Sentences with phrase «game frames itself like»

Not exact matches

He's always been very good on the deck, at Reading the game and pacey etc but can't help thinking his like of height and large frame is starting to show.
Displayed in the Stallworth home with 13 Steeler game balls, three All - Pro citations, a Dapper Dan Man of the Year award and an NFL Comeback Player of the Year trophy is a framed photo of John in his A & M uniform, looking like a kid, albeit a rangy one at 6» 3» and 185 pounds.
New Manchester United manager, David Moyes once admitted that playing against Manchester City was like «going into a gun fight with a knife» and it certainly felt like that for Newcastle against the Citizens, as they had several injuries ahead of the game and star man, Yohan Cabaye, was the subject of a late # 10m bid from Arsenal and was therefore not in the right frame of mind to play according to an angry Alan Pardew.
In 2004, Reverend Sharpton rejected Tom Brokow's (MSNBC) attempt to introduce the game - frame, saying that, «we act like we're at a race track betting on horses, rather than dealing with the fact that 75,000 lost their jobs in South Carolina».
Sure, the perfect highlighter can give our look a modern edge, and a killer brow game can beautifully frame our features — but nothing gives us a youthful glow quite like blush.
The game looks like it would've benefited from a higher frame rate, and the stealth missions do feel dull, but overall it's a good game and a great addition to your PS4 library.
Framed has a novel idea and implements it pretty well, but after the 5th or 6th frame, the excitement dies off and it feels more like any other puzzler - luckily, the game doesn't overstay its welcome and its general aesthetics keep it from being dull.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via firmware not restricted by wii hardware so hopefully thats something they will sort out at E3 this june wow MH3 1 of the best games i have ever played.
I have a 360 / wii but my tv upscales my wii games to 720p with no hit on frame rate and all i can say is oh my MH3 has graphics that prove the wii to be almost equal to my 360 i mean it looks awesome in 480p but nintendo need to give devs a new SDK 2.2 that supports 720p then games like this honestly sit right next to 360 graphics its that good yes SDK 2.1 indicates that HD is locked via
The game runs at something like 20 frames per second, and has graphics like a game from 2005, so it's not easy to look at.
The game is a complete fan service has lovers of movies, I played many hours and 100 percent complete and really loved it, but has to have come down frame rate and some repetitive missions and really would have liked a better story, but the game is good, like I said if you like movies you'll love the game
When I look at Land of Dead, the game really just seems like a pretty lousy looking game, with some minor frame rate issues and a total lack of detail and originality.
First, there is definite demand for these games, more so than past titles like Captain Rainbow, Another Code: R, Fatal Frame IV, and Disaster: Day of Crisis.
Overall Crash n Burn is a decent looking game, nothing overly wrong with it besides the frame rate, and in this game it seems like unless you are looking for things like that you will be just fine.
The elegiac use of the film's title, then, can inadvertently be the game administered as a test as concerns this portrayal of Turing — by the final frames, we have a mere gasp of understanding what his life was like, a rough, nobly hewn composite from a perspective either too ignorant or too uneasy to deal with the realities of those historically treated as sexual criminals.
The hub world is so packed with details - like player - created artwork, storefronts, and even a fully - featured rhythm minigame using the game's great soundtrack - that it runs at half the frame rate as the actual gameplay.
I would probably recommend going for the «Performance» option, though, as in my opinion the smoothness of a game's frame rate is almost always more important than graphical perfection and that's definitely the case for a game like this.
Unlike the Naruto: Ultimate Ninja Storm series which is more and more a mess of technical, balance and gameplay issues these days, Brave Soldiers delivers what is a nice, franchise - based fighting game, at first, i was expecting a simple fighting game with some button mashing, however, the game proved me wrong and i fell in love, the combo system, while easy, is a lot more deep than the one in the Naruto games, with all of the characters having two special attacks, two «burst attacks», a knock - away and a launcher respectively, a throw and an ultimate attack (called a «Big Bang Attack»), every character also has an universal dodge - action that sends them behind their enemies while spending one cosmo bar, making bar management that much precious and shielding you from a half - a-hour combo, unlike in the NUNS series, the fighting and the characters are nicely balanced, with every character being fun to play and viable at the same time, the game runs smoothly without frame - rate issues and the cell - shaded graphics, character models, arenas and effects alike are nice to the eye, battles are divided into rounds, with all the tiny nice stuff like character introductions and outros being intact (fun fact: the characters will even comment on their score after the battle), the game also features an awakening system, called the «Seventh Sense» awakening, unlike the NUNS awakening system which became severely unbalanced in the later game, every character simply gains a damage / defense boost, with the conditions being the same for all characters, eliminating situations when one character can use awakening at almost any point in the battle, or one awakening being drastically stronger than the other, the game has a story mode with three story arcs used to unlock characters, a collection mode, tournament modes, a survival mode, a series of special versus modes and online battle modes.
If you haven't been keeping up with the game, the game director has shared some information like the time it will take to complete it, lack of microtransactions and how it supports better frame rate on the PS4 Pro.
But the action here is all political as coaches are managers play one another behind the scenes, like in a national game of chess.Director Reitman even uses a neat trick here showing different frames of the action taking place at the same time.
Anyway while they're stuck to their one console, I'll be playing games like The Legend Of Zelda, Bayonetta 2, Devil's Third, Xenoblade Chronicles X, Star Fox, Fatal Frame - The Black Hair Shrine Maiden (hopefully it comes to US), Shin Megami Tensei X Fire Emblem, Sonic Boom - Rise Of Lyric, etc., on my Wii U and The Evil Within, Assassin's Creed Unity, Metal Gear Solid V: The Phantom Pain, Final Fantasy XV, Kingdom Hearts III, Uncharted 4, Bloodborne, Batman Arkham Knight, etc., on my PS4.
It's achieved almost 700k sold in Japan and despite other Wii U games like Hyrule Warriors, Bayonetta 2, and Fatal Frame 5 missing from the charts shortly after release, the Wii U saw a small bump in sales.
However, while the near perfection of the core Ninja Gaiden gameplay remains unchanged, the controls feel slightly unwieldy in Sigma Plus, like a strange mix of delayed response times due to the game running in 30 frames - per - second, and over-sensitivity due to the Vita's tiny analog sticks.
Regardless of sales, adding exclusives like «Fatal Frame» to «Bayonetta 2» and «Hyrule Warriors» will do a lot to shift consumer impressions of the Wii U. «Lego City» was great, and sold pretty well, but did nothing to make the Wii U wall at our local game stores look any more balanced.
The move to 60 frames per second without a dip in visual quality also helps games like these.
For guys like me, there were still other games being released in that time frame: The King of Fighters, Tekken, Guilty Gear, Rumble Fish, and others.
I was expecting the game to come to a crawl but when the frame rate does drop, it's usually when something huge is happening like a hundred zombies being blown to bits by a super bomb or when you now down tons of them in a vehicles.
They remade the game frame by frame with a new graphics engine to greatly increase the graphical quality of the game like they did with OOT3D but they aren't new games, they didn't have to come up with a new story / gameplay / art style or even create a game from scratch so in essence it is a port with enhanced graphics and audio as well as 3D.
The pacing sums up Street Fighter V perfectly — the initial impression is that everything feels toned down, almost a lesser version of the experience USFIV offers — slower, less characters, less strict frame requirements on combos and cancels, it sounds like the game we've been playing but a more casual incarnation.
It was a very clever way to implement combat mechanics into a spooky exploration game back in 2001, in the very first Fatal Frame, and since it's never really been overdone, it still feels like a clever mechanic.
You can make «video game» work as a structure concept, like the way Jumanji and Scott Pilgrim vs. the World use the structure of video game play to frame their plots, but actual video games do not work as movies.
Yeah and we actually got dinged, everybody online was freaking out around Gamescom, they were like «oh the frame rate looks shitty,» and it's like «dude, we're still working on the game
Unfortunately for console players, it seems like the PC will remain the only place where the game can be played at higher frame rates.
The biggest issue that I noticed was in the first Ultimate Ninja Storm game where the frame rate felt like it took a hit.
The cinemas look like they have been directly taken from a game in the 80's with its almost LEGO looking graphics and classic frame rate issues.
Your school playground should have hard surface areas for ball games, hopscotch and the like, rebound walls; grassed areas for ball games, running around and doing cartwheels; sandplay areas; gardens, shrubs and trees, where younger students might hide or make cubbies; slides, horizontal and vertical ladders; climbing frames; and tables and seats.
Story presentation retelling the story, colour flashcards, character face masks, A4 topic title page, fill in the colours worksheet, make a hand puppet, draw Winnie to add to the scene, addition game, draw new clothes for Winnie, change the house, add a new character, colour in Winnie's face, Wilbur to colour, jigsaws, long banner, lettering for display title, missing word cards, nouns and adjective worksheet, nouns flashcards, high frequency word cards, draw favourite part of the story, number flahcards, reward chart, display borders, questions pack, points of view worksheet, story board to complete, sack tag, story elements worksheets, blank speech and thought bubbles, writing frames, booklet cover, sequencing cards, I like this story because... worksheet, draw the house, door hanger to draw.
The game Make 30 allows students to see that a number like 23 is two full tens frames plus three more objects - that is two tens, plus three ones.
That means graphically intensive games like Real Racing 3 show stuttering frame rates from time to time.
However, this does not mean that it is a dead market, as the likes of Pix - Star who has been in the game for some time already is back with the FotoConnect XD Wi - Fi enabled digital picture frame.
The game has higher frame rates and more realistic effects than its dual - core counterpart; water «splashes» up on your screen as you speed through channels, and a motion blur effect makes you feel like you're really zooming when you crank your engine to the max.
Munch funny or stupid late - night messages to save or share with friends · Munch and save an image that you normally wouldn't be able to from a web site like Facebook · Munch your BlackBerry theme and show it off to friends · Munch a map from Google Maps, BlackBerry Maps, etc. so you can use it later for directions · Munch a recipe you got online to refer to later · Munch your calendar and send it to your friends · Munch a game level you've achieved or scoreboard you reached and post it · Munch a frame in a music or YouTube or other video
It has a muscular body and a strong frame which is why it has the ability to fight big games like bears.
Importantly, the house truly feels like a home, every room features old Bali and Javanese framed prints, collected antique batiks and decorative timber pieces and selected books, music, films and a variety of family board games.
Titanfall looks like a 360 game with better frame rate it has terrible draw distance It not for long distance sniping shooting.
TitanFall is already being discussed for PS4 in 12 months and Capcom will port Dead Rising 3, just like every other game Microsoft has published it will get ported with a subtitle in 6 months like Ninja Gaiden 2 and Mass Effect... At least by the time PS4 gets DR3: Off the Record they will have that frame rate fixed and we'll get some extra content One80 owners had to pay for... Sony tends to get content that stays exclusive however... Joker maps in Arkham Asylum... Ninja Gaiden Sigma 2 had extra content Bioshock DLC that NEVER went anywhere else Medal of Honor came with Frontlines HD Dead Space 2 came with Extraction Still not seen Kinect Resident Evil Chronicles HD Bonus content in Assassins creed 2, and 3... 3 also came with Assassins creed 1 free on PS3 Just off the top of my head
- Suda worked as a designer and writer for Fatal Frame 4: Mask of the Lunar Eclipse, but initially didn't want to do the project - Tecmo offered multiple invitations to work on the project before Suda agreed - Suda: «I don't like horror games... There's a very small chance I'll make horror games in the future.»
In a way they are alreaday «out» because most games have some level of frame drops or are locked at a frame rate that is below that of the display (60 fps)... That running out thing is basically B.S. computers, all of them were always out of memory and processing, super computers can take days (or months) to finish rendering some simulation, render farms can take hours to output a single frame of a movie, database servers can require hundreds of gigabytes of memory of RAM just for their daily operations, web servers can only handle x amount of requests per seconds before slowing down or completely crashing, game machines, be it PC or consoles all need some trade offs to run games at a given frame rate / resolution... you can not just declare a machine ahs run out of ressources like that, it depends on the scope of the project you want to achieve!
The frame rate drop seems like a bad idea for a game this based on speed.
I would really like to see a low to mid-level PC do 4k in most games at playable frame - rates.
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