Sentences with phrase «game industry talk»

Not exact matches

Congress, too, talks a good small - business game, but the legislative history is replete with efforts to enlarge the definition of small — currently 37 separate standards apply to nearly 1,200 different industries — to include ever more constituents.
Money managers, as an industry stereotype, tend to talk a big game but provide inconsistent results.
[1:20] How the kindness of a stranger changed Tony's life [3:35] Peter Diamandis talks about the origins of X Prize [6:30] Technology helping the agricultural industry [7:00] Sequencing genomes [8:55] Life - work integration [11:15] Finding your highest calling in life [12:00] Reframing what is «impossible» [14:00] Strategy vs. psychology [15:00] Changing your state [16:00] The science of achievement, the art of fulfillment [19:00] Living in a beautiful state [24:00] Thinking 10x bigger [28:00] Surrounding yourself with a «nothing is impossible» community [29:00] The news pollutes your mind [31:00] Tony's natural gifts and core beliefs [33:30] Overcoming failure and criticism [37:45] Defining your environment [40:00] Life happens for you, not to you [42:00] Rituals and practices to up your game [46:30] Tony's priming process
Since we're talking about game - changers in the fashion industry, here's a huge one!
Before the Spotlight event, we sat down with Minns to talk about his work in the dating industry, how new product ooOo offers something different for today's consumers, and why creating a lean & agile business is vital for someone entering the dating market late in the game.
Singapore GM Raymond Wong talks about the reality of the industry and how social network games are the current ruling trend.
Ex-Capcom boss and Comcept co-founder Keiji Inafune is always ready to talk, especially when the subject is the general state of the game industry.
That initial PlayStation game changed the way voice acting was approached in the industry, and GI's gathered the whole team to talk about their groundbreaking work.
Swinging back to Zelnick's comments, he added some important sentences after talking about bringing microtransactions into all their games: We are convinced that we are probably from an industry view under - monetizing on a per - user basis -LSB-...]-LSB-...] we're not trying to optimize the monetization of everything we do to the nth degree.
Since we were all in the entertainment industry and had access to the casts of a lot of these games, we just thought it'd be funny to watch them talk trash to each other while playing these games.
Newsworthy is an interview show that aims to talk about the intersection of news and games with newsmakers and thought leaders both inside and outside the game industry.
As well as competing with one another using the popular game by Blizzard, «Overwatch», students will benefit from inspirational talks by industry professionals and network opportunities to speak to them one - to - one about the careers available within the industry.
Something that we talk a lot about in the game industry when talking about game concepts is «the hook.»
For the most part, there is basic level talks that discuss digital content in the entertainment, finance, real estate and video game industry.
Used to start out with Call of Duty but, with that contract ending and going to Sony it starts with Bonnie Ross from 343 Industries taking the stage to talk about Halo, goes to Battlefield now, Microsofts turn to show Assassin's Creed this year, they go on to two more third - party games, then Phil Spencer comes on stage to announce everything from that point on will be Xbox and Windows 10 exclusive kicked off with Turn 10 and their next Forza title, then they'll show their next Fable game, Chris Charla will then be on stage to talk about [email protected] they'll show some Hololens stuff, talk about Xbox Live and will finish off with The Coalitions new IP, hopefully, otherwise it'll be Gears of War 5 to close it out and then Phil Spencer will come on stage and say: «We've shown you today that we have the best in class first - party developers working on exclusive games for the most power console ever, we've shown you we have support from third - party developers which have chosen to showcase their games for the most powerful console.
For the sake of this review I won't be taking any points of the final score due to censorship, as it doesn't impact the experience very much and ultimately a review is here to talk about the game, not developement or industry issues outside of it.
Who the heck cares ps4 / switch have better games than Xbox one It's executives don't have to play nice because last Gen a this Xbox executives were talking loud now they got no platform to talk on so they are praising others What you and other Xbox fans don't seem to realize us the fact even after 18 years of being in this industry ms with all its financial muscles can't compete with Sony or Nintendo Bearded No one cares what you mean Xbox executives are gamers too so when their platform can't deliver they have to play quality games on other platforms
Naguib closed his talk with the four pillars of the video game industry ecosystem.
Fans have been wondering about the possibility of a new Suikoden game, HD remasters of Final Fantasy XII and Xenogsaga (especially since Katsuhiro Harada mentioned it) for a while now, and industry insider Verendus, who is well known on NeoGAF for knowing what he talks about, dropped quite a few interesting pieces of information on the forums today, in a thread about the possible exclusivity of the new Silent Hills.
Bill closed the talk with his theory on interactive theater, which he believes is highly possible due to the current boom of interactive storytelling in the video game industry.
Reggie Fils - Aime, who like the kingdom of Gates started talking up this year's expo months ago, tells us that E3 is a «place where creativity is on display, and as a «sneak peak» for our entire industry it helps generate excitement for gamers around the world.»
Jim Griffiths of Mediatonic talks to BAFTA about his role as producer & writer in the games industry.
Mike Mike is back on the show to talk about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major development project and getting in the the industry, what it is like to see speed runners completely break a game, the concept of reproduction carts, some hidden Japanese game gems, an announcement on a new game from Other Ocean, and a release window for #IDARB.
When prodded about the possibility of the sequel arriving on other platforms, design director Jonathan Biddle coyly responded, «We're just talking about Wii U today,» which is the standard industry euphemism for, «Yeah we're making this game elsewhere as well, but our contract only let's us talk about this one today.»
Of course, the other major talking point in the games industry right now is the recent reveal of the Nintendo Switch console.
This is where he posted about the industry and talked about efforts to release his first indie game.
Obviously a game that many talk about as potentially one of the best ever created in this gaming industry.
Besides talks, there will be partying, mingling and a game showcase on Thursday evening: the party, titled Bonus Stage, is hosted by Fingersoft and there will be an opportunity for companies and local students to show their games and meet other people in the industry.
With the PS4 and Xbox One now available in stores across the country, the NPD Group is ready to talk about the financial health of the video game industry with their most recent monthly report.
really people please don't talk about things you haven't experienced based on facts SSB4 bayonetta2 mario kart 8 and you can play all oldies + they are always giving away great games PC + Wii U is the way to go as a gamer all new games on other consoles comes with so much problems you can't expect quality from anyone anymore only Nintendo shines like a beacon where did the master race gone to if we go mainstream we lose all our privileges anyway can't you all see that almost all games are becoming fps shooters with basically same rehashed content nintendo at least has diversity and people bashing it for having nothing to play are no gamers at all it is the same in the music industry this smudge sense of superiority with no real backup has to stop.
Oh no sir, we've added some really cool new features like The Flashback, where we play and talk about an old - school Sega game voted on by our readers, and The Nerd Wars, where we debate a controversial topic surrounding Sega or the video game industry in general.
We talk with Brianna about being a woman developer in the games industry, Revolution 60, as well as news topics of the week.
But getting back to what question of if people that play demos expect everything for free — my experience with talking with other fellow gamers and observation with the game industry is that the games of highest quality offer a demo of the game.
This week, we're headed to the DICE Summit in Las Vegas, where we'll join our friends and peers from around the industry for some great talks about the process of making games and to celebrate the achievements of the last year at the DICE Awards.
After the GDC, I found myself talking frequently with the press about why everyone seemed to hate Zynga and social games (most visibly in Dan Terdiman's April CNet article, Why Zynga ticks off the games industry).
Riccitiello met with the Mercury News at the E3 video game conference in Los Angeles earlier this month and talked about EA and the industry.
I sat down with the guys below to record a podcast and talk about SEGA, our games at the show, and the growing importance of community for both SEGA and the games industry as a whole.
For this week's show, Rob and I talked about industry topics, and had a lengthy conversation about how licensing can impact games and preservation.
This week on the cast, I sat down with Colin Sullivan who is head of legal at Patreon and has studied video game law for a high level talk on some of the legal issues facing developers and the Game Indusgame law for a high level talk on some of the legal issues facing developers and the Game IndusGame Industry.
How do we know that Sony, being really popular and an authority figure in the game industry, didn't superimpose said authority on HG / Sean and make sure that he couldn't talk about certain aspects of the game just so Sony had a fall guy when they rushed the release and wouldn't let them delay anymore?
We started off with talking about Ed's history in the game industry and what is Gamerati.
We sat down with him to talk about how he first got started as a new media and game journalist, his contribution to the Ukranian game industry and the state of the Ukranian game market.
Gamesauce caught up with Bioware's David Gaider to talk about how luck got him into the games industry, his personal experiences as a writer, Dragon Age and why developers need to start taking responsibility for the social impact their games have in regard to sex.
This week on the cast, I welcomed streamer and game designer Robert Swan AKA Rob the Swan to talk about his thoughts on the game industry and what it's like to be a Twitch Streamer today.
In an interview with NotEnoughShaders Xander talks about how working on Triple - A titles isn't the dream job that people think it is: «As my first industry job, I lived on an air - mattress and could only afford to rent rooms from stranger to stranger month to month on Craigslist for an entire year while designing UI for a multi-million dollar grossing console game.
We talk about his experiences starting out working on game writing as well as mental health representation in the games industry.
We talk to Sylvia about Latinx representation in games and the industry, as well as discuss news pieces about butch women characters, Petz and the extended history of games made for girls in the 90's.
Aya Kyogoku and Risa Tabata discuss how they got into the gaming industry, what it's like working at Nintendo as a women, how they develop games, and talk about their respective games a bit, specifically Animal Crossing: Happy Home Designer, Animal Crossing: amiibo Festival, and Chibi - Robo: Zip Lash.
A scholarship designed specifically for indie developers, the goal of Indie Prize is to give indie developers from all over the world a chance to meet, talk about their experiences and showcase their games to each other and with other game industry professionals.
But when we are talking about the gameplay aspect of Super Metroid, it would be blasphemous to not mention the game - style that Metroid helped to popularize and install (as a genre) in the industry.
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