Sentences with phrase «game in predictable ways»

Ironically, the 2016 rule change backfired and produced more returns and fewer touchbacks, a warning to anyone who believes more rules will change the game in predictable ways.

Not exact matches

Beat a top team and we are lucky, beat a lower team and we should be beating them anyway, lose when playing a too risky brand of football and we are inept, win a tight game playing ugly it is not acceptable nor the Arsenal way, win by 3 goals and it should have been 5, keep playing the same predictable way every game and we should vary it more, vary our pattern of play and we should go back to doing what we used to, win 2 - 0 and keep a clean sheet and we should have been more adventurous to improve goal difference, win 2 - 1 and concede in the last minute and we were naive not to shut up shop, win 12 out of the last 15 games and it should have been 15 wins......... blah, blah.
If there's a way to neatly avoid broadcast overruns and make game length more predictable, then yes:, teams and leagues and conferences will suddenly be interested in safety and game length.
We are a much better side with Flamini in instead of Arteta, the first half hour vs Newcastle was as good a tempo as weve played at and he was the driving force, I was a huge Arteta fan but I reallydont know what he brings to the table the way Wenger is using him, hes lacking pace and conceding more and more fouls in 50 / 50s, also he takes the speed out of our passing game with slow predictable backward passing, its fine when your ahead but kills us when we are chasing a win.
The Hull City game was shocking but in a completely predictable and very Arsenal way.
I spent somewhere between six and seven hours working my way through the game's story mode, slogging through chaotic battles, fighting predictable bosses (wait until they're vulnerable, hit, repeat) and fretting over puzzles that couldn't be solved until I came back through with different characters in Free Play mode.
The AI in the game also is a bit predictable and I found it near impossible to try and bluff your way to winning some money.
Without questioning skill and dedication, all fighting game matches are predictable in concept by the creators, and in this perspective players are operating the game in the way it was made to operate.
Will you be punished for playing in a predictable way later in the game?
Or do you want to butcher your way through regular enemies in a safe, but possibly boring and predictable (for a relatively term) game?
With each server reset, there's been a noticeable change in the way matching making works, whether that's been more regular games or more predictable lag.
To question a game that features such hugely impressive depth and scope in the manner that Fallout 4 does almost feels a little brattish, but the inescapable truth of the matter was that, in many ways, the game felt formulaic and predictable.
Spelunky is a difficult game to criticize because it never purports to be anything more than what it is: a roguelike 2D platformer with randomly - generated levels and a panoply of enemies, traps and items that react with each other in predictable ways.
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