Nintendo has revealed that the 3DS was the best selling video
game hardware platform in the United States in May.
Not exact matches
The challenge with evaluating the PS3's success is that (unlike freemium stand - alone products) the PS3 isn't a stand - alone product... it's a component of a larger product (Sony gaming
platform) that includes the console
hardware as well as the peripherals,
game software, the online service, the royalties generated from licensing other content (music, ads, etc) and so on.
«We believe that we can capitalize the most on our strengths through a
hardware - software integrated
platform business, and therefore this type of dedicated video
game platforms will remain our core focus.
The report suggests that the major VR and AR areas that will be generating revenue fall into one of three categories: Content (gaming, film and TV, health care, education, and social);
hardware and distribution (headsets, input devices like handheld controllers, graphics cards, video capture technologies, and online marketplaces); and software
platforms and delivery services (content creation tools, capture, production, and delivery software, video
game engines, analytics, file hosting and compression tools, and B2B and enterprise uses).
We've seen
games like Fire Emblem Warriors come to both
platforms, so it's pretty disappointing when great upcoming
games like the Luigi's Mansion remake not making it to Nintendo's latest
hardware.
Some of these
games, like Hive Jump, Kerbal Space Program and Terraria are making their way to Wii U from other
platforms, but will make special use of the Wii U's
hardware.
This will need to become a trend if iOS ever wants to become a quasi-serious
platform for
games (which sells
hardware).
Although many of its titles have been released on multiple
platforms, there's a growing number of Omega Force (published by Koei Tecmo)
games that are exclusive to PlayStation
hardware.
It was a better week for
games for Nintendo
hardware in Japan, as two new releases, One Piece Unlimited Cruise SP for Nintendo 3DS and Pandora's Tower for Wii, charted high in the land where those
platforms are now doing so - so sales.
Since there's pretty much
hardware parity between the PC / XO / PS4, it's easier to port to the other console
platforms than it is Wii U. I'm guessing that's why we aren't seeing this
game on the 7th Gen consoles.
Strauss Zelnick has spoken about the VR market before, not too highly either, doubting that the expensive
hardware would catch on, implying that there isn't a large market for the
games developed for this
platform.
Rockstar is clearly supporting the
platform, and newer
games like DOOM have also been ported, so the
hardware is clearly capable.
In the
platform breakdown, which does not include the
hardware category, the number of nominations was similar across PC (49), PlayStation 4 (49) and Xbox One (44);
games for the Nintendo Switch, which launched less than four months ago, picked up 17 nominations.
More than Zelda and more than even Mario, Animal Crossing is Nintendo's
hardware functionality test bed — it's the
game the company uses to push features that sit outside of what's normally expected of
games on Nintendo
platforms.
They've made a good show of putting their e-reader app on as many
platforms as possible and their
hardware was custom OEM, so maybe they're going to take the French leave from the
hardware game?
The tablet
game is starting to get interesting as we are starting to see the first signs of multiple
platforms rolling out
hardware.
@Junkins????? What does the convenience of migrating my
games library to the latest
hardware have to do with market share between
platforms?
What are the challenges when developing for two consoles that have very different
hardware specs and ecosystems, and how much do the
platforms affect elements of the
game?
The
hardware is fantastic but lets be honest those same
games at an awesome quality already sre available on other
platforms.
If they can spend zero on
hardware and get money from something like Pokemon Go, they can make all their titles on other
platforms and officially quit the
hardware game and just save that money for more
games.
It's pretty great to see one of the core elements of the Nintendo 3DS actually used to such an extent in a
game, especially one not made by the
hardware's creator, and the various activities actually added to the experience for me, breaking up the
platform - heavy gameplay.
The retail market for Windows PC
games gradually dried out in the early 2000s, as the benefit of not having to pay a
platform holder to publish a
game was offset by piracy, usability problems present with non-standard
hardware and retailers like GameStop putting emphasis on the used console
game market (GameStop does not buy and sell used Windows PC
games).
It's no wonder then, with the launch of the PS4 and Xbox One this month, that a host of the world's biggest developers and publishers have invested in new state - of - the - art
game engines, such as EA's Ignite and Frostbite 3 development
platforms, Kojima's Fox Engine and Square Enix's Luminous engine, with player expectations in visuals and character animation set to jump alongside the huge leap in
hardware specs.
According to
Game Informer, people with «knowledge of the in - development hardware» claim that Amazon will be taking advantage of titles already available through this platform to release its own game console with a dedicated control
Game Informer, people with «knowledge of the in - development
hardware» claim that Amazon will be taking advantage of titles already available through this
platform to release its own
game console with a dedicated control
game console with a dedicated controller.
We have a feeling that, by the time the
game is released next month in Japan, both versions will be near identical; albeit with the usual differences found across both
hardware platforms.
Yes, we will probably see a lot of sub-1080p
games (with
hardware upscale) on one or both of the next - gen
platforms, but this is probably because there is not enough time to learn the GPU when the development environment, and sometimes clock speeds, are changing underneath you.
Nintendo could then port older
games and develop new ideas on Sony, Microsoft, iOS, and other
platforms without having to worry about supporting their own
hardware.
games made by studios owned by the same company that makes the
hardware or
platform.
The company designed and created the largest independent ecosystem of
hardware, software
platforms and services, which are used by over 35 million
gamers.
While the Nintendo Switch
hardware would be capable of running the
game, Blizzard states that it makes it more difficult to add another
platform» Our first couple of patches would come out on PC first and then later on the consoles,» he explained.
Having said that, what will attract even more partners to our
platform — which, of course, is something we'd like to do — is having a piece of
hardware that provides interesting ways for these companies to bring their
game creations to life, one that's easy to program and work on, and that has a large enough install base of
game fans that are looking for a variety of content.
It can also be the specs for which the majority of PC
games are to be scaled from, considering it will be a standardized
hardware, at a reasonable price, and have enough sales to justify it as the target
platform.
As a publisher and developer of
games, we obviously want to get our
games onto as many different
platforms as possible, and so obviously having a broad range to choose from can only be a good thing for us, so certainly seeing Nintendo's
hardware selling so well and doing so well, getting our
games on that can only be an advantage for the company, so we're very happy about it.
I'm an MMORPG
gamer - I'd love to play with many people globally, and we've been talking to those
platforms about getting it on their
hardware.
Destiny - Cross
platform game and not an example i would use in a
hardware comparison sense.
what will attract even more partners to our
platform — which, of course, is something we'd like to do — is having a piece of
hardware that provides interesting ways for these companies to bring their
game creations to life, one that's easy to program and work on, and that has a large enough install base of
game fans that are looking for a variety of content.
Of note are the Atari Flashback consoles, which run on very similar
hardware to the original machine and include practically all interesting
games for the
platform.
In short video
game platforms are a combination of electronic
hardware, and specially developed software that when used together allows someone to play a video
game.
Traditionally,
games creators have to work to the characteristics of the console
platform, but because Scorpio's design brief was to scale up existing titles to 4K, the
hardware team could profile actual, shipping
games and customise the design to fit common characteristics.
Nintendo has never partnered with another
hardware / software manufacturer to bring its
games to their
platform.
Does no one remember the statement that it was a
hardware and
platform reveal and that E3 is the place where all the
Game announcements will come!!!
The 360 itself is a very poor and cheaply made piece of
hardware, the
game selection is not nearly as varied as I would expect from a proper gaming
platform, the online system is poor and costs money to boot, the compatibility of accessories (like a proper racing wheel) is not what it should be thanks to proprietary nonsense and while the initial purchase is cheap, my god is it an expensive
platform to own.
Sega Mega Drive / Genesis: Collected Works is the ultimate retrospective of Sega's famed 16 - bit console, featuring development and concept illustrations for the
platform's best - loved
game franchises, original developer interviews and previously unseen
hardware production plans.
It has to be the way that our
games take good advantage of the unique features that each
platform brings, and I'm very happy to see yesterday's announcement and the reactions to Tearaway as proof of concept of these relationships between our
hardware and development teams.
After Sega officially ended the
platform on March 30, 2001, they also announced that they would no longer be a part of the
hardware aspect of home video
games, and would move their focus to creating
games for other consoles.
Let's not forget that while this
game may have been ported to a vast range of different
hardware platforms, it started out life as a Wii U exclusive, built around the unique capabilities of the system.
Of course, dealing with a fixed
platform like the Xperia Play is a blessing, as with Dungeon Defenders: Second Wave, we were able to specifically optimize the
game's code & content for that particular
hardware.
Darkwind Media has proven experience when it comes to making
games and applications run, and run well on limited
hardware and embedded
platforms.
(8) It disregards one very painful reality: by developing
games for any
platform other than its own
hardware, Nintendo would inevitably cannibalize the sales of its own
game machines (people specifically buy Nintendo
hardware to play Nintendo
games).
This always ensures your
games run on the least common
platforms /
hardware.