Sentences with phrase «game feels incomplete»

You can enforce a time limit, but the lowest is 30 minutes, and even that feels overly long, yet the end comes after so few turns that the game feels incomplete.
While Xtreme Legends does work as a standalone title, I do think that the original game's story mode is the best in the series so the game feels incomplete without it.
The game can be played standalone, but I wouldn't reccommend it, as without the main Story Mode the game feels incomplete — and if you haven't already got Dynasty Warriors 7 I'd suggest you get that instead.
The story in the game feels incomplete without any proper setup as the main protagonist, which is picked and customized by the player before the game begins, starts his journey on a ship sailing to a mysterious Island.
Jason's official Kotaku's review, despite being largely positive, did note that the game felt incomplete.
Curiously, other features like the collection of stars doesn't seem to impact the end result of a run (at least not significantly), making the game feel incomplete at this time.
While SYMMETRY does utilize some of these aspects throughout the game, the lack of detail and shortness to the game end up making the game feel incomplete.
No character differentiation, the lack of arenas, the frustrating gameplay, inconsistency of AI and the unheard of lack of online for a car game makes this game feel incomplete.

Not exact matches

For a rough draft of a game, Woven's story felt anything but incomplete.
Funny, Ignition (the publisher who will live in infamy with me from now on) didn't indicate on their website — amongst this shocker — all of the following absentee features that make KoF... well, KoF: No final boss, no character intros / outros, only one win pose, only 6 stages (2 are effectively palette - swapped), no special effects when finishing a foe with a super, no arcing story, no teams... no nothing... With some 5 teams of 3 characters each still represented, and a few stragglers, it honestly feels like this game was published incomplete, like the deadline was a sword of Damocles, threatening doom.
The inhumanly long loading screens of the Wii U version do put a damper on the experience, and Genesis skips plenty of important decisions from previous games that makes the story feel a little incomplete.
Great game, beautiful graphics and animations, and megaman x (ish) gameplay to make it even better, the only thing i didn't like was the unnecessary paid dlc, because the game itself is not that long and the paid dlc are part of the «start your adventure» menu, it feels like the game is incomplete if you don't pay the extra money (the one available is 9.
Seems rushed and incomplete all around, could earn a 8 if it was an indie game, but this game doesn't feel like coming from a great publisher at all.
But judging from reviews, the basic game, which is already more expensive than most games, feels incomplete and empty.
Forza Motorsport 5 feels like the extended demo of an incomplete game.
This is particularly interesting because Metal Gear Solid V: The Phantom Pain was universally praised with the exception of the game's Chapter 2, which felt rushed and incomplete.
The multiplayer won't effect the single player so not having a multiplayer won't make it feel like the game is incomplete.
It feels incomplete, and worse feels like a cash - grab, a game released without its final section in order for more money to be made through either the sale of DLC, or possibly even an entire new game.
The game just feels incomplete, like there should be more to it.
While I don't regret buying the game, and I certainly did enjoy it a lot until it finished, the fact that the game had so much more potential left the experience feeling a little hollow and incomplete.
Why does a game 6 yr or so in development feel incomplete, rushed and so disjointed?
The overall fighting engine for SFV is quite good and the overall feel of the game is unique enough to make a great next installment in the Street Fighter series, but the game just feels incomplete overall.
Where the best of episodic games manage to make each chapter feel fulfilling on its own while still contributing to the overarching story, Bear With Me Episode One feels incomplete.
So much is being added after launch, that I feel like in a lot of ways, I'm reviewing an incomplete game.
Buying a fighting game from you is like downloading a freemium game, since without all the expensive DLC you feel an incomplete product.
The game feels very incomplete, and from the above list, it is.
Across five different paths, you'll find out why the game's 29 characters have been brought to this land, but that tale is told in disjointed pieces that can feel incomplete or almost nonsensical — even after you've unlocked the cutscenes of every path.
«Destiny 2 is an impressive improvement over the first game, which felt incomplete and in desparate need of some personality.
And also was the game left incomplete because you felt rushed as you had a release date set in stone?
The tutorial for the game feels a little incomplete: It doesn't explore all the options the game provides for you, making it hard for you to jump right into the skirmish and multiplayer modes.
In fact, I would say that this game feels even more incomplete than Battlefront 2015.
Considering the game's most compelling feature is multiplayer, it just feels... incomplete.
The game feels rushed, incomplete and likely should have arrived in the form of a cheap Xbox Live Arcade game.
Whatever the case, Never Die Alone feels like a sloppy, grating, incomplete version of a good game.
Things felt like they were missing, and almost like it was an incomplete game.
From the majestic and regal setting, to the beautiful audio and visual combination that appeases your senses whilst you play through the game's chapters; The Unfinished Swan is a short - yet - sweet masterpiece of a game that — like Monroe's mother's incomplete paintings — feels like there could be a little more to it.
«Season of Infamy,» the newest DLC for «Batman: Arkham Knight is the latter, a series of four «Most Wanted» missions that feel nearly incomplete at times, almost like they were rough drafts for story missions in the main game that were just discarded at some point.
This company is openly against DRM, isn't about to gouge their customers by selling DLC for what feels like an incomplete game, and they obviously care about the quality of their output.
After five or so stages the process becomes more linear but some players will be turned off, feeling like the game is incomplete or unfair until they finish the process of gearing up.
Smaller DLC complaints include being released too long after the game launch, requiring you to have completed specific tasks in the main game to activate and feeling like the game is «incomplete» if you don't buy the DLC.
That said; the lack of multiplayer access due to the 3DS hardware can feel like gamers are being presented with an incomplete copy, so if you already have the NES versions of Super Mario Bros and Super Mario Bros: The Lost Worlds on your 3DS I wouldn't see much point in buying the same game again.
The narrative in Destiny felt incomplete and lacking, with only a handful of story based sequences throughout the entire game.
Still, I can't shake the feeling the Switch is launching as an incomplete system, with Nintendo offering fans the enticing promise that more games are coming, particularly indie titles, and that their other questions surrounding the console, will be answered soon.
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