I left
the game feeling frustrated more than anything else.
This left a good number of
gamers feeling frustrated and misled as the $ 10 cost was not noted before downloading the game.
The end to end basketball fun of NBA Jam is missing and
the game feels frustrating sluggish.
Not exact matches
The waiting part of the «hurry up and wait»
game is difficult and
frustrating because any progress made during a waiting period is difficult to detect and thus
feels nonexistent.
Per reads the
game spectacularly well, probably better than anyone we have, but one slight misjudgement and he can not recover and is out of the
game, I also
feel he should be more potent in the air, whenever he loses an aerial ball I get so
frustrated, he should be winning any crosses into our box, and should also cause havoc from corners, but he does not.
Agree about the midfield 100 % though but I'm certain that Ramsey will most likely do all the things above which u and a lot of us have stated he shouldn't, don't know why he
feels that he still has to prove a point etc he
frustrates a he'll of a lot got massive potential but just doesn't read
games and situations like you would want him to.
Reus was Dortmunds MVP in that
game so he
felt frustrated and dissapointed with the result.
Cesc did not start many
games under Conte last season but performed spectacularly when called upon and may be
feeling frustrated that he is no longer an automatic starter at the Blues but would be certain to play regularly back at Arsenal.
While both those players are
frustrating, I find Ramsey to be the worse as I
feel his best moments of his playing career was in those few months alongside Arteta and he was looking like a contender for POTY already then got injured, that period of time seen Ramsey put in more tackles per
game than Arteta (on average I think it was 4.4), he was doing the defending and then taking the ball forward in attacks.
That is because fans are now weary and accustomed to our club ALWAYS coming up short, fans are tired of the
feeling of groundhog day you get with Arsenal... from the perpetual never ending injury nightmares, to the frustrations of losing
games we have no business even drawing, to the inevitable underwhelming transfer dealings etc... if there is anything more
frustrating it's fans who think their unbridled and borderline delusional belief in the club is enough to win us things, conveniently forgetting that in life you get what you put in and pure luck cam only take you so far....
«It was very
frustrating afterwards because we
felt like we played a good
game and had plenty of opportunities to score.
Felt exactly the same way, maybe not like crying but certainly
frustrated seeing how other clubs acquire our players and make them fit perfectly on their
game, Jenk and Song covering the back and well now
feel like crying, FAB leader in assists commanding the Midfield and responsible for Chelsea being on top of the league, meantime let's face it, lately our players are running on the pitch like wild geese with no clear tactics, abusing this tiki taka BS, running thru the middle like rams with no clear options, getting injured in the process and we all know why and who is responsible, enough said...
After the
game you can tell that he is certainly
frustrated and
feeling the pressure and has no time for ridiculous questions.
No matter how
frustrating they make me and tge
feeling of being mugged when they do nt turn up for the
game..
I
feel we should be more direct at times especially in the last ten minutes of such
games... too many sideways passes... its so
frustrating
I don't know if it is possible to play at Saturday's level every single
game but if Arsenal (and especially Ozil) don't bring that type of performance next week at Burnley than of course fans will
feel frustrated and a sense of déjà vu.
Arteta is bound to
feel a bit
frustrated at his lack of
game time but he is a good captain and knows that the success of the club in general is more important than any personal issue.
They got over excited about Ozil, I had watched him play from his Bremen and Schalke days where he played mostly as a winger, his personality looked tired, slow, etc, we were linked with him so closely but I had a
feeling his personality and physicality would struggle in the hustle and bustle of the EPL, he ended up at Madrid, I watched him having lots of 50/50
games,
frustrating Madrid fans who used to call him lazy and would say he went missing in every single big
game.
And after Ospina did get some
game time with an injury to Cech last year, the decision to keep him at the club rather than Szczesny could be just what he needs to make him
feel wanted enough to wait for his chances without getting too
frustrated.
But they must
feel frustrated, i mean back in the Henry era, he sometimes scored the one goal tha won us
game, but he had a solid team behind that wouldnt conceed....
of course, i get
frustrated at the fact we buy 1 decent player and then all the pressure sits on their shoulders i
feel for sanchez every
game he works his arse off and he looks like he annoyed by some of the other players who ai nt up to it we have a decent squad but we need 1st team cdm and a striker and a decent cb, look at bayern benatia, boateng, martinez, dante all being played at cb but our only decent cb is kos, its not good enough i like mert but he ai nt gonna help us win the league, would love arsene to finish this season with at least 1 more trophy and then try bring in pep guardiola he's the only manager similar to arsenal's style but i think he would need a promise from the board for big funds
Leicester manager Craig Shakespeare
felt his players performed well in
frustrating United for large parts of the
game.
Despite the fine result though, the main talking point after the
game was Alexis Sanchez's
frustrated reaction after being substituted on the 80th minute despite the match being already won and many
felt that the Chilean displayed such antics due to his unhappiness at the club.
«It was
frustrating to go one - nil ahead and then concede, Sunderland had 120 minutes against Manchester City at the weekend, so we
felt we could have controlled the
game.
Lads, As a blue,
feeling very
frustrated and fed up, I must say that if it was a half decent ref in charge of this
game there would have have been 2 major decisions made.
Walking through Target one day, I finally realized how to make paying off my loan
feel a little more like a
game rather than a
frustrating obligation.
Not only can online dating
feel like a
frustrating, yet addicting,
game if you're not having any luck, but it can also cause us to become too judgmental of others.
Seven respondents of the survey reported
feeling frustrated at having to spend dates talking about
Game of Thrones and The Wire.
No Online dating is a number
game, a normal response rate is around 1 - 10 % depending on how good your profile is, so do not
feel frustrated when getting few
The execution is
frustrating, the music is monotonous and the
feel of the
game doesn't find the sweet spot.
The
game's story is somewhat non-existent, the controls
feel a little bit awkward for a gamecube controller (But Retro studios and Nintendo still did the effort and I congratulate them) and the fact that you get to explore the same areas for the 3th or 4th time can be a little
frustrating and boring.
Nintendo has produced a
game which is occasionally elating, often
frustrating, but which definitely
feels like nothing we've tried before.
Many of the maps are simply too tight and too small for my taste, they
feel cramped, every time you step into the open there is a pretty good chance that it will be your last step which gets to be very
frustrating, the best mode is probably the Mission mode, the capture the flag mode which I like in ither
games is ridiculous, the base's, flags are so close that it is more like a frag fest than anything else.
While the previous
games in the series were known for their clunky controls for shooting and melee, Naughty Dog has greatly refined the look and
feel of the combat which makes them much more immersive and less
frustrating.
If this was a review of an iPad version then I would probably
feel more favourable towards it but here, on the PC, a
game as casual and potentially
frustrating due to the nature of genre,
feels out of place.
The presentation and
feel of the
game is near - perfect, but the actual gameplay, particularly on offense, comes up short and
frustrating.
This in turn made the
game feel more solid and challenging, and also a lot more
frustrating.
But as I played, the
game never
felt frustrating.
As the
game progresses it starts to ramp up the challenge, requiring more and more skill to perfectly execute sequences but thankfully the
game is generous with checkpoints, never sending you back too far, allowing you to salvage that fluid momentum you had going without
feeling frustrated.
It perfectly fits in a horror environment where you have to be cautious and plot your moves, but with a
game that's
feeling aligns more with Mega Man than Castlevania it
feels unfair and can be quite
frustrating.
Frankly, the first few hours of the
game can
feel confusing and even
frustrating, as I try to comprehend its inner workings.
Without the proper execution and requisite technical polish, a
game will always
feel rough and
frustrating.
Playing with tropes established by shows like «Star Trek,» it tells the story of a
frustrated and petty programmer (Jesse Plemons) who imprisons those he
feels have wronged him in a virtual
game world.
After playing, talk to students about times when they
felt distracted or
frustrated during the
game.
In other
games the act of «grinding» to generate enough credits or points to progress is tedious and
frustrating, but tedium and frustration
feel like quite appropriate emotions for a
game set behind the Iron Curtain, so it
feels odd to criticise Jalopy for replicating them.
The trial and error nature of actually developing
games can sometimes provide
frustrating as you desperately try to determine where things are going wrong, often making success
feel a bit hollow, and yet there's still plenty of satisfaction to be had from building your company from the ground up.
As
frustrating as it is to plod backwards through environments you've already tackled the
game does at least manage to justify it from a narrative sense, and some of the levels are open enough that going through them again can
feel quite different.
Instead of
feeling smart once you figure something out (which did happen a bit, to the
game's credit), oftentimes I ended up
frustrated and annoyed, especially when too many paths were thrown at me all at once.
There will always be those few beyond
frustrating puzzles in an adventure
game, but I never
felt that getting a door open or cueing the next scene was holding me back.
They took some parts of the mansions of the previous
games and threw them together... which, strangely, instead of
feeling nostalgic, just
feel frustrating and repetitive... maybe because they used some of the emptiest and the most backtracked to places, with either less puzzles or simplified ones...