Sentences with phrase «game idea discussed»

We talk to Onat Hekimoglu who is the game designer for Harold Halibut at Slow Bros, on their 7 year journey to bring to fruition a game idea discussed at a dinner table.

Not exact matches

Giving his case for Christianity, the theologian said: «Christianity has this idea that God enters into history, enters into our world, and if that's right (of course we have to discuss that), it's a game - changer because it means God came into this world and that actually makes him accessible».
Discuss the idea of compulsive viewing with your children at a time when they're not playing the latest game or watching TV.
However, we really focus on the buddy system in this game so with this idea we negotiating and discussing with the development team to install a multiplayer support system.
It's another episode of the Lost Levels focused on our little fan made concepts, this time we are discussing our own ideas for Mario games based upon previous games of the series, whether it be Paper Mario, Super Mario Sunshine, or even the more recent game, Super Mario 3D World.
The article notes that different ideas were put on the table and discussed, but it was eventually agreed on that cross-over games needed to be on equal ground, thus what we have with the Olympic Games series and Super Smash Bros..
DVD special features are ample, anchored by a feature - length audio commentary track with director Alvart and producer Jeremy Bolt, in which the pair discuss Alvart's late - in - the - game, pre-production idea of depicting the effects of years of hyper - sleep via sloughing skin, as well as the special challenges involved for Foster in crafting a performance out of reacting to Quaid's disembodied voice, since more than half of his material was prerecorded, before the younger actor's scenes.
A series of activities using games to discuss and explore ideas about probability and combinations.
That idea is discussed in a piece Mathews quotes from Education Next by Robert Pondiscio, «Can a Redesigned AP Government Course Get Schools Back Into the Civic Education Game
There are topics and ideas brought up that social media has introduced, discussed, and developed as influential game - changers that seem to be new topics to many educators.
Function of Time Kate Nowak authors this math blog discussing ideas for teaching specific math concepts, math games, and reflections on math education.
and the water and ocean is something i have yet to see even in nexgen games... not to mention vegetation physics and face rendering... so please stop discussing over stuff u have no idea of untill u see it with ur own eyes... and just for ur info i have a core2duo and a 9600gt..
At the The Godfather II community day, I got a chance to sit down with Calhoun and discuss working the new ideas present in the game into the film's storyline.
- goal of the game was to allow players to do lots of things - the dev team took one element at a time, and then worked to «multiply» them in order to broaden the scope of each action - multiple developers discussed how climbing would be fun to add into the game - one dev thought it would be fun to climb moving things, which eventually lead to climbing windmills and enemies to fight - the Octo Ballon is an item that came to be following the experimentation of a programmer - the dev wasn't sure the idea was okay to do, but tried it anyway and the rest of the team seemed to enjoy it - by combining various actions, objects, the game's world itself, you get tons of gameplay variety and ideas - keeping these options in mind may lead you to beating a boss or solving a puzzle in a unique way
In an out - of - the - box presentation full of innovative ideas, Zoic Labs Senior Software Developer Dave Taylor will discuss moving our commerce, currently based on scalar money, to the «measurably superior alternative» of vector money based on technology already available today — and how game creators will be a pivotal part of building this new economy.
Other topics discussed: — Was it a bad idea for Boss Key Productions to release Battle Royale game Radical Heights?
GDC provides an outstanding opportunity for us to collaborate and discuss game - play ideas with current partners, and work with new developers on how their creative visions can be featured on our platforms.
Look, we all have our favourite games, and by the way, I love the first Gothic, but here in the comments section of this blog it's better to discuss Thomas» ideas, games directly related to them and how Frictional games can be viewed through the lens of these ideas.
Yu Suzuki, the venerable games designer who directed the first two Shenmue games, has discussed some of his ideas for the crowd - funded sequel currently in development for PlayStation 4 and PC.
The objective of the Skirmish Line Wiki is to teach people about all the different things that can be done in the game and to allow the community to contribute their ideas and discuss about the variety of features that are available in the game.
This week we discuss the idea of games causing controversy and moral outrage and whether we face an era of increased self censorship, acknowledge Nintendo's belated adoption of everyone's beloved DLC, point out why Final Fantasy XIII's Lightning was a abominable idea for a main character...
- Aonuma and Miyamoto have played through BotW start to finish - the strangest thing Link can eat is «dubious food» which happens when you mess up cooking - «it's a secret» as to whether the Master Sword can break - Switch TV mode will have better resolution / sound than Wii U - Link can wear green, but it wasn't specified if this was his iconic green tunic - Link does no speak a full sentence - Link does not have a family - Breath of the Wild was the toughest Zelda game to create - companions outside of your horse include a wolf, but this was most likely referencing the wolf Link amiibo - the stamina meter can be upgraded - Link's last name is the same as Mario's according to Miyamoto, meaning it's Link Link - Link is not human - Breath of the Wild takes place after Ocarina of Time - Aonuma / Miyamoto are unsure what NX stood for, but they say it was probably for Nintendo X - you can eventually get a snowboard for a shield (this may be a joke)- you can not eat horses - the game does have big surprises - Miyamoto thinks that Pauline lives in New Donk City - Aonuma / Miyamoto say that Tingle is always happy and the devs love him - While there are multiple Links in games, it's always the same Mario in his adventures - the idea of Paper Zelda is discussed, and while the convo does seem playful, Aonuma says they're working on it.
Now, to be clear using well - worn idea isn't too much of a problem provided it's done well, after all there's plenty of games, books and movies that use incredibly well - trodden narrative routes that still turn out to be great, but as we've already discussed the quality of the writing here is average, making the use of such a cliché a shame.
So from this tweet, we discuss the idea of what games would be retro - ized or how that would work.
They discuss trying to make peace with narrative - based games, why consoles (and not tablets) are the future of Lords Managements, what it's like pitching ideas to publishers, and why Brad worked at Raven for 89 days.
In the post I said that Rogue Process isn't a stealth game in the most traditional sense of the word, and in this post I want to talk about that a bit by discussing active stealth, the idea that games can still be about stealth even when their world is full of explosions, fighting and alarms.
This gave us time to discuss ideas, and one suggested was a game where you play as the mythical sea beast the Kraken, using the two analogue sticks of an Xbox controller to control tentacles and destroy passing ships.
Game Development / Publishing Game Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to marGame Development / Publishing Game Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to marGame Republic is an ideal sounding board for game ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to margame ideas, viability of projects, and game mechanics, with the network available to discuss and help with games ideas and bring them to margame mechanics, with the network available to discuss and help with games ideas and bring them to market.
We discuss videogames all the time, we often throw game ideas at each other.
I know ND said they discussed it and felt that they couldn't do justice to the series, but what if you opened up to the gamers for ideas?
In addition, working as an indie gave him the opportunity to meet many highly talented developers and become part of a group who discuss the problems of game development, sharing ideas and advice.
We either take the initiative to add something to the game or we throw ideas at the team (discuss it) and see what sticks (the idea is beneficial for the game).
LB Jeffries writing for the always excellent blog Banana Pepper Martinis discusses «The Systems of Chrono Trigger», and the piece is»... meant to give a very specific example of one way a video game can communicate the idea of system to a person.»
We are extremely grateful to have such an active, vibrant community who engage with us all the time, be it from sharing fan art, or discussing ideas, or making mods to the game.
The article notes that different ideas were put on the table and discussed, but it was eventually agreed on that cross-over games needed to be on equal ground, thus what we have with the Olympic Games series and Super Smash Bros..
Sketchbook Games» Mark Backler discusses how devs can discover new ideas for their games, drawn inspiration from outside the industry and learn from game jams.
You might be disappointed then, as Bethesda game designer Todd Howard has explained to IGN that, even though they have openly discussed the idea during development, there are no plans to include such a feature in the next Elder Scrolls game.
Join Alex, Ben, and Colin as they discuss a megaton of news from E3 through now, including Nintendo's comments on Link's gender, hints that Pokkén Tournament is getting three DLC fighters, Nintendo's comments on remastering older Paper Mario games, actual news about the NX for once, and the idea of several Zelda spinoffs, starring Sheik, Zelda and more.
There's lots discussed in this special edition, including the ins - and - outs of the PSP to new - generation console conversion, the idea of what does or doesn't make a game «mature», and the intricacies of a combat system that supports a whopping fourteen different playable characters, each with their own strengths and weaknesses.
It's been nearly 3 years since Hidden Variable met with Lab Zero and discussed the idea of bringing Skullgirls to mobile — not as a puzzle game or some other «expected» mobile title, but as a fighting game that finally captures the frenetic, tactical gameplay that players deserve on their phones and tablets.
This first installment, «Realm of Shadows» is the focus of this week's new episode of the Power Button podcast in which Blake Grundman and I discuss the events of the game, our favorite moments, trying to live up to the characterizations of our respective favorite Batman incarnations, why shaking hands with a notorious mobster at a party is a bad idea, how playing as Bruce Wayne is remarkably different than playing as the Dark Knight, and so much more.
Due to the fervour around microtransactions following Star Wars Battlefront II, there was concern from the player base that EA would force Bioware's implementation of predatory loot box economies, and Brennon Holmes, a member of the development team would speak up on the matter to say that the Bioware team is full of gamers who want to discuss the best way to move forward with the idea, and that they weren't set in stone.
This unlocks parts of the Imagining Rapture documentary series that discusses the games conception, as well as many of the key ideas which is fascinating and makes the trip through Rapture worth it for major fans of the series.
However, we really focus on the buddy system in this game so with this idea we negotiating and discussing with the development team to install a multiplayer support system.
In this gameplay video they show you the basics of creating a hospital in the game, discuss basic gameplay ideas and much more.
At first I thought we may simply include an emulator, but as I discussed more about the special edition idea with the engineers they started to believe we could actually run the original SCUMM code and game under the updated content.
Yoko Taro moved on to mention the idea of «open - world fatigue» that is mostly focused in the west where there are many open world games released in a row, but is also being discussed in Japan.
Many ideas and practices have been developed for work with couples over the years, and in some ways Gestalt is relatively late to the game, for reasons discussed at the beginning of this paper.
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