Sentences with phrase «game feels very»

It also means that the game feels very clean and well polished when you are playing it.
The sequel, Bioshock 2 brings everything that was missing in it's prequel and that is multiplayer!?! The game itself feels very much like it's predecessor although a little shorter but that is more than made up for by the new online multiplayer feature.
On the surface, Resident Evil 7 seems to be a different beast altogether but the game itself feels very much in tuning with any older Resident Evil title.
The game feels very well balanced and it's certainly a triumph for the first Vs. game in the series.
Consequently, the game feels very scaled back, worse than the Genesis version of OutRun.
When it comes the the driving, the game feels very much like it belongs in the Forza garage.
This space - shooter homebrew game feels very much like playing a commercial game.
With headset in place and DualShock 4 in hand, the game feels very intuitive to play, and a lot of thought was obviously placed into assuring this.
As such, the game feels very bright and well lit for much of a playthrough, with only certain sections truly feeling disturbing.
The art style and soundtrack are both aesthetically and visually pleasing and all - in - all, the game feels very good.
As I stated above, the game feels very repetitive during single player, but the same elements that make up single player flourish during multiplayer.
The game feels very historically concentrated, M2H and Blackmill Games have done a great job on the research, however as a console game this feels very restrained.
However, the game feels very much the same (camera issues and all).
He is mentioned a few times, but the game feels very separate from the rest of the series, focusing almost purely on the Furies and Orkos.
The game feels very incomplete, and from the above list, it is.
Generally though, the game feels very similar in style to the original Dragon Age game, you can pause and allocate commands during combat, control any character and set their spells, talents etc..
Overall the 3D layout of the game feels very natural.
This part of the game feels very outdated, it felt just like the environments from Final Fantasy X, it all looked wonderful but was essentially just a fancy corridor.
The game feels very classic in terms of the shooting and puts you back in the days of 007 and Halo Ce when you didn't have to scope down your sights.
The game is full of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
The simplistic controls make the game feel very fluent and welcoming to even the newest of players.
The color palette early on shifts in a way that makes the game feel very surreal in a sense, and the pixelated design of the game mix with a pseudo-3D scrolling effect add to that.
The amount of effort put into the interface makes the game feel very cohesive and polished and leaves a great first impression.
However, their approach to this paradigm led to some major issues with the game feeling very bloated.
I get the idea that there is some need for sparsity, but it makes the game feel very empty.
I recently replayed all three Golden Axe games on Steam recently and I reckon the first is the best by a mile — if you found the setting dull in GA1, wait until you get to GA2 and GA3... those two games feel very uninspired.
There was no real ambiance, no slot machine sounds or chatter and it made the game feel very hollow.
Each of the modes available, the different mechanics, and the overall game feel very solid.
These loose participation demands help the game feel very free - flowing and rarely require players to buy new cars.
It could just be an inverse of Star Wars: The Old Republic, with it's Star Fox like space game feeling very disconnected and underdeveloped compared to it's other modes (both it's linear space missions and free - flight, battleground missions).
Two of my dwellers decided to have a baby, which made the game feel very Sim - like.
It felt almost hollow and barren, which is strange as most of the game felt very much alive with your pit crew, the crowd, and even the press down on the track before a race.
Although I will admit, after a couple of months I stopped playing because the game felt very undercooked because of the short story with a teaser that gave fans an assumption that we would have a sequel at some point and a couple features in the game felt «gimmicky».
That game felt very open, and it was as if I was free to travel almost anywhere I wanted.
From the off the game felt very complete, with a fluidity and «feel» that I have been missing from other larger titles in this genre.
You may find progressing in the game a challenge as the trophy based unlock system can make the game feel very repetitive.
The individual components in the game felt very familiar to me.
First off for someone who didn't love Pac - Man World 3, I was at first very scared to say that this game felt very similar to Pac - Man World 2.
Final Fantasy XV is nice and flashy, but for some FF fans the lack of combat menus and other changes leave the game feeling very different from earlier titles in the series.
Progression through the World Tour will also unlock Invitational events as well as championships, which makes the game feel very rewarding.
It made the game feel very separate from the other games.
The controls in the game feel very realistic and fluid.
This makes the game feel very narrative - driven, as opposed to a pure management game.
The crafting in this game felt very natural to me and I got to grips with it very quickly.
But the smallness of the grid means we have to do one of two things to avoid making the entire game feel very solvable:
The overall effect is that of the game feeling very tightly designed - it efficiently throws you amongst a variety of AI opponents on winding and twisting tracks where you vie for pole - position to earn as much...
Yet the game ran with no issue, the whole working together as a squad makes the game feel very familiar to other Tom Clancy games, though with the added RPG elements gives it a fresh feel.
-- To me, the distance of things in the games feels very different when compared to just the other «move into the background» titles, like 3D Space Harrier, 3D Super Hang - On, and 3D Galaxy Force II.
During these conversations, you are free to walk around, explore and interact with the environment which makes the game feel very natural.

Not exact matches

We feel very confident about moving into a few other types of games.
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