Sentences with phrase «game hardware experience»

Not exact matches

Like any serious gamer, Abdullah had become enamoured with virtual reality, but the cost of hardware meant the VR gaming experience was out of reach.
An extremely beautiful looking game that takes advantage of the hardware in every way possible, resulting in an experience that's so huge and fulfilling that it will keep you satisfied for years to come, especially with all the DLC map packs int he pipelines.
Will the next - gen hardware allow for console players to experience the sight of freshly fallen rain dynamically glisten on the loins hair of the various NPCs you'll encounter in the game world?
The 2013 original skipped Nintendo hardware, but luckily Wii U owners get to experience this expanded, definitive take on the game with new areas, abilities, and enemies.
These exhilarating racing games merged state of the art visuals, pushing the limits of each hardware, with a serious driving experience, hence the moniker «the real driving simulator».
Along with titles such as Metroid Prime and Shenmue II, it shows how the advancement of hardware leads to the advancement of the overall game - playing experience.
In other words Xenoblade doesn't need a huge hardware and graphics to shine that game shines into the Wii with that system delivers and excellent experience and «X» will not just the same as XC did probably will surpass that gem and become another legend in game history and that's more important than that pathetic graphics plot greeting
The lag makes a huge difference for those who are playing Tekken 7 competently however the input lag issue only exhibits on certain hardware configuration so you can possibly enjoy the game without experiencing it.
«This outlaw epic set across the vast and unforgiving American heartland will be the first Rockstar game created from the ground up for the latest generation of console hardware, and some extra time is necessary to ensure that we can deliver the best experience possible for our fans.
They would need to supply strong enough hardware to provide gamers with a proper Call of Duty experience (not dumbed down, like the Wii versions.)
Considering the fact that the original Lego City already utilized the extra potential of the Wii U hardware with the integration of the tablet in the game, it arguably remains the best way to experience Lego City Undercover.
The co-op experience is improved thanks to the Nintendo Switch hardware but the game also offers full support for the portable and docked mode features of Nintendo Switch letting you enjoy it either on the big screen or on a handheld.
It offers a wealth of content and provides an experience that is currently unmatched on the Nintendo Switch hardware and if you haven't played the game yet, there is absolutely no reason to miss out on it if you own a Nintendo Switch.
The game offers enhanced visuals compared to the Xbox 360 and PS3 version of the game although there are some drawbacks for it on the Switch, due to the lower spec hardware, it is still essentially the same experience as the Special Edition that launched last year.
I am certainly not qualified to talk in - depth at the Xperia Play gaming experience but I was certainly quite excited to see the hardware controls and game quality.
RIM is no stranger to the hardware game, having been major smartphone vendor to really control the entire end - to - end hardware and software experience.
While the onscreen controls weren't anything to complain about, the support for hardware buttons takes the mobile game streaming experience up another level.
Since this update is boasting quickened on - device search capabilities, we can hope for a better experience than the current ridiculous waiting game in spite of the limited hardware that one expects on such a device.
To make PSNow viable they will have to make it into Gamers Pass type service (local downloads for console supported games) or possibly pray there is a worldwide increase in internet capability so they can actually have games streamed as they were developed (not 720p, 30 fps, downgraded fidelty) or bring back the support for weaker non-dedicated console hardware where the lesser experience is not as a big of a deal.
neither of you own a ps4 imo if you did you would not being saying the cr*p like that there are far more games on the ps4 and more diverse and therefore a much better rounded experience than the xbox1 and much more too come i still like the xbox1 but anyone who owns both consoles who is honest must admit that the ps4 is the better console in all aspects of gaming / hardware.
Looking back at Goldeneye, they weren't happy with the fact the game ran at 12 frames a second on Nintendo 64 hardware and wanted to push themselves for 60 frames per second for a smooth multiplayer experience.
You're going to get better game experiences from mid-generation jumps like this, ultimately, so stop thinking about your «investment» in an original PS4 or Xbox One and start paying more mind to the developers and artists who, every console cycle, desperately want to realize their visions but are always shackled in one form or another by hardware which (nowadays) is underpowered from the second it launches.
It seems like Microsoft doesn't want to draw any additional attention to the Xbox 360's widely - reported, extensively - documented and personally - experienced hardware problems just in case some poor casual gamer out there has yet to hear about the RROD, which is both sensible and sneaky.
Yet to my surprise I haven't encountered any severe problems that have done anything more than irritate me briefly, though on console reports of save games being deleted were common, and some PC users have been experiencing crashes with AMD hardware, although the developer's quick work at getting patches out seems to have remedied these problems.
Indeed, from what we've played so far, games look and sound better than they ever have before and, when the hardware is fed a title built purposefully to tap into its raw power, such as Forza Motorsport 7, the audio - visual experience is spectacular.
It's pretty great to see one of the core elements of the Nintendo 3DS actually used to such an extent in a game, especially one not made by the hardware's creator, and the various activities actually added to the experience for me, breaking up the platform - heavy gameplay.
Retro gaming is about a return to game play and inclusion by having low system requirements rather than pushing games into immersion by cinematic experience with the high hardware requirements that go with it.
Having had three meh experiences, I'm not sure whether I'll continue to keep giving this a try — in terms of ps + game multiplayer experiences, it's better than Hardware Rivals but a far cry from Rocket League.
I first experienced this game on the GBA, and later bought it on the Wii's Virtual Console, but nothing beats playing a game on it's original hardware.
In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2 - a homage to classic game design and escapism - should be the most fun I've had playing a game all year is unexpected,» wrote Gamespot which scored the game as a perfect 10 over 10.
In a year filled with the promise of ever more elaborate experiences on all the shiny new hardware, that Bayonetta 2 — a homage to classic game design and escapism — should be the most fun I've had playing a game all year is unexpected.
These games demonstrate a skilled usage of the devices software and hardware features to offer a unique and addictive play experience.
At it's core, it's a game company and will always look for the polished, high - quality experiences... Will it be the latest and greatest [hardware]?
The initial online experience needs to be built into the hardware and into an universal OS for the system so that all games have the tools available for the most richest online experience.
I'm not 100 % sure on how the game runs on base hardware — from my experience, I would imagine it runs like Movie mode but looks like Action mode — which isn't bad.
PlayStation Experience 2017 unleashes new intel regarding some of PlayStation's biggest upcoming games and hardware, such as The Last of Us 2, PS5, Red Dead Redemption 2 and more.
While console gamers have often been left capped at 30 FPS, one of the advantages of playing on a PC is being able to run as at high a frame - rate as your hardware allows, creating a smoother experience.
Kimishima: As we continue to provide consumers with new surprises through the integrated hardware / software dedicated video game business with Nintendo Switch and other initiatives, our thoughts regarding expanding the number of people who have access to Nintendo IP stem from our desire to provide opportunities for consumers to experience Nintendo IP (including in situations outside the dedicated video game business) and take an interest in our dedicated video game business.
Cursed Mountain is not about technology, but about the gameplay experience, but many current games really seem to underutilize the hardware
«I feel we're five years away from attaining the level of engine features and hardware quality to build something like the Metaverse, which transcends today's game experiences to create a simulated reality where people can interact as in the real world,» he predicts.
Speaking to GamesIndustry.biz, The NPD Group's Liam Callahan confirmed that the game industry saw a year - over-year sales increase thanks to Halo 5 and the debut of Microsoft's Xbox One Elite Controller: «Overall sales across physical software, hardware, and accessories experienced a modest 2 % growth in October 2015 compared to October 2014.
As some of our veteran readers may recognize, this new game builds upon the legacy of a PS2 title, «Hardware: Online Arena», a vehicle - based combat game that was one of the very first online gaming experiences for PlayStation back in 2002.
«As some of our veteran readers may recognise, this new title builds upon the legacy of a PlayStation 2 title, Hardware: Online Arena, a vehicle - based online combat game that was one of PlayStation's very first online gaming experiences back in 2002.
«We have also put together a list of Recommended Server Hosting Partners that we've been working closely with to ensure they provide a good experience for our fans and game server admins as well as meeting the hardware requirements of the game.
To simply mock it is to deprive one's self a view of the unique triumphs of early game development: to make an engaging experience under dire hardware constraints, to create a game world with a tiny amount of program space to work with, to get players to percieve the wonders of a cinematic triumph in the form of simple blocky graphics and approaching footsteps.
The game does not push the hardware of the console, delivering a smooth experience for the most part.
The console market was thriving by creating a simpler way to play a game on the cheap, but the PC gaming scene continued to deliver unique experiences with many different hardware configurations.
Instead, we develop innovative and social experiences that have players interact with each other and the game hardware in fun new ways.
Darkwind Media has proven experience when it comes to making games and applications run, and run well on limited hardware and embedded platforms.
What happens when you want to experience games that no longer run on today's hardware?
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