You can enforce a time limit, but the lowest is 30 minutes, and even that feels overly long, yet the end comes after so few turns that
the game feels incomplete.
While Xtreme Legends does work as a standalone title, I do think that the original game's story mode is the best in the series so
the game feels incomplete without it.
The game can be played standalone, but I wouldn't reccommend it, as without the main Story Mode
the game feels incomplete — and if you haven't already got Dynasty Warriors 7 I'd suggest you get that instead.
The story in
the game feels incomplete without any proper setup as the main protagonist, which is picked and customized by the player before the game begins, starts his journey on a ship sailing to a mysterious Island.
Jason's official Kotaku's review, despite being largely positive, did note that
the game felt incomplete.
Curiously, other features like the collection of stars doesn't seem to impact the end result of a run (at least not significantly), making
the game feel incomplete at this time.
While SYMMETRY does utilize some of these aspects throughout the game, the lack of detail and shortness to the game end up making
the game feel incomplete.
No character differentiation, the lack of arenas, the frustrating gameplay, inconsistency of AI and the unheard of lack of online for a car game makes
this game feel incomplete.
Not exact matches
For a rough draft of a
game, Woven's story
felt anything but
incomplete.
Funny, Ignition (the publisher who will live in infamy with me from now on) didn't indicate on their website — amongst this shocker — all of the following absentee features that make KoF... well, KoF: No final boss, no character intros / outros, only one win pose, only 6 stages (2 are effectively palette - swapped), no special effects when finishing a foe with a super, no arcing story, no teams... no nothing... With some 5 teams of 3 characters each still represented, and a few stragglers, it honestly
feels like this
game was published
incomplete, like the deadline was a sword of Damocles, threatening doom.
The inhumanly long loading screens of the Wii U version do put a damper on the experience, and Genesis skips plenty of important decisions from previous
games that makes the story
feel a little
incomplete.
Great
game, beautiful graphics and animations, and megaman x (ish) gameplay to make it even better, the only thing i didn't like was the unnecessary paid dlc, because the
game itself is not that long and the paid dlc are part of the «start your adventure» menu, it
feels like the
game is
incomplete if you don't pay the extra money (the one available is 9.
Seems rushed and
incomplete all around, could earn a 8 if it was an indie
game, but this
game doesn't
feel like coming from a great publisher at all.
But judging from reviews, the basic
game, which is already more expensive than most
games,
feels incomplete and empty.
Forza Motorsport 5
feels like the extended demo of an
incomplete game.
This is particularly interesting because Metal Gear Solid V: The Phantom Pain was universally praised with the exception of the
game's Chapter 2, which
felt rushed and
incomplete.
The multiplayer won't effect the single player so not having a multiplayer won't make it
feel like the
game is
incomplete.
It
feels incomplete, and worse
feels like a cash - grab, a
game released without its final section in order for more money to be made through either the sale of DLC, or possibly even an entire new
game.
The
game just
feels incomplete, like there should be more to it.
While I don't regret buying the
game, and I certainly did enjoy it a lot until it finished, the fact that the
game had so much more potential left the experience
feeling a little hollow and
incomplete.
Why does a
game 6 yr or so in development
feel incomplete, rushed and so disjointed?
The overall fighting engine for SFV is quite good and the overall
feel of the
game is unique enough to make a great next installment in the Street Fighter series, but the
game just
feels incomplete overall.
Where the best of episodic
games manage to make each chapter
feel fulfilling on its own while still contributing to the overarching story, Bear With Me Episode One
feels incomplete.
So much is being added after launch, that I
feel like in a lot of ways, I'm reviewing an
incomplete game.
Buying a fighting
game from you is like downloading a freemium
game, since without all the expensive DLC you
feel an
incomplete product.
The
game feels very
incomplete, and from the above list, it is.
Across five different paths, you'll find out why the
game's 29 characters have been brought to this land, but that tale is told in disjointed pieces that can
feel incomplete or almost nonsensical — even after you've unlocked the cutscenes of every path.
«Destiny 2 is an impressive improvement over the first
game, which
felt incomplete and in desparate need of some personality.
And also was the
game left
incomplete because you
felt rushed as you had a release date set in stone?
The tutorial for the
game feels a little
incomplete: It doesn't explore all the options the
game provides for you, making it hard for you to jump right into the skirmish and multiplayer modes.
In fact, I would say that this
game feels even more
incomplete than Battlefront 2015.
Considering the
game's most compelling feature is multiplayer, it just
feels...
incomplete.
The
game feels rushed,
incomplete and likely should have arrived in the form of a cheap Xbox Live Arcade
game.
Whatever the case, Never Die Alone
feels like a sloppy, grating,
incomplete version of a good
game.
Things
felt like they were missing, and almost like it was an
incomplete game.
From the majestic and regal setting, to the beautiful audio and visual combination that appeases your senses whilst you play through the
game's chapters; The Unfinished Swan is a short - yet - sweet masterpiece of a
game that — like Monroe's mother's
incomplete paintings —
feels like there could be a little more to it.
«Season of Infamy,» the newest DLC for «Batman: Arkham Knight is the latter, a series of four «Most Wanted» missions that
feel nearly
incomplete at times, almost like they were rough drafts for story missions in the main
game that were just discarded at some point.
This company is openly against DRM, isn't about to gouge their customers by selling DLC for what
feels like an
incomplete game, and they obviously care about the quality of their output.
After five or so stages the process becomes more linear but some players will be turned off,
feeling like the
game is
incomplete or unfair until they finish the process of gearing up.
Smaller DLC complaints include being released too long after the
game launch, requiring you to have completed specific tasks in the main
game to activate and
feeling like the
game is «
incomplete» if you don't buy the DLC.
That said; the lack of multiplayer access due to the 3DS hardware can
feel like
gamers are being presented with an
incomplete copy, so if you already have the NES versions of Super Mario Bros and Super Mario Bros: The Lost Worlds on your 3DS I wouldn't see much point in buying the same
game again.
The narrative in Destiny
felt incomplete and lacking, with only a handful of story based sequences throughout the entire
game.
Still, I can't shake the
feeling the Switch is launching as an
incomplete system, with Nintendo offering fans the enticing promise that more
games are coming, particularly indie titles, and that their other questions surrounding the console, will be answered soon.