Sentences with phrase «game felt rushed»

Rather than enthralling me with a playable anime adventure, much of the game felt rushed and empty when it came to narrative aspects.
The final half of the game felt rushed, with several graphical glitches and one game crashing bug.
While the first game was actually pretty good, and the second game felt rushed, I feel 2013 would make more sense.
It's gorgeous, but because of the focus on the improved tech, the game feels rushed.
The game feels rushed overall.
The game feels rushed, incomplete and likely should have arrived in the form of a cheap Xbox Live Arcade game.
With a bit more spit and polish it could have been great but as it is the game feels rushed and unfinished.
Conceptually, the game feels rushed.

Not exact matches

In the 1993 AFC title game at Buffalo, he spent most of the last three quarters on the sideline because the Chiefs» coaches went with a unit they felt would be more effective against the Bills» rushing game.
When things get chaotic and pass rushers are breathing down his neck, Darnold has a natural feel for the game and the ability to throw on the move.
And just like in games, when players win these microbets, lights and sounds will go off on screen just like slot machines, making gamblers feel the dopamine rush and all those happy juices that compel them to gamble more.
He may not end up being a superstar, but, i feel like he will atleast be a set it and forget kind of player for any kind of forseeable future who will help us tremendously in both in the run game, and in helping other players pass rush.
Aperribay did not want to rush into a hasty decision on the back of one bad game, but even after the dust had settled a couple of days later he still felt that a change was necessary.
I don't know but I feel sometimes we rushed our game a little bit and didn't continue to play the way we want to play.
Soft, and easy to wear every mama needs an all lace bra to wear just to feel pretty in amongst the dishes, laundry, crying babies, and rushing to and fro from soccer games and ballet.
Lack of teams and a rushed feel to the mechanics of the game make
They play back as a pixelated mess... I can live without great graphics, but the terrible cut scenes just give a rushed feel to this game.
Game seems a little rushed, this is definitely noticeable on the final level where it simply guides you through what feels like a number of «challenge rooms» and just throws enemies at you.
Gravity Rush 2 feels like a true sequel to the original game.
A lesser game than its predecessor, this feels rushed and sloppy.
This game was a huge step down from the original dark souls and all I can say is it felt rushed.
Seems rushed and incomplete all around, could earn a 8 if it was an indie game, but this game doesn't feel like coming from a great publisher at all.
Forza 5 has that «next - gen» feeling written all over it, but still seems a bit rushed and definitely smaller than the previous game.
The sequel to last year's decent Spidey game is short and feels extremely rushed.
Although it uses a tried and successful gameplay design - that of the Monster Hunter series - Lord of Arcana feels like a rushed, poor - man's version of Capcom's games.
This game feels like it was rushed simply so that it would make money quicker and it wouldn't coincide with Godseekers.
Control issues, lagging response time and a rushed - to - market feel water - down what should have been the best soccer game on PSP.
Contrast could have been a great game, but it feels too rushed.
The net play side of things, however, isn't nearly as fine tuned and feels unfairly balanced in favour of net rushers; it's far easier to put away an easy volley into the open court than it is to hit a pin - point accurate passing shot with your player on the run, game after game.
You at least can't deny it's the shortest 3D Sonic game with a rushed ending and a feeling of cheapness - they reuse the same boss fights several times, for example.
Unfortunately, with its so - so graphics and lackluster game modes, the rest of the experience feels somewhat rushed and unpolished.
Mario Party Star Rush has scarcely been covered, it feels like, despite the game coming so soon.
This is particularly interesting because Metal Gear Solid V: The Phantom Pain was universally praised with the exception of the game's Chapter 2, which felt rushed and incomplete.
I had a this rush of dopamine of accomplishing a major task...... I want that feeling again, so I'm buying the game on both 3ds and wii U.
For a movie with as long a production history as Ender's Game, the finished product feels rushed.
I haven't played most of the Sonic games in the last ten years, but I feel confident in saying Sonic Mania might be the best since the Sonic Rush days.
Gravity Rush is a delight, an open - world adventure game built around a truly new - feeling mechanic.
Bleed 2's plethora of bosses are fortunately much better than the levels and I honestly feel like Bleed 2 probably should have just been a boss rush game.
I really, really do hope the next Zelda game doesn't just mimic BOTW, since BOTW was a major disappointment to me because after the epic six - round final boss rush that I spent fifty hours preparing for with shrines and fun exploration (skipping the main bosses on purpose for the sake of them being more of a surprise to me) the game just felt empty.
Still, Spidey flies around the screen, leaping, punching and kicking like he's on a sugar rush giving combat a fast and fluid feel that makes it fairly enjoyable, though by time you're reaching the end of the games five to seven hour lifespan the combat is going to be grinding.
This was one of the many small things that made the game feel really cheap and rushed.
It's not a game I feel people need to rush out and buy because it's just that damn good, but it actually is rather damn good.
In my review I noted that the game had all the promise to be excellent, but the plot felt rushed, culminating in a very unsatisfying conclusion.
Specialists and their abilities / weapons add an extra layer, persisting upon death, they give everyone the chance to feel a rush of power at some point in the game.
A little over a year ago, as she was watching a play - testing session of the game Fireside Tales, she felt a rush of satisfaction as she realized how much people enjoyed something she had created.
i do nt even own this game, so i dong feel bad about it will be ps4 exclusive or what, but if gravity rush 2 come to ps4, sony is totally fuuu
It was great to see Capcom introduce new, well thought out characters however it really let us down by cutting out iconic characters and shipping them into DLC, it felt as if Capcom rushed the game to release.
Why does a game 6 yr or so in development feel incomplete, rushed and so disjointed?
Although the game was not that bad, the players felt that the game was rushed out.
Even though the developer put off PC updates for 11 weeks to make sure that the Xbox version was complete, the game feels like it was rushed and that there was no effort to optimize the game for the console.
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