Sentences with phrase «game feeling»

The phrase "game feeling" refers to the overall experience or atmosphere that a video game creates. It includes the emotions, fun, and engagement that players feel while playing a game. Full definition
Not only do they seem to manage to always create enjoyable gaming experiences but have always done a great job of making games feel like you are actually apart of them.
This can make the picture appear slightly worse, but ultimately makes games feel more responsive - definitely a compromise worth making.
A lot of time with horror games you feel more like your running through a never ending path of blood and guts and never really getting much out of the story side of things.
The world of games feels different now than it did one year ago.
Had the same issue and while in game it felt like it was running at 10 fps.
The clean white menus add a futuristic feeling to everything, and the whole game feels very much like a whole, despite being two separate parts.
For years the series has dominated the management sim genre on PC, with each iteration adding features to make games feel as real as possible.
Even under the most average connection games feel so smooth they might as well be right next to you playing.
First off, when it comes to playing as a fighting game it feels much more like a legitimate fighting game than many other arena fighters.
In general, start looking at ways to make gamers feel good about spending money on your products.
These inherent systems make an already versatile game feel even more distinctive.
Other games felt really good for their time, but the gameplay feels outdated.
An exhibition / pre-season game feels just like a regular season game, with the exception of a slight difficulty bump during the regular season.
There is barely a guide on the internet and the whole game feels like a secret.
The game has almost taken on a bit of a role - playing game feel with the experience points getting a revamp, and it isn't just for superstar mode.
My favorite open world games feel alive — this is not news to anyone who has read my stuff before.
No other game feels quite like the Gravity Rush series.
It made the whole game feel unique and brought me back to the very first time I picked up a plastic guitar and learned to play.
Optional «old school» control settings will make fans of the original game feel right at home.
Indeed, in some ways, both games feel almost more like tech demos than actual games.
It's a deliberate attempt to strip back some of the gameplay innovations seen in the new series and replicate the feeling that many veteran gamers felt when playing entries 1 to 6.
The whole game felt pretty tightly put together, which was especially impressive given the size of the studio and that it is their first published game.
The entire game feels as if money has been well spent in the areas that matter most.
While the first game was actually pretty good, and the second game felt rushed, I feel 2013 would make more sense.
In many ways navigating space in a stealth game feels similar to my daily life as a trans man.
Sometimes going outside, making meals or playing the same old games feels old.
When I was a kid, video games felt like they were for kids.
Even though all participants agreed that the feel of games is important, there still seems to be a lack of understanding behind what game feel is.
The power - up system worries me when it comes to making sure the final game feels balanced and fun in every match.
While this is a narrower range than what's found on higher - end gaming mice, it's the exact range in which most gamers feel comfortable.
This is how the development process should be because gamers feel a deeper connection to a project they helped guide in the early stages.
The first game felt well - rounded for groups of different sizes, and yet lacking in strategic depth because of this.
It is at this point where gamers feel the intrinsic reward, or flow, from an earned satisfaction.
With any question and answer game feel free to make up your own rules.
Each of the modes available, the different mechanics, and the overall game feel very solid.
For a series about the creatures doing battle with one - another, a fighting game feels long overdue.
The big topic, of course, was that many gamers feel for a next - generation title having such a small player count is a genuine problem.
The ties to the previous game feel more like nice bonuses for people who played that game than absolutely crucial details.
Nothing in the entire game feels out - of - place.
The board game feel comes from having to move your character piece from place to place to advance the story.
During our time with the Vital, it was snappy — everything from opening apps to playing games felt smooth.
For these reasons, sinking time into an older game felt daunting.
Making an intentionally difficult game feel more welcoming to newcomers is always a positive.
A college football game I feel strong about, I'll bet $ 500.
The art of the boss battle seems to have been lost somewhere along the line, with fights in most modern games feeling frustrating or underwhelming unless you happen to be Dark Souls.
It has even got to the point where many games feel lacking the first time around.
But it's so cool that in indie games it feels like there's no limit on what you can make your game about and what the gameplay can be.
Play games with your screen horizontally, or switch to a vertical layout for the classic arcade game feel!
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