Not exact matches
Congress, too,
talks a good small - business
game, but the legislative history is replete with efforts to enlarge the definition of small — currently 37 separate standards apply to nearly 1,200 different
industries — to include ever more constituents.
Money managers, as an
industry stereotype, tend to
talk a big
game but provide inconsistent results.
[1:20] How the kindness of a stranger changed Tony's life [3:35] Peter Diamandis
talks about the origins of X Prize [6:30] Technology helping the agricultural
industry [7:00] Sequencing genomes [8:55] Life - work integration [11:15] Finding your highest calling in life [12:00] Reframing what is «impossible» [14:00] Strategy vs. psychology [15:00] Changing your state [16:00] The science of achievement, the art of fulfillment [19:00] Living in a beautiful state [24:00] Thinking 10x bigger [28:00] Surrounding yourself with a «nothing is impossible» community [29:00] The news pollutes your mind [31:00] Tony's natural gifts and core beliefs [33:30] Overcoming failure and criticism [37:45] Defining your environment [40:00] Life happens for you, not to you [42:00] Rituals and practices to up your
game [46:30] Tony's priming process
Since we're
talking about
game - changers in the fashion
industry, here's a huge one!
Before the Spotlight event, we sat down with Minns to
talk about his work in the dating
industry, how new product ooOo offers something different for today's consumers, and why creating a lean & agile business is vital for someone entering the dating market late in the
game.
Singapore GM Raymond Wong
talks about the reality of the
industry and how social network
games are the current ruling trend.
Ex-Capcom boss and Comcept co-founder Keiji Inafune is always ready to
talk, especially when the subject is the general state of the
game industry.
That initial PlayStation
game changed the way voice acting was approached in the
industry, and GI's gathered the whole team to
talk about their groundbreaking work.
Swinging back to Zelnick's comments, he added some important sentences after
talking about bringing microtransactions into all their
games: We are convinced that we are probably from an
industry view under - monetizing on a per - user basis -LSB-...]-LSB-...] we're not trying to optimize the monetization of everything we do to the nth degree.
Since we were all in the entertainment
industry and had access to the casts of a lot of these
games, we just thought it'd be funny to watch them
talk trash to each other while playing these
games.
Newsworthy is an interview show that aims to
talk about the intersection of news and
games with newsmakers and thought leaders both inside and outside the
game industry.
As well as competing with one another using the popular
game by Blizzard, «Overwatch», students will benefit from inspirational
talks by
industry professionals and network opportunities to speak to them one - to - one about the careers available within the
industry.
Something that we
talk a lot about in the
game industry when
talking about
game concepts is «the hook.»
For the most part, there is basic level
talks that discuss digital content in the entertainment, finance, real estate and video
game industry.
Used to start out with Call of Duty but, with that contract ending and going to Sony it starts with Bonnie Ross from 343
Industries taking the stage to
talk about Halo, goes to Battlefield now, Microsofts turn to show Assassin's Creed this year, they go on to two more third - party
games, then Phil Spencer comes on stage to announce everything from that point on will be Xbox and Windows 10 exclusive kicked off with Turn 10 and their next Forza title, then they'll show their next Fable
game, Chris Charla will then be on stage to
talk about [email protected] they'll show some Hololens stuff,
talk about Xbox Live and will finish off with The Coalitions new IP, hopefully, otherwise it'll be Gears of War 5 to close it out and then Phil Spencer will come on stage and say: «We've shown you today that we have the best in class first - party developers working on exclusive
games for the most power console ever, we've shown you we have support from third - party developers which have chosen to showcase their
games for the most powerful console.
For the sake of this review I won't be taking any points of the final score due to censorship, as it doesn't impact the experience very much and ultimately a review is here to
talk about the
game, not developement or
industry issues outside of it.
Who the heck cares ps4 / switch have better
games than Xbox one It's executives don't have to play nice because last Gen a this Xbox executives were
talking loud now they got no platform to
talk on so they are praising others What you and other Xbox fans don't seem to realize us the fact even after 18 years of being in this
industry ms with all its financial muscles can't compete with Sony or Nintendo Bearded No one cares what you mean Xbox executives are
gamers too so when their platform can't deliver they have to play quality
games on other platforms
Naguib closed his
talk with the four pillars of the video
game industry ecosystem.
Fans have been wondering about the possibility of a new Suikoden
game, HD remasters of Final Fantasy XII and Xenogsaga (especially since Katsuhiro Harada mentioned it) for a while now, and
industry insider Verendus, who is well known on NeoGAF for knowing what he
talks about, dropped quite a few interesting pieces of information on the forums today, in a thread about the possible exclusivity of the new Silent Hills.
Bill closed the
talk with his theory on interactive theater, which he believes is highly possible due to the current boom of interactive storytelling in the video
game industry.
Reggie Fils - Aime, who like the kingdom of Gates started
talking up this year's expo months ago, tells us that E3 is a «place where creativity is on display, and as a «sneak peak» for our entire
industry it helps generate excitement for
gamers around the world.»
Jim Griffiths of Mediatonic
talks to BAFTA about his role as producer & writer in the
games industry.
Mike Mike is back on the show to
talk about a rediscovered version of Bomberman for the Jaguar, the amazing story of his first major development project and getting in the the
industry, what it is like to see speed runners completely break a
game, the concept of reproduction carts, some hidden Japanese
game gems, an announcement on a new
game from Other Ocean, and a release window for #IDARB.
When prodded about the possibility of the sequel arriving on other platforms, design director Jonathan Biddle coyly responded, «We're just
talking about Wii U today,» which is the standard
industry euphemism for, «Yeah we're making this
game elsewhere as well, but our contract only let's us
talk about this one today.»
Of course, the other major
talking point in the
games industry right now is the recent reveal of the Nintendo Switch console.
This is where he posted about the
industry and
talked about efforts to release his first indie
game.
Obviously a
game that many
talk about as potentially one of the best ever created in this gaming
industry.
Besides
talks, there will be partying, mingling and a
game showcase on Thursday evening: the party, titled Bonus Stage, is hosted by Fingersoft and there will be an opportunity for companies and local students to show their
games and meet other people in the
industry.
With the PS4 and Xbox One now available in stores across the country, the NPD Group is ready to
talk about the financial health of the video
game industry with their most recent monthly report.
really people please don't
talk about things you haven't experienced based on facts SSB4 bayonetta2 mario kart 8 and you can play all oldies + they are always giving away great
games PC + Wii U is the way to go as a
gamer all new
games on other consoles comes with so much problems you can't expect quality from anyone anymore only Nintendo shines like a beacon where did the master race gone to if we go mainstream we lose all our privileges anyway can't you all see that almost all
games are becoming fps shooters with basically same rehashed content nintendo at least has diversity and people bashing it for having nothing to play are no
gamers at all it is the same in the music
industry this smudge sense of superiority with no real backup has to stop.
Oh no sir, we've added some really cool new features like The Flashback, where we play and
talk about an old - school Sega
game voted on by our readers, and The Nerd Wars, where we debate a controversial topic surrounding Sega or the video
game industry in general.
We
talk with Brianna about being a woman developer in the
games industry, Revolution 60, as well as news topics of the week.
But getting back to what question of if people that play demos expect everything for free — my experience with
talking with other fellow
gamers and observation with the
game industry is that the
games of highest quality offer a demo of the
game.
This week, we're headed to the DICE Summit in Las Vegas, where we'll join our friends and peers from around the
industry for some great
talks about the process of making
games and to celebrate the achievements of the last year at the DICE Awards.
After the GDC, I found myself
talking frequently with the press about why everyone seemed to hate Zynga and social
games (most visibly in Dan Terdiman's April CNet article, Why Zynga ticks off the
games industry).
Riccitiello met with the Mercury News at the E3 video
game conference in Los Angeles earlier this month and
talked about EA and the
industry.
I sat down with the guys below to record a podcast and
talk about SEGA, our
games at the show, and the growing importance of community for both SEGA and the
games industry as a whole.
For this week's show, Rob and I
talked about
industry topics, and had a lengthy conversation about how licensing can impact
games and preservation.
This week on the cast, I sat down with Colin Sullivan who is head of legal at Patreon and has studied video
game law for a high level talk on some of the legal issues facing developers and the Game Indus
game law for a high level
talk on some of the legal issues facing developers and the
Game Indus
Game Industry.
How do we know that Sony, being really popular and an authority figure in the
game industry, didn't superimpose said authority on HG / Sean and make sure that he couldn't
talk about certain aspects of the
game just so Sony had a fall guy when they rushed the release and wouldn't let them delay anymore?
We started off with
talking about Ed's history in the
game industry and what is Gamerati.
We sat down with him to
talk about how he first got started as a new media and
game journalist, his contribution to the Ukranian
game industry and the state of the Ukranian
game market.
Gamesauce caught up with Bioware's David Gaider to
talk about how luck got him into the
games industry, his personal experiences as a writer, Dragon Age and why developers need to start taking responsibility for the social impact their
games have in regard to sex.
This week on the cast, I welcomed streamer and
game designer Robert Swan AKA Rob the Swan to
talk about his thoughts on the
game industry and what it's like to be a Twitch Streamer today.
In an interview with NotEnoughShaders Xander
talks about how working on Triple - A titles isn't the dream job that people think it is: «As my first
industry job, I lived on an air - mattress and could only afford to rent rooms from stranger to stranger month to month on Craigslist for an entire year while designing UI for a multi-million dollar grossing console
game.
We
talk about his experiences starting out working on
game writing as well as mental health representation in the
games industry.
We
talk to Sylvia about Latinx representation in
games and the
industry, as well as discuss news pieces about butch women characters, Petz and the extended history of
games made for girls in the 90's.
Aya Kyogoku and Risa Tabata discuss how they got into the gaming
industry, what it's like working at Nintendo as a women, how they develop
games, and
talk about their respective
games a bit, specifically Animal Crossing: Happy Home Designer, Animal Crossing: amiibo Festival, and Chibi - Robo: Zip Lash.
A scholarship designed specifically for indie developers, the goal of Indie Prize is to give indie developers from all over the world a chance to meet,
talk about their experiences and showcase their
games to each other and with other
game industry professionals.
But when we are
talking about the gameplay aspect of Super Metroid, it would be blasphemous to not mention the
game - style that Metroid helped to popularize and install (as a genre) in the
industry.