Ironically, the 2016 rule change backfired and produced more returns and fewer touchbacks, a warning to anyone who believes more rules will change
the game in predictable ways.
Not exact matches
Beat a top team and we are lucky, beat a lower team and we should be beating them anyway, lose when playing a too risky brand of football and we are inept, win a tight
game playing ugly it is not acceptable nor the Arsenal
way, win by 3 goals and it should have been 5, keep playing the same
predictable way every
game and we should vary it more, vary our pattern of play and we should go back to doing what we used to, win 2 - 0 and keep a clean sheet and we should have been more adventurous to improve goal difference, win 2 - 1 and concede
in the last minute and we were naive not to shut up shop, win 12 out of the last 15
games and it should have been 15 wins......... blah, blah.
If there's a
way to neatly avoid broadcast overruns and make
game length more
predictable, then yes:, teams and leagues and conferences will suddenly be interested
in safety and
game length.
We are a much better side with Flamini
in instead of Arteta, the first half hour vs Newcastle was as good a tempo as weve played at and he was the driving force, I was a huge Arteta fan but I reallydont know what he brings to the table the
way Wenger is using him, hes lacking pace and conceding more and more fouls
in 50 / 50s, also he takes the speed out of our passing
game with slow
predictable backward passing, its fine when your ahead but kills us when we are chasing a win.
The Hull City
game was shocking but
in a completely
predictable and very Arsenal
way.
I spent somewhere between six and seven hours working my
way through the
game's story mode, slogging through chaotic battles, fighting
predictable bosses (wait until they're vulnerable, hit, repeat) and fretting over puzzles that couldn't be solved until I came back through with different characters
in Free Play mode.
The AI
in the
game also is a bit
predictable and I found it near impossible to try and bluff your
way to winning some money.
Without questioning skill and dedication, all fighting
game matches are
predictable in concept by the creators, and
in this perspective players are operating the
game in the
way it was made to operate.
Will you be punished for playing
in a
predictable way later
in the
game?
Or do you want to butcher your
way through regular enemies
in a safe, but possibly boring and
predictable (for a relatively term)
game?
With each server reset, there's been a noticeable change
in the
way matching making works, whether that's been more regular
games or more
predictable lag.
To question a
game that features such hugely impressive depth and scope
in the manner that Fallout 4 does almost feels a little brattish, but the inescapable truth of the matter was that,
in many
ways, the
game felt formulaic and
predictable.
Spelunky is a difficult
game to criticize because it never purports to be anything more than what it is: a roguelike 2D platformer with randomly - generated levels and a panoply of enemies, traps and items that react with each other
in predictable ways.