Sentences with phrase «game feels balanced»

Overall, the game feels balanced with no noticeably overpowered characters.
The difficulty of the game itself feels balanced (and can even be changed before each mission), but if one character happens to die in a level, they will not receive any experience whatsoever.
This entire card mechanic really goes a long way to making the game feel balanced.
This is a great feature, and one that not only assists with swiftly progressing back through a stage, as you can now see what's around, but helps the game feel balanced.

Not exact matches

While Carragher has no issue with players embracing and showing sportsmanship at full time, as he has done himself in his career, he admits he can not understand why the player felt the need to do it while the game was still in the balance, and could not contemplate doing so himself in such an important match.
I hear every pundit saying we need a spine in or team GK CB CM ST, I disagree i think we have kos as or main centreback who is as good as any in the league, we have coq who has been a revelation this season and has helped the balance of the team hugely although he has not played many games all he can do is improve, I do feel if cech is available buy him the man has years of experience.
Why can't people for God sake understand the angle the young man was coming from, this is a guy who has come out to suggest what he feel will be of great glory to the team, futbol is about winning trophy not the samba, champaign, tick taka or jambody style Of playwill be accredited to ur cv after retirement, every professional player will wants to be identify with a medal, mind you he have limited years to his career, therefore we should not allow sentment or affections we have for our various teams erode the basic objective of the game.we should also think about their future too, this guys are proffessionals which young lads are looking up to and questions will be ask tomorrow about theirs playing days.can people tell me why pele and some other famous players in the world both present and past are been celebrated today the answer is simply cos they are successful in their career and have trophy to show for it in their respective clubs or countries, why the complain in nigeria?its simply cos our team for quite a while now has not recorded any troph to her glory, fans should learn how to call a spade a spade in order to balance situation and also for better performance of the team.why then did arsene wenger hurridly went to buy more experienced players after the poor outing he had at the beggining of last season?this players know beta cos they are at the centre of it all, we don't have to trash what they say, we fans are only watching from screen, in as much as we beliv in arsen wenger, we should also know that without the boys no arsen wenger, fans should try to reason along with the players too.an hypotetical cases of similar to rvp has been tested by some players and have put them right over the coach and the team.so, whatelse does the fans needs to prove that futbol has gone beyond living in the past.for example, fabrigas and nasri were able to prove their critics wrong.thank God for them, we should always be objective in our submission, how else do we expect players to show their commitment to a team that was in 8 on the log table and later fought their way back to 3rd this boys are commendable and deserve to be encouraged, I think is high time the manager and the mgt board of arsenal futbol team get to know that game of futbol has gone beyond two teams domination, its now like a pendilum which can swing either way only with a powerful insrument called money.you can't eat ur cake and have.
I feel like our lives are balanced well right now, and I don't want to upset that balance with nightly practices and weekly games on top of full days of school and after - school homework.
If you feel like you're running out of games to play and things to do, take along a few toys and a ball to supplement your fun and a blanket to balance play with moments of rest.
Parenting Pointers - Parents Matter Most 5 Essential pointers to keep kids connected and safe, including how to Problem - Solve Aim for Balance and Health 7 Keys for a balanced life 6 Warning signs of obsession Parents Fears and Childrens Needs 8 Fears of parents and 8 needs of children Safety First Entertainment Software Ratings Board (ERSB) Codes 16 Cyber-safety recommendations Benefits of Internet and Gaming 20 Academic, social and life - skill benefits of internet and video / computer games Part Two Teaching Digital Intelligence Babies and Toddlers 0 - 2 yrs Brain Development, Usage, Parents Role, Safety Tips, How to Reduce Screen Time, and Experiential Learning Preschoolers 3 - 5 yrs Development, Usage, Parents Role, Safety Tips, How to Reduce Screen Time, Learning Styles, Acknowledging Feelings, Advertising, and Virtual Worlds School - Agers 6 - 12 yrs Development, Usage, Parents Role, Safety Tips, How to Reduce Screen Time, Sibling Fighting, Online Learning, Inactivity, Overeating, Cyber-bullying, Netiquette, Critical Thinking, Surveillance Programs and Luring Protection Teenagers 13 - 19 yrs Development, Usage, Parents Role, Safety Tips, How to Reduce Screen Time, One - time Consultation, Sharing Values, Boundaries, and Online Learning Be a Part of Their World The most important gift that children need and can not be provided virtually
It's really helpful if you want to get better at building balanced meals to stay energized and feeling at the top of your game!
Now for the bad part, no online play, because finding friends that have the psp and the game is somewhat difficult, I can still live without it, but there is a big glaring hole where the single player campaign should be and no a «quick match» mode is not enough and doesn't give a sense of achievement, having Kratos is nice but feels overpowered and somehow breaks the game balance.
I think the game strikes a great balance in difficulty, it's not easy to take on a large room of men so you can't just charge through, but it's also not easy to sneak past them all, I really appreciated that there were some challenging moments but it never felt like an endurance to complete.
The shooting mechanics in the game feel great, and they have got the right balance between being fun and challenging.
Game feels A LOT more balanced.
Even if you don't count missed opportunities as a strike against the game, the entire premise just feels off - balance.
The net play side of things, however, isn't nearly as fine tuned and feels unfairly balanced in favour of net rushers; it's far easier to put away an easy volley into the open court than it is to hit a pin - point accurate passing shot with your player on the run, game after game.
Mario games do a great job balancing a general difficulty yet making you feel rewarded by overcoming some of it's brutal challenges.
Early SF5 was a whiff - heavy game full of quick jab anti-air attacks, but Arcade Edition's year three balance changes feel like they lead to a snappier, cleaner game — though it is still as relentlessly aggressive as the original release was.
Sixteen fighters — eight returning from Street Fighter 4, four returning from past games, and four newcomers — round out a cast that feels as balanced and asymmetrical as any in the series.
How do we feel luck is being balanced in the game?
Especially with Uncharted 3, the games are just more akin to action games but Golden Abyss manages to find a well placed balance between action and adventure that manages to feel fresh in an already established franchise.
Playing through the game as the different characters, I found Knuckles to have the hardest time getting through the main game, and it didn't always feel as though the difficulty was properly balanced.
The handling strikes a fine balance between realism and arcade, feeling like a new Project Gotham Racing game at times.
Other than slight balancing fixes and a visual update this still plays and feels very much like a game released two decades ago — blemishes and all.
Call of Duty: Modern Warfare Remastered masterfully balances upgrading the game to better suit current standards both visually and mechanically with maintaining that the game still feels comfortable and familiar to returning players.
This is mostly thanks to the fact that the game does not auto - balance itself based on how many people are playing, so even if you're on your own the game still seems to throw enough zombies at you for four players, making the life of a solo adventurer feel like torture of a sorts.
It's too early to piss and moan about balances, but everyone so far feels fair game in what is a solid day one roster.
Or the «balance» they talk about is a lot of dumb bots who you can kill easily and who you will be killing a lot making you feel «bad ass» and making the game feel fast paced?
As the second game in a series that is only two years old, I just don't feel like it has to do anything revolutionary... it polishes up everything from the original very nicely, provides new stages and equipment, and balances the gameplay in a way that makes it more enjoyable.
I actually rather like this as it gives the game the feel of a balancing act.
While the Titans can feel like powerhouses compared to the tiny pilots, the game does a great job of maintain balance between the Titans and the on - foot pilots.
In selecting my top picks for my favorite games, I chose titles that similarly built a synergy and balance in their design, story, and gameplay while maintaining an overall feeling of fun and excitement.
I do at least need to give credit to the game for feeling very well balanced.
Speaking of which there's a good selection of options to help you get the game balanced just right, with the only caveats being the odd choice to not support the mouse in menus, which almost feels like a very deliberate hint that MGSV plays better with a controller, and a complete lack of an FOV slider.
Despite Eidos doing a fair job of managing to keep every style of play balanced, hacking feels as though it really is a required skill in the game.
- HD Rumble is being implemented - feel vibration from the Joy - Con when slashing enemies, and it differs for each monster - slashing a Slime will give a jelly feeling - slash a Golem for a rough / hard vibration - when slashing a bunch of enemies, you'll be able to notice that a Metal Slime is hidden somewhere in the crowd - difficulty level and game balance has been adjusted - improved elements introduced for Dragon Quest Heroes II will now be applied to the first game - includes Ragnar McRyan from Dragon Quest IV as a new character - Malroth from Dragon Quest II is also appearing as a boss - more details coming during a live stream close to launch
It's not quite the smoothest glide I've felt, but the difference is so small that unless you're a professional gamer that's looking for every possible, you'll probably never notice it, and it balances that out with a good degree of control.
A lot of care is going into the look, feel and balance of this game.
Call of Duty 4 contained just three simple rewards for skilled players to attain, each carefully balanced so as to feel like a satisfying gift for your skill without being overpowered or dominating the game when unleashed.
It's a game mode that truly feels fun and very balanced, matches tend to be extremely even throughout leading to some fantastic battles as you push and defend.
The balance between providing value entertainment and ensuring that people get paid for their creations feels entirely out of sorts at the moment and a serious, open, measured and realistic discussion between gamers, shareholders and publishers needs to take place soon.
«From a composition perspective, when composing for a game with ethnic themes, I will use various Eastern scales and harmonies to give a further authentic feel to the music, but often still retaining this balance between ethnic flavor and modern video game scoring,» he noted.
The game never feels too easy or too difficult, but straddles perfectly the balance of being challenging while also being fair.
Lease feels the biggest challenge facing the games industry today is balancing the creation of original and innovative products with the profitability necessary to make any business realistic.
The difficulty along with this checkpoint system makes this game difficult at times, but the difficulty feels balanced.
The game's concept is being able to cut anything at will, so being able to combine that with the gameplay and maintain a good balance, and have the player cut things in a way that felt natural and flow with the gameplay was a challenge both technically and mechanically.
There's a delicate balance of tension that many horror games can't seem to find, but Past Cure felt just right in this regard to me.
The game does support the Gyro Sensor which sometimes assists in helping Snake balance such as walking over narrow obstacles and although it feels a little tacked on, it's actually not that bad.
The flipside here is that none of the abilities are as game - changing as a jetpack or an armor lock, but they all do a great job at making the player feel like a badass without causing gameplay balance issues.
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