Not exact matches
If you play the full
game, which will no doubt have more opportunities to die, to travel down branching dialogue trees, and to take the other
fork in the
road this time, then you should have better luck at seeing what this roguelike storytelling is all about.
Some levels offer a
fork -
in - the -
road approach to multiple tasks, but that's hardly the sense of freedom this
game hoped to evoke.
The only direction that Xeodrifter offers players are vague red dots on their map — the
game doesn't tell players which of the four planets to explore first or which
fork in the
road to take.
There's now an east side and a west side map, and the very first
fork in the
road (right after you start the
game) will let you choose which of these two layouts you want to play through.