Sentences with phrase «game hardware development»

On June 11, Hyperkin, a video game hardware development company from Los Angeles, announced that — in partnership with Xbox — it is bringing back The Duke for the Xbox One family of devices (Xbox One, Xbox One S, and Xbox One X) and Windows 10 PCs.

Not exact matches

IHS is also optimistic about the PS4's overall profitability saying that «lower research and development costs for PlayStation 4 hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
Played out against deeply researched and lovingly crafted historical eras, the early Total War games brought thrilling new gameplay features, graphics that kept pace with hardware developments, and ever - greater realism.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut development time for new games and ported games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
From successful hardware launches to micro-transaction fiascos, Post Arcade presents a handful of key developments that framed the year in games
Speaking to Red Bull, Square Enix producer Masaru Oyamada said that the development team didn't expect that fans would be clamoring for the remake on Nintendo's latest hardware, nor do they know whether or not the game will ever land on the Switch.
Video games are played on consoles, the three current hardware forms being Sony's Playstation 3, Microsoft's Xbox 360 and Nintendo's Wii (though, in accordance with the tenets of technology, all three have replacements in some stage of development).
With tablets having the same types of hardware under the hood, it may help future game development companies to make games that would be optimal on this mobile device, such as MMORPG»S, RTS and action games.
The company is apparently still looking to get back into the hardware game after a hiatus spanning a couple of years, however, with a new tablet featuring an NVIDIA Tegra 4 processor, which ReadWrite pegs for an imminent announcement, and is also considering Android - based smartphone for future development.
The hardware was good enough to offer a wide range of games and we were ready to welcome third - party editors, with a real development kit, instruction booklets, some real support, etc..»
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile games one of the pillars of revenue - it's not enough to just expand dedicated internal development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Saw in another article there won't be any hardware announcements, but it would be hyped if they showed a trailer of games in development «not on the PS4» That would leave gamers imagination to only assume it would be for the PS5.
Do you even realized that during early stages of development the game starts out being rendered on PC hardware?
Secondly, this was an interesting exercise in seeing how the Sony console's radically different hardware handles the cross-platform development that is becoming increasingly commonplace in the games industry.
Sony has got one major advantage over Oculus, and that is that they're already in the hardware development game.
It's no wonder then, with the launch of the PS4 and Xbox One this month, that a host of the world's biggest developers and publishers have invested in new state - of - the - art game engines, such as EA's Ignite and Frostbite 3 development platforms, Kojima's Fox Engine and Square Enix's Luminous engine, with player expectations in visuals and character animation set to jump alongside the huge leap in hardware specs.
According to Game Informer, people with «knowledge of the in - development hardware» claim that Amazon will be taking advantage of titles already available through this platform to release its own game console with a dedicated controlGame Informer, people with «knowledge of the in - development hardware» claim that Amazon will be taking advantage of titles already available through this platform to release its own game console with a dedicated controlgame console with a dedicated controller.
According to Tabata, the reason for the game to not take full advantage of it is that the development team did not came to know about the PlayStation 4 Pro long ago, and due to short time they will not be able to take full advantage of PlayStation 4 Pro's upgraded hardware.
Yes, we will probably see a lot of sub-1080p games (with hardware upscale) on one or both of the next - gen platforms, but this is probably because there is not enough time to learn the GPU when the development environment, and sometimes clock speeds, are changing underneath you.
Barlog went on to explain that he thinks both types of games will always have a place, perhaps with spikes in popularity or the development of new hardware placing one type of game over another temporarily.
It's early days in the great next gen console war, and the commercial reality of development is very simple - the cost of making games on more advanced hardware has skyrocketed meaning that publishers get the best returns from their investment with multiformat development.
Konami's troubles in the hardware cycle have been well - documented elsewhere, though gamers should now be encouraged that, after a reshuffle at the top, PES 2013 is showing great promise, and the company is further taking major steps to plan for the future, which includes opening a PES development studio in London.
[7][8][9] Despite continued demands and rumors spread by staff messages within the Compilation titles, various reasons were given for why a remake was not being developed: these reasons included wanting a contemporary title to best the sales and popularity of VII, the wish to focus on new titles, the necessity of deleting parts of the original game to make the project manageable, the difficulty of developing on hardware such as the PlayStation 3, and the required development time being overly long.
Tbh a physical development kit isn't really needed, since Devs can approximate specs with standard PC hardware, then port their next gen games to the real PS5 when the more finalized kits are released by Sony.
«It's still possible to power game development on Mountain Dew and ramen, but some things require money: hardware, marketing, contracting, events.
The game was originally suppose to be on Wii U but due to a number issues including Wii U's lackluster hardware capabilities, the development was moved to NX.
Interestingly, the Dark Souls franchise is reported to have used HTN, which seems at odds with the rather predictable albeit demanding AI you face in the game It is expected that this will continue into the future, with more technologies lifted directly from the AI community being considered as the limitations of hardware are slowly relaxed for the game development process.
Its exibility allows, besides the creation of a game in one of the most popular game genres, also exploitation of Xbox 360's hardware for variety of tasks, ranging from shader development, rendering of terrain through particle systems to visualization of AI algorithms, which are very tightly bound to this game genre.
To simply mock it is to deprive one's self a view of the unique triumphs of early game development: to make an engaging experience under dire hardware constraints, to create a game world with a tiny amount of program space to work with, to get players to percieve the wonders of a cinematic triumph in the form of simple blocky graphics and approaching footsteps.
Going back to earlier Final Fantasy 15 demos, all the way back to Episode Duscae, it's clear that this issue has been present on PlayStation hardware (and not on Xbox One) throughout the game's development.
Since the sad discontinuation of the Sega Dreamcast in 2001, the company has focused solely on software rather than hardware development, and in the last few years its many in - house development teams have released a number of games for the PlayStation 3, including Valkyria Chronicles and Yakuza 3, both of which are exclusive to the console.
A spiritual successor to the great Genesis game Mutant League Football, series creator Michael Mendheim launched a Kickstarter campaign in September 2013 to raise $ 750,000 to fund the development of an updated version of the game using today's much more advanced hardware.
This week, we look at the closure of LucasArts and wonder if this is actually the best thing that could have happened to the ailing studio; we discuss the controversial breakthrough video games made with two composers reaching the top five in Classic FM's Hall of Fame; we applaud id Software's decision to restart Doom 4's development after not being happy with the current project; we chat briefly about the ASA involvement with the Aliens fiasco; and we breeze through this week's next - gen tidbits, including Adam Orth's naive remarks about always - online hardware.
Sega Mega Drive / Genesis: Collected Works is the ultimate retrospective of Sega's famed 16 - bit console, featuring development and concept illustrations for the platform's best - loved game franchises, original developer interviews and previously unseen hardware production plans.
It has to be the way that our games take good advantage of the unique features that each platform brings, and I'm very happy to see yesterday's announcement and the reactions to Tearaway as proof of concept of these relationships between our hardware and development teams.
After designing and building the hardware and software systems for a 3D virtual arm interface, he took his first game development job with Looking Glass Technologies.
Technological improvements are slowing down these days and the PS4 Neo is an evolution that benefits publishers by keeping game development costs low, gamers by allowing users to have the same or better experience on new hardware and the industry as a whole by keeping consoles relevant in a market where many thought they'd fail by now.
Lets say a more powerful PlayStation 5 comes out instead of an evolutionary console, it means that gamers are going to expect another ramp up in production costs to take advantage of the new hardware features, publishers will need to wait for the install base to grow on PS5 and also risk everything on next generation development.
Nintendo were one of the first companies to talk about this strategy publicly back in 2013 and how they wanted to create one software ecosystem that could work across multiple hardware devices, essentially meaning that software development would be made easier and everyone would be able to experience the same games no matter which Nintendo hardware they had.
«iOS is still one of the least fragmented spaces for games... there are still just a handful of hardware configurations, and adoption for new versions of iOS as they have been released has always been phenomenal,» noted Steve Coallier, senior director of development at Tilting Point, and EA veteran.
Genyo Takeda, special corporate advisor at Nintendo, was awarded with a Lifetime Achievement Award, «for having been at the forefront of shaping the video games hardware industry in his career - long tenure at Nintendo with the development of the Nintendo 64, Nintendo GameCube and the Wii system.»
PDZ was in development on alpha and then beta hardware when we started to show the game.
Because of their hardware focus, canceling first - party game development, and closing studios, the Xbox One has lost sales to the competition.
Hines noted that, while the Switch versions of certain games may require more development to make up for the weaker hardware, it's still worth releasing these big, ambitious games for the console.
The 2017 Presentation will reveal key info, such as a release date, pricing, and games currently in development for the hardware.
The most inventive new platforms, hardware and more that are driving games development forward
This means that the developers will be utilizing the power of PlayStation 4 hardware for the development, and the game is running 60 frames per second as well.
Sega Corporation is a multinational video game software and is a hardware development company, and a home computer and console manufacturer headquartered in Tokyo, Japan.
He goes on to note that the game isn't competing for resources with Kingdom Hearts III and comments on some new possibilities that the newest generation of hardware brings to the development team.
The ultimate retrospective of the Sega Mega Drive / Genesis, featuring development and concept illustrations for Sega's best - loved game franchises, original developer interviews and previously unseen hardware production plans.
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