Sentences with phrase «game feels rich»

The dialogue in the game feels rich and immersive, while the gameplay itself is fun and pleasantly approachable.
Also, armed with such knowledge, you begin to see hints of it in everything around you, making the whole game feel rich with meaning and subtext.

Not exact matches

The rich game - world — all bright colors and detailed rooms set in a dimly lit mansion — helps with the creepy voyeuristic feeling.
Yes, many fans will root for the owners, all while exclaiming that the players are greedy and playing a kid's game and have zero loyalty, even though the owners are far richer, kids are playing an adult's game, and those fans are mostly just trying to make themselves feel better about their love of laundry over the people wearing it.
While the game succeeds in this delivering a very entertaining and visually stunning experience, we feel that it would have greatly benefited from more encounter / mission types and a richer world lore.
It might have something to do with the jealousy he feels toward his older, richer and even more competitive venture - capitalist brother, Brooks (Kyle Chandler, giving good swagger), who pulls up in a shiny red convertible one night and invites Max, Annie and their buddies to a very special game night at his house the following week.
The new levels feel rich and generous, and will absolutely reinvigorate the game for anyone who played it to death at indie gaming events.
While it boasts some of the richest, most believable character interactions in the series, and draws the game to a fairly satisfying conclusion, it's pacing suffers from the frequency of such events, and so the episode can feel like a bit of a slog to get through.
Video gamers will get more of a Deja vu feeling as the fungal infection and foliage rich cities feel reminiscent of the PlayStation 3 game, «The Last of Us.»
And, of course, games such as Half - Life 2 and Red Dead Redemption immerse players in their worlds by making those worlds feel rich and full of life.
But after that, Fortune Street reveals itself as a rich, frantic, fascinating strategy game that makes Monopoly comparisons feel inadequate.
For some, Bethesda's seminal franchise is a rich tapestry of RPG finery that some people «just don't get» while for others it's a game that «feels quiet, empty, and a bit dead really».
Sure, there are plenty of ways to make money in the world of the original game, but the benefits of getting rich felt superfluous, and character development could have a far more lasting impact.
Six new stages, five new characters, and three new game mechanics are successfully integrated into an already feature - rich game and introduce new strategies that help keep this seasoned fighter feeling fresh.
This is a Mario game where ambition and talent come together to make a rich and rewarding experience from start to whenever you feel like you've explored enough.
Featuring rich, hand - drawn backgrounds, the overall feel of the game is vaguely steampunk, with your character a charming little robot in a world of robots, mechanisms, and...
While there are still a few brown deserts, including a visit back to a location from the original game, for the most part you'll be exploring snowy ravines, lush wildlife preserves, acid swamps and more, making Pandora feel like a much richer place to explore and enjoy.
In a way, Ascendancy feels like a game of two three distinct parts, with the first devoted to the exploration of a rich galaxy brimming with potential and some light skirmishes, the second being an almost cold - war situation with everyone eyeing each other up and the final portion coming down to warfare and betrayed alliances.
Ultimately, Tritton's Ghost Recon: Future Soldier headset is not going to make me abandon my Turtle Beach PX5, and if it comes down the choosing betweem then I'd urge to toward Turtle Beach's offering simply because the sound produced feels richer and it provides a lot more options to tweak the audio, something which I appreciate a lot, which also makes it more useful for listening to music as well as films and games.
The game's predecessor had felt like a revelation in the way it married its embarrassment of racing riches with a primitive online system designed to reward nothing more than gross participation and commitment, and I gave it both.
And as enemy AI is now much richer and more emergent, the game feels more alive.
Boat story time was my favorite part of the game along with just taking in the immersive visual backdrops, imo its more like an interconnected hub world where everything looks and feel much grander in scale then it really is and its done very well in that aspect GOW is essentially to different games at the same time, a great storytelling quiet time with rich lore on the one side and brutal precise hard hitting combat on the other, mixed up with perfect pacing and a couple of epic cliffhangers at the endd
The game shows how rich the smallest of spaces can be, as well as what a great co-op, online experience should feel like.
It is a big game and it feels like one, with a rich story that draws you in and gives you a great experience that encapsulates the previous game for new players and rewards players who are already fans of Castlevania.
It's newest game, Dragon Age: Inquisition, gave fans a rich story and unforgettable characters that made you feel like part of the story.
I've also had almost a decade of experience creating games of this nature, and feel confident I have learned what I need to to make an incredible side - scroller experience rich with Zelda - like mechanics and inspiration.
The jolt of annoyance you feel at these rude restarts dissipates as you begin to learn the level like a musician would learn a piece of music (and although it's a fair game, it's also rich in frustration).
They had a strong team of programmers and visual artists with rich expertise in real - time strategies to contribute to our games, so it felt like the logical choice.
It's the most content - rich Mario Kart game that's ever existed, and it definitely feels like a complete game (and then some).
Game designers can always feel free to ignore the Tauriqs and Anitas of the world, but the games we make are typically richer from giving it the consideration.
I'm happy to finally have an official English release of Gundam Versus in my hands, but confused as to why it feels less feature rich than the last game.
Sure, there are plenty of ways to make money in the world of the original game, but the benefits of getting rich felt superfluous, and character development could have a far more lasting impact.
The story and characters are so rich that you feel compelled to play through the game for their sake.
Half the game is 2D platformer; the other half is a rich simulation packed with secrets and interlocking pieces that make the entire game feel like a living organism designed with the express purpose of killing you.
The addition of drop - in, drop - out multiplayer will make a big difference when you're stuck in jail and need a fellow prisoner to help you out, making what felt like a solitary experience in the first game into a more rich and engaging sequel.
Feel free to rattle off some of the other games, and or developers that offer rich storytelling by using the comment section below.
What we said: Now in its 23rd year, the latest episode in Namco's 3D fighting series feels like a celebration of Tekken's rich history... Far and away the best game in the series.
The game offers a cinematic experience on - the - go complete with industry - leading motion capture, a rich storyline, highly - detailed environments, and special effects that truly captures the look and feel of the Uncharted universe.
The embarrassment of riches was bountiful, and while just thinking about the sheer number of hours it would take to 100 % all these games is making me feel ill right now, that's my problem.
Traditional game design is to simple to support something that is supposed to feel rich, depth - full, and dynamic that is the ARG game experience.
We know inimitable developer Naughty Dog is at the helm, after all, which in turn means we can reasonably expect to be enjoying another rich and engrossing narrative when we finally get our hands on the game, filled to bursting with incredible characters, high - octane action set - pieces, and zombified fungus mutants inspired by a BBC nature documentary; set within a post-apocalypse that never feels tired and derivative.
It's super rare for a game to provide such a lasting and rich feeling of peace and tranquillity for such an extended amount of time.
There is so much rich detail packed into Horizon's world, and Aloy is such splendid company that returning to the game feels like more time spent with a good friend than it does trophy chasing.
While today's games feature way deeper and richer stories, I really liked the world that Gunstar Heroes painted because it really did feel like a weird sci - fi inspired manga / anime.
Each of the game's planet will come with a rich backstory, something that will make the game's world feel more alive than ever.
From this author's perspective, games like The Witcher 3 managed to build a world so rich that its main narrative almost felt seamless when hopping between sidequests.
This might be largely due to Hi - Rez Studios other title SMITE having so much lore and rich backstory for each god released in the game, whereas Paladins just feels lacking in this department in comparison.
It was a surreal and perfect venue for a playthrough, but I can't help feeling that this game, this brilliant game, would make anywhere you played it feel that strange, that rich, that new.
Forza Motorsport 5 is a beautiful driving simulation, but the zombie thriller Dead Rising 3 struggles to match the fun of its predecessors, and the graphically rich but interactively limited Ryse: Son Of Rome feels like a Zach Snyder action movie in search of a game.
Factor in a rich, RPG - like story mode, plenty of online options, and heaps of fan service moments both in and out of battle, and FighterZ is the ultimate game for anyone who wants to feel like a Saiyan.
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