Not exact matches
An important and useful element of the thinking at the time was the replacement of the earlier «control theory» approach to policy (i.e. the belief that the central point was to find an appropriate spot on the Phillips curve and to stay there), towards a «
game theoretic» view, in which the critical issues related to behaviour — the
interaction between the monetary authorities and the public.
This also means branded content will need to step its
game up, as the public content you post «should encourage meaningful
interactions between people.»
As ridiculous as the refs were during the Lions - Cowboys
game, this
interaction between Chris Christie and Jerry Jones tops it all.
Even better if they require
interaction between the two of them and even better if said
interaction can occur without my assistance — Tinker Toys, Lincoln Logs, art supplies, puzzles,
games, etc..
This
interaction between a mother and her children is a clear indication that she was fed up of having kids mess up an area of the house that she would have preferred be off limits to
games and toys.
But a simulation system that gives computer - controlled agents a sense of social propriety could change that, leading to more realistic
interactions between humans and characters in
games.
Whether it's playing a two person
game or writing stories together, dating sites are increasingly creating ways to promote
interactions between their members.
Each
game will last one to five minutes, and is designed to «create shared experiences and encourage
interaction between players through instant messaging.»
Dishonored 2 is a pleasure to play... the ability to switch
between mystical abilities, firearms or your trusty retractable blade (apparently some people don't appreciate a folding blade) increases the variety of the
game and leads to some very interesting
interactions.
Partners, an original
game, based on psychology and
interactions between employees of a law firm.
Real - time
interaction between the characters is the beating heart of the
game, which can happen at anytime even
Real - time
interaction between the characters is the beating heart of the
game, which can happen at anytime even during the madness of combat.
The
game's reveal trailer shows a bunch of gameplay that's best described as a lovely set of
interactions between two characters you're probably very familiar with by now.
Reverb promises the
game will feature «dynamic
interactions between all competing vehicles so players can see and feel the impact of mid-race collisions.»
As advocates for using the
interaction between music and
games in pioneering ways, it was great to play...
The
game straddles the divide
between turn - based strategy and role - playing, with battles playing out in XCOM: Enemy Unknown-esque instances, and non-combat segments typically involving problem solving, quests and
interaction with the colourful inhabitants of a post-nuclear world.
Lesson 3 — Underwater
Game Learning Objectives You will understand how to: • Import sprites • Edit costumes of sprites given in Scratch • Animate sprites using scripts • Control the movement of sprites using the arrow keys • Create scripts that move sprites around automatically • Create
interaction between sprites • Use co-ordinates and random numbers to set start position of sprites • Use variables and scripts to allow scoring and countdown • Use backgrounds built into Scratch • Making autonomous sprites
«Due to the
interaction between the public and feral cats, and the risk to human health, the Arkansas
Game and Fish Commission is going to begin a trapping effort in July to remove the cats.»
The Toolbox for Building a Great Family Dog, by Terry Ryan The focus of this book is the family dog including the
interactions between kids and dogs, household management strategies, common behavioral problems and training
games the whole family (and dog!)
The two - player
game has a few tweaks to counter the fact that with just a couple of people playing there doesn't tend to be much
interaction between them.
The
interactions between players and NPC's are also displayed, with conversations offering various mood choices and in -
game behavior affecting how the other characters in the world react.
With post
game celebrations for Rocket League, developer Psyonix is also adding Quick chat option within the
game and post-
game Quick chats in order to increase
interaction between competing players and teams.
The developers have revealed that in order to increase the
interaction between competing players and teams, they are adding some more options for Quick Chat within the
game as well as for Post-
Game Quick Chats.
Between the early interviews, meetings, and informal
interactions we captured, we're really excited about this documentary's potential to show a side of Japanese
game development that's been hidden from the West for far too long.
Toriyama and Kitase later said, in July 2011, that the biggest complaints about the
game were that it was too linear and that there was not enough
interaction between the player and the world, which they described as a lack of towns and minigames compared to the previous Final Fantasy
games.
Even aside from the loss of
interaction between people playing Gravity Rush 2, it also prevents new players from acquiring plenty of in -
game content.
Social networking
games connect people through a collective
game experience, allowing quick, easy and fun
interactions between real - life friends.
Even people who only occasionally play this type of
game should consider picking this up due to the variation in towers and almost RPG - like
interactions between them and the Vectoids.
Just as their interactivity makes them a powerful tool for reinforcing male entitlement, so too could that interactivity be harnessed to disrupt antiquated gender dynamics and engage us with
game mechanics that explore more equitable
interactions between people of all genders.
Largely, seeing the
interactions between these characters is one of the
game's best payoffs.
A lot of the
game's action takes place on the map screen, where you can see cutscene events which offer
interactions between you party.
We chat with her about her experiences being in and out of love with companions in both Mass Effect and Dragon Age, as well as tackle the
interaction between games press and gaming companies.
from what i've seen two suggeations, that would give the
game a more deep sence of enviroment... how about, a little inro to every stage before the fight, like kof 99 dream match on sega... wich was using 3 d graphics too for the stages... also more
interaction between characters before and after the match, who have any kind of relation example; iori - kyo mai - andy mary - terry k» - kyo etc... kula - k» etc...
First off, the «hog and his fox - friend: Showing up
between Sonic the Hedgehog 2 and Sonic 3, Triple Trouble is also somewhere
between those
games in style and level - design: there's a good deal level
interaction, meaning more traps and gizmos, as well as some sly level - based storytelling (not to mention Knuckles and his favorite hobby of throwing a lever to send Sonic tumbling into the next level).
There is a perfect balance
between the
interaction and battle systems for the majority of the
game as the controls are simple, left analog stick to move and press either R1 or L1 to open the menu bars to do actions or attack.
Social
interactions between players and computer characters give the
game more depth, and makes it feel more alive.
Maybe that theoretical possibility of
interaction between players should actually make its way into the
game, too.
One thing that impressed me repeatedly was the
game's
interaction between foreground and background elements.
Beginning with how to work with the designer to map
game levels to music, the session will focus on the
interaction between what's technically possible and the composer's vision for the
game, through the planning, recording and production phases.
And Phantasy Star IV isn't just text boxes; major
interactions between the
game's characters are accompanied by anime - style comic panels to give some illustration to the banter.
During at Paris
Game's Week 2017 Press conference, Sony unveiled a brand new trailer for the upcoming God of War game for PS4, In it we see a glimpse of the combat of the game plus more details on the interaction between Kratos and his son during combat scenar
Game's Week 2017 Press conference, Sony unveiled a brand new trailer for the upcoming God of War
game for PS4, In it we see a glimpse of the combat of the game plus more details on the interaction between Kratos and his son during combat scenar
game for PS4, In it we see a glimpse of the combat of the
game plus more details on the interaction between Kratos and his son during combat scenar
game plus more details on the
interaction between Kratos and his son during combat scenarios.
We've already seen a ton of
interaction between streamers and viewers with
games like Minecraft, Forza Horizon 3 and Halo 5: Guardians.
The core systems of the
game are simple to understand, but the
interactions between them are surprising and create a layer of tension that permeates the entire experience, which clings even to victories and positive outcomes, preparing the player for the inevitable coming losses.
Once you see how wonderful the
interactions work
between cards and the amount of synergy when you link them up in the right order or context; the
game really begins to shine.
The upcoming
game Splatoon uses the GamePad in a seemingly integral way that calls to mind Lego City Undercover, that two - year - old
game that featured a necessary
interaction between the TV and the GamePad that hasn't really been expanded upon or repeated since.
«But as we get nearer to the ability to add through technology the ability to portray more expression and things such as temperature it will soon be easier to reach out through
games online than actual
interaction between human beings.
The first DLC will be an in -
game item called «Nagamimi Doll» and it will provide some «unique voice
interactions»
between it and the voice actor you selected for the protagonist.
Specializing in the
interaction between the user and the
game, user interface (UI) programmers focus on effective operation.
The
game utilises a mix of fun movie sequences to break up the
game engine and show more
interactions between the characters.
MOBA's are usually viewed from the top down while FPS
games show the
interaction between the two players from the player's perspective.