Sentences with phrase «game hardware business»

The Sega Dreamcast is the sole reason why we want Sega to re-enter the video game hardware business.
Decades ago, Nintendo and SEGA were bitter rivals, competing with each other in the video game hardware business with their various consoles and multiple mascots.

Not exact matches

«We believe that we can capitalize the most on our strengths through a hardware - software integrated platform business, and therefore this type of dedicated video game platforms will remain our core focus.
Nintendo's theme park plans are part of a larger effort to diversify its revenue options beyond the business of dedicated video game hardware.
Here was a new game that would incorporate long - tired property Spyro the Dragon with a business model that requires people to continually spend money on plastic figurines, on top of buying the initial software and proprietary hardware.
VR games, movies, apps, hardware and business applications.
IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
For instance, in the video game market, the only way for console makers to sell their hardware to Chinese consumers is to team up with a China - based business.
In that manner, Amazon and Barnes & Noble seem to be following in the steps of Sony's PlayStation or Microsoft's Xbox franchise: «This is the same - razor / razor blade» business model successfully employed in the video game console business, where the hardware is sold at a loss and profits are made on sales of content.»
For the console business, they aim to regularly release new games from major IP while also bringing back normal IPs and remakes and re-release for current - gen hardware.
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
During our financial results briefing on May 8th, we talked about how we won't announce anything about the new NX hardware until next year, and how we don't have plans to showcase our QoL (Quality of Life) business or smart device announcements at E3, which we at Nintendo consider a trade fair for console games.
Keep making great games and great hardware, and I hope you'll always be around in the console business.
No one wants to be forced to buy Nintendo's mediocre hardware just to play a handful of games, they really need to exit the gaming hardware business permanently, and focus on software only in the future.
Kimishima: As we continue to provide consumers with new surprises through the integrated hardware / software dedicated video game business with Nintendo Switch and other initiatives, our thoughts regarding expanding the number of people who have access to Nintendo IP stem from our desire to provide opportunities for consumers to experience Nintendo IP (including in situations outside the dedicated video game business) and take an interest in our dedicated video game business.
Nonetheless, this business rivalry hasn't stopped Shigeru Miyamoto, Nintendo's star game producer and the creator of Mario and Zelda from appreciating some of the best - known games to appear on Apple's hardware.
When it comes down to it, it just makes way too much sense, from both a philosophical and business perspective, to get this game on PlayStation hardware.
Our core business is to create games and hardware, but the question becomes how to make that business more effective.
Virtual reality has brought about a plethora of opportunities for hardware manufacturers, advertisers, content providers and many other types of business in the games industry.
In the games industry there are two ways to manage your business if you are a hardware manufacturer.
By creating a game tailored to the mobile market Nintendo wouldn't be detracting from their dedicated console business and instead the games would work as an additional source of revenue and promoter for their dedicated hardware and brand.
The recent deal with DeNA is a huge shake up for their business model and is seeing Nintendo develop games for new smart device hardware for the first time ever, effectively they are going third party.
«However, we recognise that our business model of producing both video - game hardware and software is effective even today, and we do not share this pessimistic view of the future for dedicated video - game systems.»
Giving the latter audience the power of the Wii U with the incredible game library of the 3DS could be the wiser course of action — and the shot in the arm that Nintendo's hardware business needs.
«Building PC rigs and buying PCs designed specifically for playing games is a major business as consumers spend almost three times as much on PC game hardware as they do on dedicated game systems from Microsoft, Nintendo and Sony.»
He's responsible for managing the Xbox business, including the teams that oversee hardware, third - party games development, Microsoft Game Studios titles, marketing, research, sales and support.
This game has no business looking so damn good on the Wii U's hardware, running at native 720p at all times.
From hardware to software, much of the games business is stagnant, and that's inspiring some of the biggest names in the biz to talk a big game about giving the industry a much - needed kick in the pants.
Nintendo, the Japanese gaming giant behind the Mario franchise, is a stoic, slow - moving video game developer and hardware manufacturer that rarely moves its business practices in line with the broader, faster - moving video game industry.
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