Sentences with phrase «game framerates»

Later in the game the framerate drops to the point that the screen freezes.
This problem also occurred when I issued an edict that caused everyone to launch a massive celebration with fireworks; the games framerate would drop.
Since no outside application could interact with the games, you couldn't add any mods, use applications to monitor your in - game framerate or take advantage of any of the graphic enhancement tools that you had installed.
Furthermore, the users can also finally see their in - game framerate as they now have the possibility to disable the Vsync.

Not exact matches

I enjoy hanging out with my friends playing Star Wars pen - and - paper games (double - whammy there), I'm more than happy to talk Tekken 6 framerates and have heated debates on why Twilight is ruining everything that's great about vampires.
The game can be way too easy that it holds your hand on easy and while difficult on hard, the difficulty spikes out of no where which can be frustating at times, Overall this game is great where it counts the gameplay and characters and music but the difficulty and unsteady framerate brings down the experience.
The plot is rather generic, the voice acting is inconsistent, the framerate struggles at times and graphically the game is average at best.
The horrid framerate and numerous bugs make this game like tap dancing in a minefield, but the game itself is deep, with a quality narrative, superb voice acting and rich gameplay.
Great game, beautiful graphics, not many framerate issues, nice music, LOTS of replay value, all the medals, challenges etc..
The only flaw I found in this game is it's persistent framerate drops during cutscenes.
The game has its problems like the cut in framerate and the lack of anti-aliasing, but the new additions to the game, and the great motion controls help this version of the game stand out.
Graphics are top notch, some framerate issues but nothing game breaking.
Overcooked is still one of the best couch co-op games, even with the troubling framerate and weird bugs on the Nintendo Switch.
Combine awful PC controls, unstable framerate, uninteresting fourth grade humor, and game - breaking bugs and it becomes another indie game that should've only been an internal experiment.
Technically speaking the game is good, despite of some issues regarding framerate, and it's art direction is terrific.
The PC version of Destiny 2 is everything the game already offers, only better: the loading times are less frustrating, and the graphics really benefit from the extra power of the most recent video cards (framerate, details...).
It's true that there are some framerate and audio issues with the game but still, kudos to Panic Button for creating this amazing port.
Unfortunately, the generally lackluster gameplay and sporadic framerate make it hard to recommend to anyone except those that must absolutely have a portable hockey game.
This game is absolutely the worst I've ever played, between framerate drops and terrible writing, animations that would be okay 5 years ago,
Great game that's even better on a handheld, with lots of replayability, despite some minor framerate issues.
That second part you might not guess, though, because the game runs pretty stellar, even when it comes to framerate (both using 3D and not).
Worst yet, certain weapons — especially in Dead Rising 2 — cause the game to have severe framerate drops.
Makes you wonder how things will be on the original PS4 and Xbox One... Even so, would you prefer that they dial it back just a bit at least to ensure that the game has a stable framerate?
There is a real learning curve to the game, and even when mastered, the framerate issues can quickly drop everything you thought you understood about the game.
With an unshakable framerate (an absolute necessity for any fighting game), the title contains even more detail than ever before, both in character models as well as the extremely lush backgrounds.
Even better, this also happens without any impact to the game's framerate performance.
The game, however, does suffer from both framerate drops and slowdown that really hamper the experience, especially combined with the not - so - fluid control scheme.
Crappy textures + crappy framerate... obviously something went wrong during the development process of this game.
Quality Mode puts a focus on the game's visuals while Performance Mode lowers the game's resolution in order to maintain a better framerate.
Sadly, the power of the Switch gets called into question when playing in split screen — there are hardly any enemies on screen, and switching the game into a lower - resolution Performance Mode in the settings instead of Quality Mode is necessary to maintain playable framerates in split screen.
For a game like Rocket League, and basically every game in general, framerate always wins every time, because it's directly tied to the fun factor.
Aside from the resolution dropping when you're in co-op, the game looks absolutely wonderful, and always holds a rocksteady framerate, which is paramount in fast - paced action games such as this.
The game suffers from large framerate drops and full system lockups, and some people are even saying they got RROD / YLOD from this game overheating there system.
The PS2 version of the game suffers from a wildly fluctuating framerate that makes the game a chore to play.
During pre-race moments, as the game loads from the hard drive, there are some slight framerate hitches on the Xbox One.
And though the game runs at a serviceable pace in TV mode, players who often play their Switch in handheld mode are likely to spot a noticeable drop in the overall framerate — not enough to make the game unplayable, but certainly enough to be jarring to more discerning eyes.
As far as the console port goes, the game looks about on par with the PC version, though crowded social spaces have a tendency to bring the framerate down pretty substantially.
There's no going back from this smoother framerate: the Master Chief Collection is the definitive version of each of these games.
Overall Sonic Adventures DX is not a bad looking game but is held back by its poor framerate, which really can become a problem when a lot of things start popping up on the screen.
This release marks the best - looking version of the game to date with HD visuals and an improved framerate.
The other three included Halo games all run at 60 fps too, but all suffer from the same noticeable, but far from crippling framerate dips.
Even then the game doesn't let up, with the graphic engine keeping the framerate steady at all time.
There are several noticeable framerate dips at several points in the game.
The main shortcoming was a massive drop in framerate and heavy stuttering when too many zombies appeared onscreen at once, and since the point of the game was to put hordes of zombies onscreen, this issue turned up frequently.
Not to mention the fact that most multiplatform PS3 games have framerate issues and Bayonetta 2 looks very slick at 60 fps.
Offline players should notice an improved framerate, as well as slight adjustments to the game's controls.
Technically, any game with this many enemies on screen is bound to have framerate and clipping issues, but Van Helsing suffers more than most.
U, Donkey Kong Country: Tropical Freeze, Toki Tori 2 (a 2D game that tried 1080p, but they couldn't get the framerate past 30 fps), Pikmin 3 (which runs at 30 fps), and, for fuck's sake, Wind Waker HD.
The only improvements confirmed for all 3 games so far is increased resolution and higher framerates.
Multiplayer games maintain a strong framerate and lag is minimal.
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