Later in
the game the framerate drops to the point that the screen freezes.
This problem also occurred when I issued an edict that caused everyone to launch a massive celebration with fireworks;
the games framerate would drop.
Since no outside application could interact with the games, you couldn't add any mods, use applications to monitor your in -
game framerate or take advantage of any of the graphic enhancement tools that you had installed.
Furthermore, the users can also finally see their in -
game framerate as they now have the possibility to disable the Vsync.
Not exact matches
I enjoy hanging out with my friends playing Star Wars pen - and - paper
games (double - whammy there), I'm more than happy to talk Tekken 6
framerates and have heated debates on why Twilight is ruining everything that's great about vampires.
The
game can be way too easy that it holds your hand on easy and while difficult on hard, the difficulty spikes out of no where which can be frustating at times, Overall this
game is great where it counts the gameplay and characters and music but the difficulty and unsteady
framerate brings down the experience.
The plot is rather generic, the voice acting is inconsistent, the
framerate struggles at times and graphically the
game is average at best.
The horrid
framerate and numerous bugs make this
game like tap dancing in a minefield, but the
game itself is deep, with a quality narrative, superb voice acting and rich gameplay.
Great
game, beautiful graphics, not many
framerate issues, nice music, LOTS of replay value, all the medals, challenges etc..
The only flaw I found in this
game is it's persistent
framerate drops during cutscenes.
The
game has its problems like the cut in
framerate and the lack of anti-aliasing, but the new additions to the
game, and the great motion controls help this version of the
game stand out.
Graphics are top notch, some
framerate issues but nothing
game breaking.
Overcooked is still one of the best couch co-op
games, even with the troubling
framerate and weird bugs on the Nintendo Switch.
Combine awful PC controls, unstable
framerate, uninteresting fourth grade humor, and
game - breaking bugs and it becomes another indie
game that should've only been an internal experiment.
Technically speaking the
game is good, despite of some issues regarding
framerate, and it's art direction is terrific.
The PC version of Destiny 2 is everything the
game already offers, only better: the loading times are less frustrating, and the graphics really benefit from the extra power of the most recent video cards (
framerate, details...).
It's true that there are some
framerate and audio issues with the
game but still, kudos to Panic Button for creating this amazing port.
Unfortunately, the generally lackluster gameplay and sporadic
framerate make it hard to recommend to anyone except those that must absolutely have a portable hockey
game.
This
game is absolutely the worst I've ever played, between
framerate drops and terrible writing, animations that would be okay 5 years ago,
Great
game that's even better on a handheld, with lots of replayability, despite some minor
framerate issues.
That second part you might not guess, though, because the
game runs pretty stellar, even when it comes to
framerate (both using 3D and not).
Worst yet, certain weapons — especially in Dead Rising 2 — cause the
game to have severe
framerate drops.
Makes you wonder how things will be on the original PS4 and Xbox One... Even so, would you prefer that they dial it back just a bit at least to ensure that the
game has a stable
framerate?
There is a real learning curve to the
game, and even when mastered, the
framerate issues can quickly drop everything you thought you understood about the
game.
With an unshakable
framerate (an absolute necessity for any fighting
game), the title contains even more detail than ever before, both in character models as well as the extremely lush backgrounds.
Even better, this also happens without any impact to the
game's
framerate performance.
The
game, however, does suffer from both
framerate drops and slowdown that really hamper the experience, especially combined with the not - so - fluid control scheme.
Crappy textures + crappy
framerate... obviously something went wrong during the development process of this
game.
Quality Mode puts a focus on the
game's visuals while Performance Mode lowers the
game's resolution in order to maintain a better
framerate.
Sadly, the power of the Switch gets called into question when playing in split screen — there are hardly any enemies on screen, and switching the
game into a lower - resolution Performance Mode in the settings instead of Quality Mode is necessary to maintain playable
framerates in split screen.
For a
game like Rocket League, and basically every
game in general,
framerate always wins every time, because it's directly tied to the fun factor.
Aside from the resolution dropping when you're in co-op, the
game looks absolutely wonderful, and always holds a rocksteady
framerate, which is paramount in fast - paced action
games such as this.
The
game suffers from large
framerate drops and full system lockups, and some people are even saying they got RROD / YLOD from this
game overheating there system.
The PS2 version of the
game suffers from a wildly fluctuating
framerate that makes the
game a chore to play.
During pre-race moments, as the
game loads from the hard drive, there are some slight
framerate hitches on the Xbox One.
And though the
game runs at a serviceable pace in TV mode, players who often play their Switch in handheld mode are likely to spot a noticeable drop in the overall
framerate — not enough to make the
game unplayable, but certainly enough to be jarring to more discerning eyes.
As far as the console port goes, the
game looks about on par with the PC version, though crowded social spaces have a tendency to bring the
framerate down pretty substantially.
There's no going back from this smoother
framerate: the Master Chief Collection is the definitive version of each of these
games.
Overall Sonic Adventures DX is not a bad looking
game but is held back by its poor
framerate, which really can become a problem when a lot of things start popping up on the screen.
This release marks the best - looking version of the
game to date with HD visuals and an improved
framerate.
The other three included Halo
games all run at 60 fps too, but all suffer from the same noticeable, but far from crippling
framerate dips.
Even then the
game doesn't let up, with the graphic engine keeping the
framerate steady at all time.
There are several noticeable
framerate dips at several points in the
game.
The main shortcoming was a massive drop in
framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point of the
game was to put hordes of zombies onscreen, this issue turned up frequently.
Not to mention the fact that most multiplatform PS3
games have
framerate issues and Bayonetta 2 looks very slick at 60 fps.
Offline players should notice an improved
framerate, as well as slight adjustments to the
game's controls.
Technically, any
game with this many enemies on screen is bound to have
framerate and clipping issues, but Van Helsing suffers more than most.
U, Donkey Kong Country: Tropical Freeze, Toki Tori 2 (a 2D
game that tried 1080p, but they couldn't get the
framerate past 30 fps), Pikmin 3 (which runs at 30 fps), and, for fuck's sake, Wind Waker HD.
The only improvements confirmed for all 3
games so far is increased resolution and higher
framerates.
Multiplayer
games maintain a strong
framerate and lag is minimal.