We talk to Onat Hekimoglu who is the game designer for Harold Halibut at Slow Bros, on their 7 year journey to bring to fruition
a game idea discussed at a dinner table.
Not exact matches
Giving his case for Christianity, the theologian said: «Christianity has this
idea that God enters into history, enters into our world, and if that's right (of course we have to
discuss that), it's a
game - changer because it means God came into this world and that actually makes him accessible».
Discuss the
idea of compulsive viewing with your children at a time when they're not playing the latest
game or watching TV.
However, we really focus on the buddy system in this
game so with this
idea we negotiating and
discussing with the development team to install a multiplayer support system.
It's another episode of the Lost Levels focused on our little fan made concepts, this time we are
discussing our own
ideas for Mario
games based upon previous
games of the series, whether it be Paper Mario, Super Mario Sunshine, or even the more recent
game, Super Mario 3D World.
The article notes that different
ideas were put on the table and
discussed, but it was eventually agreed on that cross-over
games needed to be on equal ground, thus what we have with the Olympic
Games series and Super Smash Bros..
DVD special features are ample, anchored by a feature - length audio commentary track with director Alvart and producer Jeremy Bolt, in which the pair
discuss Alvart's late - in - the -
game, pre-production
idea of depicting the effects of years of hyper - sleep via sloughing skin, as well as the special challenges involved for Foster in crafting a performance out of reacting to Quaid's disembodied voice, since more than half of his material was prerecorded, before the younger actor's scenes.
A series of activities using
games to
discuss and explore
ideas about probability and combinations.
That
idea is
discussed in a piece Mathews quotes from Education Next by Robert Pondiscio, «Can a Redesigned AP Government Course Get Schools Back Into the Civic Education
Game?»
There are topics and
ideas brought up that social media has introduced,
discussed, and developed as influential
game - changers that seem to be new topics to many educators.
Function of Time Kate Nowak authors this math blog
discussing ideas for teaching specific math concepts, math
games, and reflections on math education.
and the water and ocean is something i have yet to see even in nexgen
games... not to mention vegetation physics and face rendering... so please stop
discussing over stuff u have no
idea of untill u see it with ur own eyes... and just for ur info i have a core2duo and a 9600gt..
At the The Godfather II community day, I got a chance to sit down with Calhoun and
discuss working the new
ideas present in the
game into the film's storyline.
- goal of the
game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers
discussed how climbing would be fun to add into the
game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the
idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the
game's world itself, you get tons of gameplay variety and
ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
In an out - of - the - box presentation full of innovative
ideas, Zoic Labs Senior Software Developer Dave Taylor will
discuss moving our commerce, currently based on scalar money, to the «measurably superior alternative» of vector money based on technology already available today — and how
game creators will be a pivotal part of building this new economy.
Other topics
discussed: — Was it a bad
idea for Boss Key Productions to release Battle Royale
game Radical Heights?
GDC provides an outstanding opportunity for us to collaborate and
discuss game - play
ideas with current partners, and work with new developers on how their creative visions can be featured on our platforms.
Look, we all have our favourite
games, and by the way, I love the first Gothic, but here in the comments section of this blog it's better to
discuss Thomas»
ideas,
games directly related to them and how Frictional
games can be viewed through the lens of these
ideas.
Yu Suzuki, the venerable
games designer who directed the first two Shenmue
games, has
discussed some of his
ideas for the crowd - funded sequel currently in development for PlayStation 4 and PC.
The objective of the Skirmish Line Wiki is to teach people about all the different things that can be done in the
game and to allow the community to contribute their
ideas and
discuss about the variety of features that are available in the
game.
This week we
discuss the
idea of
games causing controversy and moral outrage and whether we face an era of increased self censorship, acknowledge Nintendo's belated adoption of everyone's beloved DLC, point out why Final Fantasy XIII's Lightning was a abominable
idea for a main character...
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda
game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the
game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in
games, it's always the same Mario in his adventures - the
idea of Paper Zelda is
discussed, and while the convo does seem playful, Aonuma says they're working on it.
Now, to be clear using well - worn
idea isn't too much of a problem provided it's done well, after all there's plenty of
games, books and movies that use incredibly well - trodden narrative routes that still turn out to be great, but as we've already
discussed the quality of the writing here is average, making the use of such a cliché a shame.
So from this tweet, we
discuss the
idea of what
games would be retro - ized or how that would work.
They
discuss trying to make peace with narrative - based
games, why consoles (and not tablets) are the future of Lords Managements, what it's like pitching
ideas to publishers, and why Brad worked at Raven for 89 days.
In the post I said that Rogue Process isn't a stealth
game in the most traditional sense of the word, and in this post I want to talk about that a bit by
discussing active stealth, the
idea that
games can still be about stealth even when their world is full of explosions, fighting and alarms.
This gave us time to
discuss ideas, and one suggested was a
game where you play as the mythical sea beast the Kraken, using the two analogue sticks of an Xbox controller to control tentacles and destroy passing ships.
Game Development / Publishing Game Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to mar
Game Development / Publishing
Game Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to mar
Game Republic is an ideal sounding board for
game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to mar
game ideas, viability of projects, and
game mechanics, with the network available to discuss and help with games ideas and bring them to mar
game mechanics, with the network available to
discuss and help with
games ideas and bring them to market.
We
discuss videogames all the time, we often throw
game ideas at each other.
I know ND said they
discussed it and felt that they couldn't do justice to the series, but what if you opened up to the
gamers for
ideas?
In addition, working as an indie gave him the opportunity to meet many highly talented developers and become part of a group who
discuss the problems of
game development, sharing
ideas and advice.
We either take the initiative to add something to the
game or we throw
ideas at the team (
discuss it) and see what sticks (the
idea is beneficial for the
game).
LB Jeffries writing for the always excellent blog Banana Pepper Martinis
discusses «The Systems of Chrono Trigger», and the piece is»... meant to give a very specific example of one way a video
game can communicate the
idea of system to a person.»
We are extremely grateful to have such an active, vibrant community who engage with us all the time, be it from sharing fan art, or
discussing ideas, or making mods to the
game.
The article notes that different
ideas were put on the table and
discussed, but it was eventually agreed on that cross-over
games needed to be on equal ground, thus what we have with the Olympic
Games series and Super Smash Bros..
Sketchbook
Games» Mark Backler
discusses how devs can discover new
ideas for their
games, drawn inspiration from outside the industry and learn from
game jams.
You might be disappointed then, as Bethesda
game designer Todd Howard has explained to IGN that, even though they have openly
discussed the
idea during development, there are no plans to include such a feature in the next Elder Scrolls
game.
Join Alex, Ben, and Colin as they
discuss a megaton of news from E3 through now, including Nintendo's comments on Link's gender, hints that Pokkén Tournament is getting three DLC fighters, Nintendo's comments on remastering older Paper Mario
games, actual news about the NX for once, and the
idea of several Zelda spinoffs, starring Sheik, Zelda and more.
There's lots
discussed in this special edition, including the ins - and - outs of the PSP to new - generation console conversion, the
idea of what does or doesn't make a
game «mature», and the intricacies of a combat system that supports a whopping fourteen different playable characters, each with their own strengths and weaknesses.
It's been nearly 3 years since Hidden Variable met with Lab Zero and
discussed the
idea of bringing Skullgirls to mobile — not as a puzzle
game or some other «expected» mobile title, but as a fighting
game that finally captures the frenetic, tactical gameplay that players deserve on their phones and tablets.
This first installment, «Realm of Shadows» is the focus of this week's new episode of the Power Button podcast in which Blake Grundman and I
discuss the events of the
game, our favorite moments, trying to live up to the characterizations of our respective favorite Batman incarnations, why shaking hands with a notorious mobster at a party is a bad
idea, how playing as Bruce Wayne is remarkably different than playing as the Dark Knight, and so much more.
Due to the fervour around microtransactions following Star Wars Battlefront II, there was concern from the player base that EA would force Bioware's implementation of predatory loot box economies, and Brennon Holmes, a member of the development team would speak up on the matter to say that the Bioware team is full of
gamers who want to
discuss the best way to move forward with the
idea, and that they weren't set in stone.
This unlocks parts of the Imagining Rapture documentary series that
discusses the
games conception, as well as many of the key
ideas which is fascinating and makes the trip through Rapture worth it for major fans of the series.
However, we really focus on the buddy system in this
game so with this
idea we negotiating and
discussing with the development team to install a multiplayer support system.
In this gameplay video they show you the basics of creating a hospital in the
game,
discuss basic gameplay
ideas and much more.
At first I thought we may simply include an emulator, but as I
discussed more about the special edition
idea with the engineers they started to believe we could actually run the original SCUMM code and
game under the updated content.
Yoko Taro moved on to mention the
idea of «open - world fatigue» that is mostly focused in the west where there are many open world
games released in a row, but is also being
discussed in Japan.
Many
ideas and practices have been developed for work with couples over the years, and in some ways Gestalt is relatively late to the
game, for reasons
discussed at the beginning of this paper.