On June 11, Hyperkin, a video
game hardware development company from Los Angeles, announced that — in partnership with Xbox — it is bringing back The Duke for the Xbox One family of devices (Xbox One, Xbox One S, and Xbox One X) and Windows 10 PCs.
Not exact matches
IHS is also optimistic about the PS4's overall profitability saying that «lower research and
development costs for PlayStation 4
hardware, additional revenue streams from online service subscriptions and a more aggressive transition to higher margin digital content sales are combining to strengthen Sony's
games business outlook even in the face of increased competition from cheap Android consoles and alternative devices eating into consumers» gaming time, including smartphones and tablets.»
Played out against deeply researched and lovingly crafted historical eras, the early Total War
games brought thrilling new gameplay features, graphics that kept pace with
hardware developments, and ever - greater realism.
Your a real idiot man, ofcourse their not going to talk about it's specs, neither does Microsoft or Sony, tech websites have already taken Wii U apart and looked at it's specs, and said that it's great tech, and the design is clever because of the fact Nintendo is giving you some pretty beefy tech at a low cost, also these tech sites have said, «to see what Wii U is really capable of, we need to see
games built for it from the ground up», And Nintendo does have a way better understanding of Wii U's
hardware, they were even holding classes at GDC last month to tech indie & 3rd party developers how to cut
development time for new
games and ported
games in half, with a new frame work that they developed specifically for Wii U, and your very stupid if you think that developers are not going to need to learn how to develop for PS4 & the next Xbox.
From successful
hardware launches to micro-transaction fiascos, Post Arcade presents a handful of key
developments that framed the year in
games
Speaking to Red Bull, Square Enix producer Masaru Oyamada said that the
development team didn't expect that fans would be clamoring for the remake on Nintendo's latest
hardware, nor do they know whether or not the
game will ever land on the Switch.
Video
games are played on consoles, the three current
hardware forms being Sony's Playstation 3, Microsoft's Xbox 360 and Nintendo's Wii (though, in accordance with the tenets of technology, all three have replacements in some stage of
development).
With tablets having the same types of
hardware under the hood, it may help future
game development companies to make
games that would be optimal on this mobile device, such as MMORPG»S, RTS and action
games.
The company is apparently still looking to get back into the
hardware game after a hiatus spanning a couple of years, however, with a new tablet featuring an NVIDIA Tegra 4 processor, which ReadWrite pegs for an imminent announcement, and is also considering Android - based smartphone for future
development.
The
hardware was good enough to offer a wide range of
games and we were ready to welcome third - party editors, with a real
development kit, instruction booklets, some real support, etc..»
- despite the new business partnership with Cygames, Nintendo is very satisfied with its mobile business - they are also happy with the various projects created in partnership with DeNA, and their relationship will continue - Nintendo is trying to expand its lineup of mobile
games - Cygames had a plan for a title that was very deep and Nintendo thought it was important to develop and operate it jointly - DeNA doesn't just support Nintendo's mobile applications, but also its Nintendo Account system with tech and dev support - those areas of Nintendo's partnership will also continue - Nintendo is open to partner with other companies as well in the future - by using Nintendo IP in mobile apps, the company wants to spread awareness about Nintendo's characters - ultimately they'd like it to become synergistic with the console business - Nintendo wants to make mobile
games one of the pillars of revenue - it's not enough to just expand dedicated internal
development resources for this goal - this is why Nintendo is looking for possibilities to do it externally as well - Nintendo thought that Cygames» plan with Dragalia Lost was common ground for the companies, so they decided to partner - one important factor to think about when managing a company like Nintendo is that its products aren't daily necessities - Nintendo creates entertainment and fun, and the essence of its business will remain unchanged - Nintendo says it's a high - risk business, and there are times in which performance could be good or bad - Nintendo will continue to create specialized gaming
hardware and software for the world - the aim is to be successful every time, but sometimes it will work out, and sometimes it won't - instead of thinking «I can't do this» they'd rather think «what can we do to continuously tighten our relationship with the customers?»
Saw in another article there won't be any
hardware announcements, but it would be hyped if they showed a trailer of
games in
development «not on the PS4» That would leave
gamers imagination to only assume it would be for the PS5.
Do you even realized that during early stages of
development the
game starts out being rendered on PC
hardware?
Secondly, this was an interesting exercise in seeing how the Sony console's radically different
hardware handles the cross-platform
development that is becoming increasingly commonplace in the
games industry.
Sony has got one major advantage over Oculus, and that is that they're already in the
hardware development game.
It's no wonder then, with the launch of the PS4 and Xbox One this month, that a host of the world's biggest developers and publishers have invested in new state - of - the - art
game engines, such as EA's Ignite and Frostbite 3
development platforms, Kojima's Fox Engine and Square Enix's Luminous engine, with player expectations in visuals and character animation set to jump alongside the huge leap in
hardware specs.
According to
Game Informer, people with «knowledge of the in - development hardware» claim that Amazon will be taking advantage of titles already available through this platform to release its own game console with a dedicated control
Game Informer, people with «knowledge of the in -
development hardware» claim that Amazon will be taking advantage of titles already available through this platform to release its own
game console with a dedicated control
game console with a dedicated controller.
According to Tabata, the reason for the
game to not take full advantage of it is that the
development team did not came to know about the PlayStation 4 Pro long ago, and due to short time they will not be able to take full advantage of PlayStation 4 Pro's upgraded
hardware.
Yes, we will probably see a lot of sub-1080p
games (with
hardware upscale) on one or both of the next - gen platforms, but this is probably because there is not enough time to learn the GPU when the
development environment, and sometimes clock speeds, are changing underneath you.
Barlog went on to explain that he thinks both types of
games will always have a place, perhaps with spikes in popularity or the
development of new
hardware placing one type of
game over another temporarily.
It's early days in the great next gen console war, and the commercial reality of
development is very simple - the cost of making
games on more advanced
hardware has skyrocketed meaning that publishers get the best returns from their investment with multiformat
development.
Konami's troubles in the
hardware cycle have been well - documented elsewhere, though
gamers should now be encouraged that, after a reshuffle at the top, PES 2013 is showing great promise, and the company is further taking major steps to plan for the future, which includes opening a PES
development studio in London.
[7][8][9] Despite continued demands and rumors spread by staff messages within the Compilation titles, various reasons were given for why a remake was not being developed: these reasons included wanting a contemporary title to best the sales and popularity of VII, the wish to focus on new titles, the necessity of deleting parts of the original
game to make the project manageable, the difficulty of developing on
hardware such as the PlayStation 3, and the required
development time being overly long.
Tbh a physical
development kit isn't really needed, since Devs can approximate specs with standard PC
hardware, then port their next gen
games to the real PS5 when the more finalized kits are released by Sony.
«It's still possible to power
game development on Mountain Dew and ramen, but some things require money:
hardware, marketing, contracting, events.
The
game was originally suppose to be on Wii U but due to a number issues including Wii U's lackluster
hardware capabilities, the
development was moved to NX.
Interestingly, the Dark Souls franchise is reported to have used HTN, which seems at odds with the rather predictable albeit demanding AI you face in the
game It is expected that this will continue into the future, with more technologies lifted directly from the AI community being considered as the limitations of
hardware are slowly relaxed for the
game development process.
Its exibility allows, besides the creation of a
game in one of the most popular
game genres, also exploitation of Xbox 360's
hardware for variety of tasks, ranging from shader
development, rendering of terrain through particle systems to visualization of AI algorithms, which are very tightly bound to this
game genre.
To simply mock it is to deprive one's self a view of the unique triumphs of early
game development: to make an engaging experience under dire
hardware constraints, to create a
game world with a tiny amount of program space to work with, to get players to percieve the wonders of a cinematic triumph in the form of simple blocky graphics and approaching footsteps.
Going back to earlier Final Fantasy 15 demos, all the way back to Episode Duscae, it's clear that this issue has been present on PlayStation
hardware (and not on Xbox One) throughout the
game's
development.
Since the sad discontinuation of the Sega Dreamcast in 2001, the company has focused solely on software rather than
hardware development, and in the last few years its many in - house
development teams have released a number of
games for the PlayStation 3, including Valkyria Chronicles and Yakuza 3, both of which are exclusive to the console.
A spiritual successor to the great Genesis
game Mutant League Football, series creator Michael Mendheim launched a Kickstarter campaign in September 2013 to raise $ 750,000 to fund the
development of an updated version of the
game using today's much more advanced
hardware.
This week, we look at the closure of LucasArts and wonder if this is actually the best thing that could have happened to the ailing studio; we discuss the controversial breakthrough video
games made with two composers reaching the top five in Classic FM's Hall of Fame; we applaud id Software's decision to restart Doom 4's
development after not being happy with the current project; we chat briefly about the ASA involvement with the Aliens fiasco; and we breeze through this week's next - gen tidbits, including Adam Orth's naive remarks about always - online
hardware.
Sega Mega Drive / Genesis: Collected Works is the ultimate retrospective of Sega's famed 16 - bit console, featuring
development and concept illustrations for the platform's best - loved
game franchises, original developer interviews and previously unseen
hardware production plans.
It has to be the way that our
games take good advantage of the unique features that each platform brings, and I'm very happy to see yesterday's announcement and the reactions to Tearaway as proof of concept of these relationships between our
hardware and
development teams.
After designing and building the
hardware and software systems for a 3D virtual arm interface, he took his first
game development job with Looking Glass Technologies.
Technological improvements are slowing down these days and the PS4 Neo is an evolution that benefits publishers by keeping
game development costs low,
gamers by allowing users to have the same or better experience on new
hardware and the industry as a whole by keeping consoles relevant in a market where many thought they'd fail by now.
Lets say a more powerful PlayStation 5 comes out instead of an evolutionary console, it means that
gamers are going to expect another ramp up in production costs to take advantage of the new
hardware features, publishers will need to wait for the install base to grow on PS5 and also risk everything on next generation
development.
Nintendo were one of the first companies to talk about this strategy publicly back in 2013 and how they wanted to create one software ecosystem that could work across multiple
hardware devices, essentially meaning that software
development would be made easier and everyone would be able to experience the same
games no matter which Nintendo
hardware they had.
«iOS is still one of the least fragmented spaces for
games... there are still just a handful of
hardware configurations, and adoption for new versions of iOS as they have been released has always been phenomenal,» noted Steve Coallier, senior director of
development at Tilting Point, and EA veteran.
Genyo Takeda, special corporate advisor at Nintendo, was awarded with a Lifetime Achievement Award, «for having been at the forefront of shaping the video
games hardware industry in his career - long tenure at Nintendo with the
development of the Nintendo 64, Nintendo GameCube and the Wii system.»
PDZ was in
development on alpha and then beta
hardware when we started to show the
game.
Because of their
hardware focus, canceling first - party
game development, and closing studios, the Xbox One has lost sales to the competition.
Hines noted that, while the Switch versions of certain
games may require more
development to make up for the weaker
hardware, it's still worth releasing these big, ambitious
games for the console.
The 2017 Presentation will reveal key info, such as a release date, pricing, and
games currently in
development for the
hardware.
The most inventive new platforms,
hardware and more that are driving
games development forward
This means that the developers will be utilizing the power of PlayStation 4
hardware for the
development, and the
game is running 60 frames per second as well.
Sega Corporation is a multinational video
game software and is a
hardware development company, and a home computer and console manufacturer headquartered in Tokyo, Japan.
He goes on to note that the
game isn't competing for resources with Kingdom Hearts III and comments on some new possibilities that the newest generation of
hardware brings to the
development team.
The ultimate retrospective of the Sega Mega Drive / Genesis, featuring
development and concept illustrations for Sega's best - loved
game franchises, original developer interviews and previously unseen
hardware production plans.