When sales of the Nintendo Switch and the SNES Classic Edition is combined with the Nintendo 3DS, Nintendo said that its consoles accounted for more than two - thirds of all video
game hardware sold in October.
Not exact matches
The data, which was compiled by the NPD Group, a research firm that tracks the U.S. gaming industry, suggests that Nintendo
sold more units of the Switch's most popular
games than units of the
hardware itself.
Although, in many cases,
game companies will initially
sell the consoles at a loss to increase
hardware adoption.
In a world of ever - cheaper commodity
hardware, the real and sustainable income is going to come from the online services that
sell games, movies, music, books and other content.
Bolstered by a pair of
games in the first and second spots for the week, Sony's PSP also topped the
hardware chart for the week, with 35,636 systems
sold.
Multi-platform
games just don't
sell that good on Nintendo
hardware.
GameStop, the world's largest video
game retailer, has announced that it will no longer be
selling «digital
hardware bundles.»
THE NPD GROUP's JANUARY 2008 US
GAME INDUSTRY SALES Category / Total / Change Video Games: $ 1.18 billion -6 % Video Games Hardware: $ 378 million -25 % Video Games Software: $ 550 million +11 % Video Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133
GAME INDUSTRY SALES Category / Total / Change Video Games: $ 1.18 billion -6 % Video Games
Hardware: $ 378 million -25 % Video Games Software: $ 550 million +11 % Video
Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 % Hardware Sales (in units sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000 Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133
Game Accessories: $ 191 million -4 % Total Sales Per Week: $ 295 million +18 %
Hardware Sales (in units
sold) Wii: 274,000 PlayStation 3: 269,000 Nintendo DS: 251,000 PlayStation Portable: 230,000 Xbox 360: 230,000
Game Software (in units sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133
Game Software (in units
sold) 1) Call of Duty 4: Modern Combat (360, Activision)- 331,000 2) Wii Play with Wii Remote (Wii, Nintendo)- 298,000 3) Guitar Hero III: Legends of Rock (Wii, Activision)- 240,000 4) Rock Band (Xbox 360, MTV Games)- 184,000 5) Guitar Hero III: Legends of Rock (Xbox 360, Activision)- 183,000 6) Super Mario Galaxy (Wii, Nintendo)- 172,000 7) Burnout Paradise (Xbox 360, EA)- 144,000 8) Call of Duty 4: Modern Combat (PS3, Activision)- 140,000 9) Mario Party DS (DS, Nintendo)- 139,000 10) Mario and Sonic at the Olympic Games (DS, Sega)- 133,000
As is the case with most new pieces of PlayStation
hardware, the «old» unit will likely continue to
sell for quite some time, and more
games will continue to arrive for it.
Koei's action
game continues
selling as top 10 software sales cut in half,
hardware sales down roughly 30 percent in first full week after devastating earthquake.
Nintendo has revealed that the 3DS was the best
selling video
game hardware platform in the United States in May.
During the 3DS's launch week in Japan, the glasses - free 3D handheld easily topped the
hardware sales charts, but found its best -
selling title peaking at third place, behind a pair of newly released
games for Sony's systems.
Iwata wrapped up the press conference by admitting that third - party
games often don't
sell well on Nintendo
hardware, with Wii third - party
game sales low in Japan and the first year of Nintendo DS software sales all coming from the publisher's own titles.
The Japanese Wii U version of the
game entered the Media Create sales charts as the highest -
selling game in the country during its debut week, with 69,675 copies
sold, and was credited for a sharp increase in Wii U
hardware sales in the same period.
Xbox One was showing off their new Kinect and controller
hardware technology, along with a
game called Ryse which showed off some amazing gameplay footage putting you into the sandals of a Roman
solder.
This will need to become a trend if iOS ever wants to become a quasi-serious platform for
games (which
sells hardware).
While
hardware sales are down,
games sold for the console increased from nearly 218 million to about 247 million this fiscal year.
i only hear the uk complaining most of the time a price cut is not an solution for everything especially with new
hardware the software should
sell the system i hope enough
games are releasing this year after last two nintendo directs im pretty hyped
Its a smart strategic move in many aspects, and they'll both be great and fun
games (i LOVED 3D Land and MK7, some of my favorite in the series) and I'm sure it'll
sell well, its just disappointing and im not sure how much
hardware it'll push.
Amazon has selected their top ten
games of 2015 and surprisingly, Super Mario Maker takes the top spot for the retailer, despite the kerfluffle between Nintendo and Amazon US that currently prevents the retailer from
selling hardware directly.
Nintendo 3DS
sold nearly 225,000 units of
hardware in June and finished as the best -
selling video
game system in the U.S. for the second consecutive month.
Many of the top players in the
game sell their
hardware at a near loss to make up in
selling digital content.
For instance, in the video
game market, the only way for console makers to
sell their
hardware to Chinese consumers is to team up with a China - based business.
And with just this one
game, Microsoft could very well not only potentially have the best -
selling exclusive product of the holiday quarter, but one that could drive significant sales of Xbox One
hardware as well.
The Samsung for Nook line has been
sold in all 600 bookselling locations for the last three years and it now looks like B&N wants more control over the
hardware and it looks like they are back in the tablet
game, designing their own devices.
In that manner, Amazon and Barnes & Noble seem to be following in the steps of Sony's PlayStation or Microsoft's Xbox franchise: «This is the same - razor / razor blade» business model successfully employed in the video
game console business, where the
hardware is
sold at a loss and profits are made on sales of content.»
That
selling hardware for no profit is certainly much different from Apple's strategy (they make a profit on every iPhone and iPad
sold) but not so different from video
game companies who've traditionally
sold their consoles (Xbox 360, PS3, etc.) at a loss.
Those same outlets
sell games, so undercutting the hard - copy would take revenue away from the retailer and the retailer would be less inclined to want to promote or
sell your
hardware.
It's a difficult balancing act that I can fully understand but still find annoying: Sony (and 3rd party) need the
hardware to
sell well so that their audience for
games grow.
This guy was
selling me an 80 gig PS3 but I went with the 60 gig one, I looked at my Ps2
games and just could not do it, plus I need room for others things on my entertainment Center, I just can't see me keeping the PS2 around sitting there TAKING UP SPACE, so the 60 Gig PS3 with the
Hardware is what I wanted.
I can't wait to see how well both
games sell and how much
hardware they both move.
Consoles won't go anywhere PC won't go anywhere console isn't VHS (most kids say «whats a VHS») lol - PC (yes, you can update every week with new stuff and pry apps an
games support your new (
hardware) awsome)- Console (be lazy (Sit back an relax) u don't update (
hardware) we still pump out
games / smile) Yes, PC is an will always be on top but at same time the more lazy it makes people the faster it
sells lol (
Games, cars, books, fast food, ect., everything)
Plus, they can probably come to a fairly reasonable estimate based on Sony's financial reports, because they know software sales,
hardware sales, and how many
games have
sold on their own system.
Now to cover the common question in a paragraph: The
games on consoles cost more than on PC because a portion of each sale goes to the
hardware provider which is why the consoles can be
sold at near cost or less than cost.
Nintendo Switch was the most -
sold video
game system in October (the
hardware remains the best -
selling video
game system of 2017)
- best -
selling game in Japan during the week of June 8th - 158,000 copies
sold - roughly 81.56 percent of its initial shipment - 3DS
hardware, including the new Pearl White color,
sold 26,000 units - this was an increase of 44.05 percent
During that time, 16 individual IP and franchise acquisitions were concluded, resulting in a catalogue of more than 250 actively
sold games, over 60 trademarks, hundreds of web domains and a few patents for
hardware and software.
Plus it's also the go to place for those yearly shoote rs and sports
games now so those casual
gamers got the PS4 / Best
selling hardware install base is always more than 60 % casuals.
Nintendo stands to lose more than they gain by doing that, because they'd lose sales of
hardware, (which by default is a substantial chunk of change, due to each console
sold being worth at least 6 $ 50
games) for a miniscule increase in software, from people who's interest in
games like Breath of the Wild would immediately die once the next Witcher hits their console.
Sure Monster Hunter World will
sell more but PS4
games won't hinder any Switch
games or
hardware sales.
It's crazy to think that during the Wii / DS era, Nintendo
sold over 220 million units of
hardware, with barely a price cut to the DS or Wii, plus all those
games.
With
hardware refreshes, Ubisoft can produce the same
games and
sell to all four consoles without minimal investment or need to segment the audience like peripherals can.
Who wants to spend more money on
hardware to have LESS install base to
sell games?
- Nintendo is
selling three physical Switch
games for every console
sold in the UK and Spain - this matches the performance of Wii - Nintendo says the Switch's global tie - ratio is 3.6 - 78 % of Nintendo Switch
games are
sold in boxes, by comparison only 47 % of PS4
games are
sold physically - the only blips in Switch sales have occurred during moments of stock shortages - there was a significant spike in
hardware sales around the launch of Super Mario Odyssey - across Spain and the UK, 469,000 Switch consoles have been
sold for the first 36 weeks of its life - this is about 49 % of what the Wii managed to do over the same period (which launched over Christmas)- this is 300 % of what the Wii U managed to achieve - Switch may grow significantly again if Nintendo continues its trend of updating the
hardware with new iterations - there is currently enough stock to satisfy demand at the moment - if demand increases for the holiday season,
GAME says «we don't have a warehouse full of stock ready to go.»
http://www.eurogamer.net/ar... «This afternoon Microsoft said Halo 5 was the fastest -
selling Xbox One exclusive
game to - date, with more than $ 400m in global sales of Halo 5
games and
hardware a week after launch.»
The announcement will no doubt be a huge relief for both Sony and Microsoft who are relying on the
game's success to
sell hardware, with Microsoft investing large amounts of money in downloadable content to make their version of the
game more attractive.
This afternoon Microsoft said Halo 5 was the fastest -
selling Xbox One exclusive
game to - date, with more than $ 400m in global sales of Halo 5
games and
hardware a week after launch.
The retail market for Windows PC
games gradually dried out in the early 2000s, as the benefit of not having to pay a platform holder to publish a
game was offset by piracy, usability problems present with non-standard
hardware and retailers like GameStop putting emphasis on the used console
game market (GameStop does not buy and
sell used Windows PC
games).
Actually xerblade it's not bulls *** at all, dark souls 3 on ps4 new at gamestop is around $ 30 but $ 60 on psn, digital sales stay expensive on console because sony, mircosoft, Nintendo etc, need those physical retailers to
sell their
hardware, vr, consoles etc, and those retailers make very little profit from that, they mainly get their money from
game sells, so they can't give huge discounts like steam because they can't burn their relationship with retailers, steam doesn't have that issue because they don't
sell at retailers so the middle man is cut out and steam can
sell at what price they wish, if Sony made the prices cheaper no one would ever buy physical then retailers wouldn't carry their product because they would make no profit
While talking with Eurogamer Spencer was asked if first party
games are needed to
sell hardware, and of course pointed the Wii U suggesting that in the case first party driving sales the console should be
selling more.