Sentences with phrase «game is a success»

From a Union perspective, the game was a success: since none of their players were participating, none of them could suffer a serious injury.
Happy Feet is sure to please kids, at least for a while, and in that sense the game is a success.
Kojima Productions would be happy to work with Platinum Games on a sequel to Metal Gear Rising: Revengeance, if the game is a success.
Yosuke Matsuda, President and Representative Director of Square Enix, does note that these games were successes «from a game development perspective,» due to the critical acclaim they received from media outlets, but he thinks that the failure of the games to reach their targeted sales was due to an increase in competition in disc distribution channels.
The game was a success for the company, remains fairly influential on today's puzzle games (hello Candy Crush Saga), and, like Tetris, can still be played on just about any console or computer of your choice.
We have lots of rights attached to Enslaved, so if it works out and the game is a success, what we have is a strong partnership where we are both well represented.
Would Nintendo's first real attempt at a modern open - world game be a success, or was Zelda hopelessly stuck in the past?
To say that this game is a success would be an understatement.
Maybe down the line if the voting for PlayStation 4 Plus games is a success, they will add PlayStation 3 and PlayStation Vita.
The game is a success of Early Access.
«The new game was a success at retail with no marketing spend.
The game was a success and it was treasured by many Dragon Ball Z fans alike, so it was only a matter of time before Bandai Namco hit us with Dragon Ball Xenoverse 2.
If this game is a success on switch, Blizzard may see that and think Overwatch would be a fit for the platform.
So no surprise why these games are a success.
The game is a success, having shifted 2m copies within a week of its launch, and pro players are pulling in big audiences on Twitch and YouTube.
But now I can say, without a doubt or a hesitation, that the game is a success.

Not exact matches

Money is a driving force for success and helps for the improvement of the overall work quality of the team, yet, it is not the only purpose of the «game of life» we all play.
The critically acclaimed release, which won the Game Developers Choice Award — the Oscars of independent gameswas also a financial success for the company, selling 1.5 million units.
«I would consider Chat Fu an incredible success if I was sitting in a coffee shop or bar and overheard a conversation between strangers talking passionately about the game,» he says.
One potential reason for the game's success: it's been a lucrative venture for some.
The game's creator Dong Nguyen famously removed the game from the app store, explaining to Rolling Stone that he cracked under the pressure of its success and had been receiving disturbing letters detailing Flappy Bird's addictive powers.
When Niccolo de Masi, chief executive at Glu Mobile, approached Kim Kardashian West with the idea to create a game based on her lifestyle and success, the celebrity wasn't easily sold — at first.
The success of the game so far isn't surprising, given Kardashian West's business track record.
The first game console, the Magnavox Odyssey, came out in 1972, but it wasn't much of a success (the story is thoroughly detailed in Sex, Bombs and Burgers).
Mak saw his first success a few years ago with Everyday Shooter, which was picked up and offered by Sony as a downloadable game over the PlayStation Network.
Understanding the psychology behind that tension, and navigating around the people who perpetuate it, is the subject of The Blame Game: How the Hidden Rules of Credit and Blame Determine Our Success and Failure (Free Press).
But when approached by a New York Times reporter, despite the copious signs of console game success all around him, Boatman seemed to be more interested in a whole different type of game: the simple, cheap apps that millions of people around the world were starting to download to their smartphones and iPads.
While Glu said the game will «introduce players to a digital playground of global success and talent,» no additional details about its premise were revealed.
While it can be inspirational to believe in the overnight success, the problem is that this belief distracts people from putting in that relentless determination and playing for the long game.
Relatedly, some of Miyamoto's greatest video game successes have famously been inspired by aspects of his real life.
The success of «Mario Kart 8» game software released in May is helping boost Wii U sales.
Technology inventors have a horrible track record of turning new behaviors into long - term financial successes — social networking pioneer Friendster was long ago lapped by MySpace and Facebook; the first search engines, Web browsers, and video game systems met similar fates.
Kim Jong Un himself used his annual televised New Year's address to wish for the games» success and announce the North's plan to participate, prompting officials from both Koreas to make a major effort so that Pyongyang could send more than 500 people, including 22 athletes and 21 reporters (none of whose work has been seen).
But, as with everything else today, new and better personalization data and other measurement and location - sensitive identification tools are rapidly changing the game and the ground rules for sales success.
Part of the Switch's success so far can be attributed to the games for it that debuted at the same time.
They are not team players, but narcissists» lust for success and glory can raise your entire staff's game.
Ultimately, success is a numbers game; it's all about taking a shot, over and over and over again.
The game has been an unexpected, runaway success from Spain to Australia, doubling Nintendo's value since the game's launch in the United States earlier this month.
A businessman, philanthropist and author of the best - seller, «Money: Master the Game,» Robbins is worth following if you want to achieve success in your career, money or business.
«If other Glu celebrity - based games did not encounter the same success, it might be linked to the scope of the intellectual property itself,» says App Annie vice president Fabien Pierre - Nicolas.
The undaunted Redmond, Wash. - based software giant was fixated on translating its success in PC games to the living room, and it did so by not being afraid to innovate and disrupt.
Here's how Ray would answer those questions: «Success is a mental game,» he said.
Meanwhile Apple's success will likely come in the form of casual games, or titles that don't have the graphical prowess of console - based alternatives and are easier to pick up and play, she says.
But when it comes to actually using the fabled technique to nudge older kids towards success, many psychologists warn children are likely to see right through your mind games and feel manipulated, making the situation worse.
Despite the hype around a few incredible dropout success stories, the vast majority of startup founders complete college, and a whole host of tech scene veterans (with the notable exception of Peter Thiel) say that, given the huge uncertainty inherent in the startup game, it's generally wise for aspiring founders to finish their degrees.
At least one business has already seen some success using the game, even though it hasn't paid to be a sponsored location.
If Tuesday's attempt is a success, and all three of its reusable boosters land themselves — a huge cost - saving shift in an industry that's used to discarding rockets after one launch — Musk said it could be «game over» for other heavy - lift systems.
Often when trying to make a video a huge success, companies forget the end game is the customer, not the award.
Innovation is necessary to get you into the game, but even a disruptive technology won't assure you business success.
Ever since the late Steve Jobs pulled an iPod out of his jeans pocket back in 2001, proclaiming a «quantum leap» in portable music, it's been assumed Apple's success flowed directly from its ability to deliver novel, game - changing devices and services.
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