Badland (which feels like it was made to show off Super AMOLED technology).
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