Sentences with phrase «game in a general sense»

Not only getting back into the game in a general sense but coming to terms with everything that changed since I last booted it up.
As with a lot of games in this generation, a day one patch helps significantly to clear bugs and fix the game in a general sense.
«It's not like the Wii U has failed gamers in a general sense, but in regards to how well the GamePad has been utilized, overall [it] has unfortunately been somewhat of a failure,» Watsham concluded.

Not exact matches

In general, it's this sense of mystery — and the ability to explore that mystery — that makes «God of War» such an excellent game.
As an adaptation of the anime, it does a good job of capturing the series» signature sense of action and as a game in general, it presents mechanics and ideas that are entirely unique.
It's clear from things that Padilha and Writer Joshua Zetumer have a healthy respect for the franchise, throwing in lines from the original, and creating a general sense that this universe is more Ender's Game than Starship Troopers.
While the specifics of everything here won't be identical in the Animal Crossing mobile game, we're able to get a general sense of what to expect in terms of both how currency is distributed (about half and half between activity in the game or daily bonuses), the amount of value that a 100 % free player can receive every month (about $ 15 US dollars or so), and what a player can expect to pay in either time or real - world money for in - game items.
Such a spark imbues the entire experience with a peculiar sense of character seldom seen in games — let alone mecha titles or shooters in general — one that cheekily accentuates its Japanophilic charm with the wanton gore and destruction emblematic of old - school, arcade - style shooters like
Such a spark imbues the entire experience with a peculiar sense of character seldom seen in games — let alone mecha titles or shooters in general — one that cheekily accentuates its Japanophilic charm with the wanton gore and destruction emblematic of old - school, arcade - style shooters like Doom and Quake, which in turn fuels the pilot / robot bond already made conspicuous by Shogo's first - person perspective.
Ergo, the best way to keep having fun is to not get stuck, ergo getting better at gaming in general and hope common sense in game design suddenly hits the game designers.
So with that logic the games sense of humour and general barmy outlook on life should be it's strongest feature, and in some ways it is, but it's also highly inconsistent.
Considering the immense popularity of the FIFA franchise in general and the way FIFA 17 sold in huge numbers, making it the best - selling console game in 2016, a second season of The Journey for FIFA 18 makes sense.
In a general sense the game consists of this, over and over again: open a door, peek into the room, and take pot shots at the enemies until they're all dead.
While the specifics of everything here won't be identical in the Animal Crossing mobile game, we're able to get a general sense of what to expect in terms of both how currency is distributed (about half and half between activity in the game or daily bonuses), the amount of value that a 100 % free player can receive every month (about $ 15 US dollars or so), and what a player can expect to pay in either time or real - world money for in - game items.
I think this aspect of replayability is overlooked in the general sense of what makes a game «replayable.»
While analysts predicted that game console sales in general will fall in 2009, Hall argued «Nintendo's big advantages are disappearing» amid price reductions of the Xbox 360 and rumors of Sony unveiling a motion - sensing wireless controller.
I remember in the early 00s, when I was trying to analyze my disenchantment with games in general, I hit upon the idea that games at that point were too preoccupied with «resolution» in every sense of the word — games were designed to be highly «resolved,» not leaving much for the player to resolve her or himself.
It seems like quite a plausible release date too, given that most new 3DS games shown at this year's E3 seem to be coming out sometime during September, and it'd make quite a bit of sense in general for this title to come out just a month before halloween.
In the most general sense, the game is about a time travel experiment that goes awry.
I've played my fair share of first - person dungeon crawlers, so grinding doesn't bother me at all - this is a staple in RPGs in general for me and considering I've been playing them most of my life, I have no problem with this - but having this level of punishment only because I haven't been able to save - a system that doesn't necessarily have to do anything with my inability to fight or lack of power in my characters - gives this sense of «see how far you can go and start over again if you die» like old arcade games would do.
This headset lacks surround sound, instead offering straight stereo, while this isn't the best for a sense of positional awareness in games, the general sound quality is warm and inviting.
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