The expectation I have with a video
game is entertainment.
Survive video
game is entertainment, so an effort has been done to make the game feel realistic enough, but there are several things where realism had to be sacrificed to get a better gameplay.
Direct control doesn't make you culpable for what happens in the story, however
games are entertainment.
For many players,
games are entertainment, diversion, relaxation, fantasy.
Sony said
games were entertainment, powered by the Emotion Engine, Nintendo said they were toys, created by Shigeru Miyamoto — the creator of Mario.
Not exact matches
The 25 - person company now has three of its own
games under development, including Below, an adventure
game for the Xbox One that
was highlighted during Microsoft's press conference at the Electronic
Entertainment Expo this summer.
If you
're like me and grew up playing Nintendo
game consoles like the Nintendo
Entertainment System, Super NES, Nintendo 64, and GameCube, you likely have fond memories of characters like Chun - Li and Ken from the «Street Fighter» franchise.
When Julie Uhrman
was vice president of digital distribution at IGN
Entertainment, the video
game news site, she came to the realization that something
was seriously wrong with the console industry.
«Now that gaming
is a mainstream form of
entertainment, the
games market follows the dynamic of the population at large, which
is aging,» Van Dreunen says.
And since we
're talking about video
games, the
Entertainment Software Association of Canada has released a few new snippets of data just in time for E3.
The company
is looking to continue the momentum with the release of its first big new
game in some time, Splatoon, as well as a spate of new announcements set for the annual Electronic
Entertainment Expo in Los Angeles next week.
The team
is using Epic
Games» Unreal Engine 4 technology, which
is used in upcoming
games such as Capcom's Street Fighter V and Chair
Entertainment's Spyjinx, to re-create Mars» completely alien atmosphere.
Nintendo's Wii U video -
game handheld console
is displayed at the Electronic
Entertainment Expo (E3) in Los Angeles, California, June 7, 2011 (Photo: Bloomberg / Getty)
We
're very good at launching Mario Party - type
games — that
's one franchise that does better in Canada than other markets, for example — but when it comes to launching new IP it
's a huge challenge in today
's world, where consumers
are just bombarded with
entertainment options that didn't exist when we first launched Mario 30 years ago.
I
'm in Los Angeles this week for the annual Electronic
Entertainment Expo, which
is one of the biggest video
game shows in the world.
According to the
Entertainment Software Association, the average
gamer is a 30 - year - old guy who
's been hitting joysticks and pushing buttons for at least 12 years.
The console
was a miniature version of the original Nintendo
Entertainment System and bundled 22 of the original
game console's titles.
This latest trailer comes just a couple weeks after the 10th anniversary of GTA: III, thought by many to
be a watershed moment where video
games began to
be seen as a serious form of adult
entertainment that could also rake in millions of dollars.
The pricing, as Sony Computer
Entertainment group chief executive Andrew House affirmed at a press conference at the annual
Game Developers Conference in San Francisco,
is important given what the other emergent VR powers
are charging for their hardware.
And while the
entertainment value
is high — imagine fighting off a zombie apocalypse in your backyard — AR isn't just for
games.
The shame of it
is that last week's Electronic
Entertainment Expo, the Olympics of video
games, wasn't big news anywhere in the country despite the fact that Canadians — particularly those working at Ubisoft's Canadian studios — cleaned up and stole the show.
A group of investors has decided that more than 50 million users can't
be wrong, and
is betting that Rovio Mobile Ltd., the
game's Finnish developer, will
be able to leverage its popularity into a full - scale
entertainment brand.
Ever since the Atari 2600 and the original Nintendo became living - room accessories in the late»70s and early»80s, video
games have largely
been a console - based
entertainment.
Chen Tianqiao, who built
game developer Shanda Interactive
Entertainment into what
was once China's biggest internet company (big enough to rival Alibaba and Tencent), disappeared after leaving China and taking his company private in 2012.
Blizzard
Entertainment, one half of giant gaming company Activision Blizzard,
is creating an ambitious new eSports league for its «Overwatch» shooter
game, The Verge reports.
I spent last week at the Electronic
Entertainment Expo in Los Angeles and, while I certainly gained some followers through my video -
game - related tweets, I
'm sure I lost some too.
«From the start we had a bigger vision of disrupting the digital and media industries,» says CEO Rory Armes, better known as the founder Radical
Entertainment, for many years the No. 2 video
game studio in Vancouver behind Electronic Arts (it
was sold to Vivendi Universal
Entertainment in 2005 and reduced to a software support office in 2012).
Interactive
entertainment company Activation Blizzard, which makes the beloved Overwatch
game,
is also a heavyweight in the industry.
E-Sports
Entertainment Association, a company that hosts competitive video
game tournaments,
is among the latest to
be hit.
Host Charlie Rose always invites guests from a variety of fields, from politics and education to
entertainment and health care, who
are at the top of their
game.
It
was perhaps the first
game console that truly went beyond just
games, transforming in its latter years into the full
entertainment system that the Xbox's original creators envisioned.
Few adults get to play video
games at the office, but if you
're Jade Raymond, managing director of Ubisoft
Entertainment SA's Toronto office, you can expect a lot of time in front of a screen.
Virtual reality media — like the upcoming Batman video
game that Sony recently showed off during the annual Electronic
Entertainment Expo (E3) earlier this month —
is thought to
be more immersive while enabling people to interact with their surroundings.
The head of Microsoft's interactive
entertainment division seems right at home onstage in front of a large audience of journalists and video - game developers at the Galen Center arena in Los Angeles, where thousands of insiders are gathered for the annual Electronic Entertainment
entertainment division seems right at home onstage in front of a large audience of journalists and video -
game developers at the Galen Center arena in Los Angeles, where thousands of insiders
are gathered for the annual Electronic
EntertainmentEntertainment Expo, or E3.
Maybe some freelancers will get tossed a couple bucks for a story or two, but E3 and video
games in general
are a far cry from
being taken as seriously as other areas of technology and
entertainment.
«We
are sincerely grateful that
gamers across the globe have continued to choose PS4 as the best place to play since launch two years ago,» said Andrew House, president and global CEO of Sony Computer
Entertainment Inc. «Thanks to the support of our partners, PS4 continues to be the premier platform for game and interactive entertainment innov
Entertainment Inc. «Thanks to the support of our partners, PS4 continues to
be the premier platform for
game and interactive
entertainment innov
entertainment innovation.»
«Fantasy sports
is a
game of skill and therefore legal under New York state law, yet the New York state government
is now threatening to dictate what type of
entertainment sports fans can enjoy.
Watching video of our favorite sports team or TV show, reading our favorite newspaper, or playing our favorite
game are not just
entertainment or information but a shared experience and opportunity to bring together people who care about the same things.
The new console, a hybrid of a home
entertainment device and a portable
game system,
is straight out of the company's playbook: Look for ways to present video
games that
are vastly different from the competition.
For now, workplace applications for VR tend to
be rather prosaic — think virtual conferencing — and much of the effort to create compelling content
is focused on
games and
entertainment.
It
was reported two weeks ago that Sony Pictures
Entertainment will play ball with video
game publisher / developer Ubisoft — appeasing what others have called unreasonable demands — in order to make a movie out of the company's massively successful, Montreal - developed franchise, Assassin's Creed.
When the company announced at the Electronic
Entertainment Expo that the Xbox One would require an internet connection to work and that it would
be «always on,»
gamers were outraged.
With the advent of the smartphone came a boon for the gaming industry, and new niches within the indie - gaming scene have created a whole new lens through which
games can
be viewed; we
are more aware than ever that
games can teach us or exist as experiential art in addition to the
entertainment they provide.
While Microsoft and Sony trip over themselves trying to position their consoles not merely as consoles but as «
entertainment centres» (movies, music,
games, etc.), modern TVs
are to a large extent already doing this natively through telecom companies.
The group that oversees
game ratings in North America, the
Entertainment Software Ratings Board (ESRB),
is framing the move around parents
being informed.
Many people actually choose
games as their primary form of
entertainment and
are either cord - cutters or cord - nevers.
At last year's Electronic
Entertainment Expo, I asked Dennis Durkin, chief operating and finance officer for Microsoft's interactive entertainment business, if the vertically integrated approach with the video game console could be applied to other parts of
Entertainment Expo, I asked Dennis Durkin, chief operating and finance officer for Microsoft's interactive
entertainment business, if the vertically integrated approach with the video game console could be applied to other parts of
entertainment business, if the vertically integrated approach with the video
game console could
be applied to other parts of the company.
Another Electronic
Entertainment Expo
is upon us, which means the nerd news cycle of the next week will
be dominated by a steady stream of video
game information and hype, not to mention a decent share of child - like squealing as the latest alien - shooting, terrorist - killing, football - throwing, aristocrat - stabbing and Italian plumbering titles
are announced.
His small team, which
is working on a
game called The Long Dark (due next year),
is comprised of industry veterans who have collectively worked at a number of the big studios in Canada, including Ubisoft Montreal, BioWare and Relic
Entertainment.
«He
is one of the most creative talents in the history of
games,» said Andrew House, president and CEO of Sony Computer
Entertainment (SNE) in a video announcing the partnership.