Not exact matches
As the Boston Globe reports, the
company Quick Hit is hoping its no - frills football video
game can compete with the dazzling
graphics and All - Star names featured in Electronic Arts's wildly successful Madden NFL video
games.
«For computer
game companies, 64 % of their costs are producing 3 - D
graphics, and less than 10 % of
games break even.
Unity is a
company that makes a computer
graphics engine that underlies some of the biggest video
games in the world.
The
company's «
graphic processing units» (GPUs) crunch the complex calculations necessary for crypto markets, deep neural networks, and the visual fireworks in
games and movies.
The Santa Clara, California - based
company manufactures
graphic processing units used by
gamers and increasingly, by digital - currency miners.
This multimedia and
graphics software
company develops and publishes video
games.
At the same time, this simultaneous entrepreneur is also CEO of QuaraCORE, a creative design agency in Chicago, where she uses her passion in creative
graphic design and education inspire and help
companies to get to the top of their
game.
GREAT
GAME, i really enjoyed it
graphics are just great and the girls are TO sexy, but sometimes i really miss the real men in the series, like auron and tidus it's just a lil» femminen i think an FF X-3 isn't a bad idea:p i want more adventures of yuna and
company!!!!!
I guess what I'm trying to say is, better
graphics were imment for
games from day one, but the other
companies took it way out of proportion in terms of what people can afford, the actual known value of the console, and what it can do.
Thing is, when we see other
companies making
games and claiming it has the best
graphics, all it has is a resolution of 1920 x 1080.
There are myriad reasons people like to throw around for that dark time: Microsoft focusing on the Xbox and paying less attention to the PC, Windows XP breaking compatibility with a bunch of older
games from the «90s, fewer
companies in the CPU / GPU markets, the increasing popularity of PC - centric genres (like shooters) on consoles, the fact that consoles actually provided the PC with some reasonable competition in terms of
graphics, the rise of DRM, Steam looking like garbage in its infancy.
The
company is remaking the PlayStation 2
game as a slot machine, featuring a 32 - inch high - definition screen and completely upgraded
graphics.
I liked all of the new trailers for sure and they are making the WiiU look reat
graphics and power wise like with so many baddies at the same time on SMBWiiU, and on Warriors Orochi 3 I don't know about you all but I can tell a lot more detail in everything in this
game compared to similar
games on PS360 ie Dynasty Warriors series made by the same
company mind you... it has my interest for sure.
And part of the wider failure to understand this sector is because many of its jobs are in small enterprises such as
graphic design
companies or video
games start - ups with an average of three members of staff.
Some
companies are not looking for an all - in - one «super ID,» but rather one with course marketing, business strategy and
game theory (mathematical modeling and user - interface design expertise); they get the other skills by hiring media experts with animation, motion
graphics and programming experience.
At the 3DO
Company in the early and mid 90s, he was very involved in the generational video
game transition from
games built on simple algorithms with 2D sprite
graphics to
games with real - time 3D photorealistic
graphics and physics engines.
After a long period of research and development, Ben started his own
company, Big Brainz, which created several math - fact activities, all with
game - based
graphics and engaging visuals.
An Alternative to Kickstarter Launches and Focuses on Digital Comics — Comic Accelerator has launched in BETA and gives
graphic novels, comics, and
game companies a new avenue to secure crowd - sourced funding.
I'm also an editor and a
graphic designer for the
company, as well as a polished video
gamer.
Reviews come with just a few quick words from the site or magazine that are vague at best and rarely ever help you ascertain why your latest
game flopped, leaving you in the dark as to what you might need to think about fixing for your next release, and that can be frustrating, especially if your
company is on the verge of going bust and you really need to make your next
game sell but have no idea where to start — does it need to be a fraction more story - based, or perhaps you need to adjust the balance of
graphics and sound.
Red Mile, the
company that earlier this year bagged the license to develop
games based on the Sin City series of
graphic novels by Frank Miller, has announced that they've chosen Epic's Unreal Engine 3 to power the
games.
You can't undermine the importance of video
game graphics just to justify or damage control a certain
company's shortcomings.
But for now, we can thank M$ for this... You ca n`t expect to run a
game on a multiplatform engine as good as on optimized for one specific platform engine... However, let «s wait for the FINAL build, though Square become cheap
company, they still are known for a HIGH quality
graphics.
(CrazzyMan) «Well, atleast we still have FFXIII Versus, which may show the true potential of CT engine But for now, we can thank M$ for this... You ca n`t expect to run a
game on a multiplatform engine as good as on optimized for one specific platform engine... However, let «s wait for the FINAL build, though Square become cheap
company, they still are known for a HIGH quality
graphics.
It was originally the
company's first venture into 3D
games for Oddworld back in 2001, but has been re-crafted for Vita using the same enhanced
graphics and tightened controls as the PlayStation 3 version of a couple of years back.
The
company utilizes its own NG Platform - technology that allows it to develop and publish high - end mobile
games with impressive
graphics and modular design under a short period of time.
«In BADLAND, we could easily have a team with three programmers,
game designer, level designer,
graphic artist, Menu / UI artist, Producer, QA engineer and Sound Designer, and we would still be considered a small
game company.
Way back in 2010, Apple Inc. let video -
game studio Epic Games, makers of the
graphics engine Unreal, to show the amount of horse power gaming
companies could squeeze out of the iPhone.
KY: The change in definition required that we include more
graphic designers in the creation process to improve the output, but it's the same for any other video
game company.
I actually started my
games career in a small
games company in Seattle, where I was supposed to be in the
graphic design department.
One of the world's most renowned
graphics technology
companies, Silicon Studio has been working in the digital entertainment business from the beginning of 1999, developing a variety of middleware and
game engine solutions for PC and mobile
game titles.
Also, depending on your
graphics card, a PC can have a much prettier
game and more stable framerate than the Xbox One X version (though some
companies do gimp the PC version to have it on parity with a console equivalent).
Red Mile Entertainment, the
company that managed to secure the license to develop
games based on Frank Miller's Sin City series of
graphic novels, has confirmed that the first
game will arrive some time next year.
For an indie
game, the
graphics are surprisingly good but there are a lot of graphical issues that would never have been ignored by a first party
company.
I imagine the
company labeled the
game as a Mark III title because they wanted their current fanbase to experience the most ambitious
game for the SG - 1000 — ambitious enough that,
graphics aside, the
game wouldn't feel out of place on the Mark III.
Sierra On - Line began in 1980 as just husband and wife team Ken and Roberta Williams, making simple adventure
games like Mystery House that nevertheless pushed the boundaries of what people expected from
games at the time — like having
graphics — before booming to become one of the biggest and most important
companies in gaming history.
So far only Breath of the Wild seems to be coming for the NX, but considering that there have been rumors of talks between Nintendo and EA, and other
companies, about the possibility of porting
games over, the Nintendo NX specs may be beefier than people give them credit for, even when you look at the gorgeous - looking
graphics of Breath of the Wild.
Soulcaster is pretty straight forward and doesn't really provide many surprises, even the retro
graphics aren't what they could have been, especially in the
company of other
games in this list.
WALLS 360, the on - demand wall
graphics company, will showcase large - scale artwork from the Mass Effect universe in an exhibition at the Hotel des Arts, with an opening reception during the 2012
Game D...
In the early days, this was mainly via developer relations / evangelism efforts with tech and middleware
companies (ie, Silicon
Graphics, Matrox, Quazal), then via long - term efforts with the International
Game Developers Association, and more recently through indie / startup and entrepreneurship efforts via early stage investor Execution Labs and the dedicated co-working space, GamePlay Space.
But a bigger, more beautiful
game with 3D
graphics means a bigger budget, and for a small up - and - coming
company this can be quite an obstacle.
Jon Hare has not only been designing and programming
games for 30 years, he's produced
graphics and music, owned his own
companies and found time to lecture students
As mentioned before, consoles stood still last generation as Mobile and PC grew around them and in 2016 we're now seeing Mobile really start to take off with many
companies like ARM predicting that Mobile GPU's will be as powerful as the base PS4 by 2018 and PC
companies like Nvidia already advertising the fact that a $ 200
graphics card in 2016 will play
games at a base 2013 PS4 like level.
Sebastian has experience in
game design and runs the business side of things, having owned a successful 3D
graphics company since 2005 (his first
game credit was «DoveZ: The Second Wave», a scrolling shooter released in 2004), while Julian is the lead programmer on the project.
The
company lists 4K resolution
graphics, HDR support, faster load times, and improved textures even when playing backward - compatible Xbox 360
games.
Back in the 90s LucasArts was synonymous with
graphic adventure
games, they were my favourite
company.
Sure it lacks power of the other
companies but better
graphics don't make better
games.
At one stage, Tyron [the
game director] and I worked for the same
company, where I used to be a
graphic designer.
While so doing, the
company will improve the
graphics somewhat and add two key things every
gamer loves: trophies and pay - to - win support.
(Rachael Myrow / KQED - ARTICLE / AUDIO) «A few years ago, Madden NFL
graphics developer Karen Stevens won a «
game jam» — or hackathon — at the video
game company Electronic Arts.