Sentences with phrase «game hardware platform»

Nintendo has revealed that the 3DS was the best selling video game hardware platform in the United States in May.

Not exact matches

The challenge with evaluating the PS3's success is that (unlike freemium stand - alone products) the PS3 isn't a stand - alone product... it's a component of a larger product (Sony gaming platform) that includes the console hardware as well as the peripherals, game software, the online service, the royalties generated from licensing other content (music, ads, etc) and so on.
«We believe that we can capitalize the most on our strengths through a hardware - software integrated platform business, and therefore this type of dedicated video game platforms will remain our core focus.
The report suggests that the major VR and AR areas that will be generating revenue fall into one of three categories: Content (gaming, film and TV, health care, education, and social); hardware and distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software platforms and delivery services (content creation tools, capture, production, and delivery software, video game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).
We've seen games like Fire Emblem Warriors come to both platforms, so it's pretty disappointing when great upcoming games like the Luigi's Mansion remake not making it to Nintendo's latest hardware.
Some of these games, like Hive Jump, Kerbal Space Program and Terraria are making their way to Wii U from other platforms, but will make special use of the Wii U's hardware.
This will need to become a trend if iOS ever wants to become a quasi-serious platform for games (which sells hardware).
Although many of its titles have been released on multiple platforms, there's a growing number of Omega Force (published by Koei Tecmo) games that are exclusive to PlayStation hardware.
It was a better week for games for Nintendo hardware in Japan, as two new releases, One Piece Unlimited Cruise SP for Nintendo 3DS and Pandora's Tower for Wii, charted high in the land where those platforms are now doing so - so sales.
Since there's pretty much hardware parity between the PC / XO / PS4, it's easier to port to the other console platforms than it is Wii U. I'm guessing that's why we aren't seeing this game on the 7th Gen consoles.
Strauss Zelnick has spoken about the VR market before, not too highly either, doubting that the expensive hardware would catch on, implying that there isn't a large market for the games developed for this platform.
Rockstar is clearly supporting the platform, and newer games like DOOM have also been ported, so the hardware is clearly capable.
In the platform breakdown, which does not include the hardware category, the number of nominations was similar across PC (49), PlayStation 4 (49) and Xbox One (44); games for the Nintendo Switch, which launched less than four months ago, picked up 17 nominations.
More than Zelda and more than even Mario, Animal Crossing is Nintendo's hardware functionality test bed — it's the game the company uses to push features that sit outside of what's normally expected of games on Nintendo platforms.
They've made a good show of putting their e-reader app on as many platforms as possible and their hardware was custom OEM, so maybe they're going to take the French leave from the hardware game?
The tablet game is starting to get interesting as we are starting to see the first signs of multiple platforms rolling out hardware.
@Junkins????? What does the convenience of migrating my games library to the latest hardware have to do with market share between platforms?
What are the challenges when developing for two consoles that have very different hardware specs and ecosystems, and how much do the platforms affect elements of the game?
The hardware is fantastic but lets be honest those same games at an awesome quality already sre available on other platforms.
If they can spend zero on hardware and get money from something like Pokemon Go, they can make all their titles on other platforms and officially quit the hardware game and just save that money for more games.
It's pretty great to see one of the core elements of the Nintendo 3DS actually used to such an extent in a game, especially one not made by the hardware's creator, and the various activities actually added to the experience for me, breaking up the platform - heavy gameplay.
The retail market for Windows PC games gradually dried out in the early 2000s, as the benefit of not having to pay a platform holder to publish a game was offset by piracy, usability problems present with non-standard hardware and retailers like GameStop putting emphasis on the used console game market (GameStop does not buy and sell used Windows PC games).
It's no wonder then, with the launch of the PS4 and Xbox One this month, that a host of the world's biggest developers and publishers have invested in new state - of - the - art game engines, such as EA's Ignite and Frostbite 3 development platforms, Kojima's Fox Engine and Square Enix's Luminous engine, with player expectations in visuals and character animation set to jump alongside the huge leap in hardware specs.
According to Game Informer, people with «knowledge of the in - development hardware» claim that Amazon will be taking advantage of titles already available through this platform to release its own game console with a dedicated controlGame Informer, people with «knowledge of the in - development hardware» claim that Amazon will be taking advantage of titles already available through this platform to release its own game console with a dedicated controlgame console with a dedicated controller.
We have a feeling that, by the time the game is released next month in Japan, both versions will be near identical; albeit with the usual differences found across both hardware platforms.
Yes, we will probably see a lot of sub-1080p games (with hardware upscale) on one or both of the next - gen platforms, but this is probably because there is not enough time to learn the GPU when the development environment, and sometimes clock speeds, are changing underneath you.
Nintendo could then port older games and develop new ideas on Sony, Microsoft, iOS, and other platforms without having to worry about supporting their own hardware.
games made by studios owned by the same company that makes the hardware or platform.
The company designed and created the largest independent ecosystem of hardware, software platforms and services, which are used by over 35 million gamers.
While the Nintendo Switch hardware would be capable of running the game, Blizzard states that it makes it more difficult to add another platform» Our first couple of patches would come out on PC first and then later on the consoles,» he explained.
Having said that, what will attract even more partners to our platform — which, of course, is something we'd like to do — is having a piece of hardware that provides interesting ways for these companies to bring their game creations to life, one that's easy to program and work on, and that has a large enough install base of game fans that are looking for a variety of content.
It can also be the specs for which the majority of PC games are to be scaled from, considering it will be a standardized hardware, at a reasonable price, and have enough sales to justify it as the target platform.
As a publisher and developer of games, we obviously want to get our games onto as many different platforms as possible, and so obviously having a broad range to choose from can only be a good thing for us, so certainly seeing Nintendo's hardware selling so well and doing so well, getting our games on that can only be an advantage for the company, so we're very happy about it.
I'm an MMORPG gamer - I'd love to play with many people globally, and we've been talking to those platforms about getting it on their hardware.
Destiny - Cross platform game and not an example i would use in a hardware comparison sense.
what will attract even more partners to our platform — which, of course, is something we'd like to do — is having a piece of hardware that provides interesting ways for these companies to bring their game creations to life, one that's easy to program and work on, and that has a large enough install base of game fans that are looking for a variety of content.
Of note are the Atari Flashback consoles, which run on very similar hardware to the original machine and include practically all interesting games for the platform.
In short video game platforms are a combination of electronic hardware, and specially developed software that when used together allows someone to play a video game.
Traditionally, games creators have to work to the characteristics of the console platform, but because Scorpio's design brief was to scale up existing titles to 4K, the hardware team could profile actual, shipping games and customise the design to fit common characteristics.
Nintendo has never partnered with another hardware / software manufacturer to bring its games to their platform.
Does no one remember the statement that it was a hardware and platform reveal and that E3 is the place where all the Game announcements will come!!!
The 360 itself is a very poor and cheaply made piece of hardware, the game selection is not nearly as varied as I would expect from a proper gaming platform, the online system is poor and costs money to boot, the compatibility of accessories (like a proper racing wheel) is not what it should be thanks to proprietary nonsense and while the initial purchase is cheap, my god is it an expensive platform to own.
Sega Mega Drive / Genesis: Collected Works is the ultimate retrospective of Sega's famed 16 - bit console, featuring development and concept illustrations for the platform's best - loved game franchises, original developer interviews and previously unseen hardware production plans.
It has to be the way that our games take good advantage of the unique features that each platform brings, and I'm very happy to see yesterday's announcement and the reactions to Tearaway as proof of concept of these relationships between our hardware and development teams.
After Sega officially ended the platform on March 30, 2001, they also announced that they would no longer be a part of the hardware aspect of home video games, and would move their focus to creating games for other consoles.
Let's not forget that while this game may have been ported to a vast range of different hardware platforms, it started out life as a Wii U exclusive, built around the unique capabilities of the system.
Of course, dealing with a fixed platform like the Xperia Play is a blessing, as with Dungeon Defenders: Second Wave, we were able to specifically optimize the game's code & content for that particular hardware.
Darkwind Media has proven experience when it comes to making games and applications run, and run well on limited hardware and embedded platforms.
(8) It disregards one very painful reality: by developing games for any platform other than its own hardware, Nintendo would inevitably cannibalize the sales of its own game machines (people specifically buy Nintendo hardware to play Nintendo games).
This always ensures your games run on the least common platforms / hardware.
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