Sentences with phrase «game is entertainment»

The expectation I have with a video game is entertainment.
Survive video game is entertainment, so an effort has been done to make the game feel realistic enough, but there are several things where realism had to be sacrificed to get a better gameplay.
Direct control doesn't make you culpable for what happens in the story, however games are entertainment.
For many players, games are entertainment, diversion, relaxation, fantasy.
Sony said games were entertainment, powered by the Emotion Engine, Nintendo said they were toys, created by Shigeru Miyamoto — the creator of Mario.

Not exact matches

The 25 - person company now has three of its own games under development, including Below, an adventure game for the Xbox One that was highlighted during Microsoft's press conference at the Electronic Entertainment Expo this summer.
If you're like me and grew up playing Nintendo game consoles like the Nintendo Entertainment System, Super NES, Nintendo 64, and GameCube, you likely have fond memories of characters like Chun - Li and Ken from the «Street Fighter» franchise.
When Julie Uhrman was vice president of digital distribution at IGN Entertainment, the video game news site, she came to the realization that something was seriously wrong with the console industry.
«Now that gaming is a mainstream form of entertainment, the games market follows the dynamic of the population at large, which is aging,» Van Dreunen says.
And since we're talking about video games, the Entertainment Software Association of Canada has released a few new snippets of data just in time for E3.
The company is looking to continue the momentum with the release of its first big new game in some time, Splatoon, as well as a spate of new announcements set for the annual Electronic Entertainment Expo in Los Angeles next week.
The team is using Epic Games» Unreal Engine 4 technology, which is used in upcoming games such as Capcom's Street Fighter V and Chair Entertainment's Spyjinx, to re-create Mars» completely alien atmosphere.
Nintendo's Wii U video - game handheld console is displayed at the Electronic Entertainment Expo (E3) in Los Angeles, California, June 7, 2011 (Photo: Bloomberg / Getty)
We're very good at launching Mario Party - type games — that's one franchise that does better in Canada than other markets, for example — but when it comes to launching new IP it's a huge challenge in today's world, where consumers are just bombarded with entertainment options that didn't exist when we first launched Mario 30 years ago.
I'm in Los Angeles this week for the annual Electronic Entertainment Expo, which is one of the biggest video game shows in the world.
According to the Entertainment Software Association, the average gamer is a 30 - year - old guy who's been hitting joysticks and pushing buttons for at least 12 years.
The console was a miniature version of the original Nintendo Entertainment System and bundled 22 of the original game console's titles.
This latest trailer comes just a couple weeks after the 10th anniversary of GTA: III, thought by many to be a watershed moment where video games began to be seen as a serious form of adult entertainment that could also rake in millions of dollars.
The pricing, as Sony Computer Entertainment group chief executive Andrew House affirmed at a press conference at the annual Game Developers Conference in San Francisco, is important given what the other emergent VR powers are charging for their hardware.
And while the entertainment value is high — imagine fighting off a zombie apocalypse in your backyard — AR isn't just for games.
The shame of it is that last week's Electronic Entertainment Expo, the Olympics of video games, wasn't big news anywhere in the country despite the fact that Canadians — particularly those working at Ubisoft's Canadian studios — cleaned up and stole the show.
A group of investors has decided that more than 50 million users can't be wrong, and is betting that Rovio Mobile Ltd., the game's Finnish developer, will be able to leverage its popularity into a full - scale entertainment brand.
Ever since the Atari 2600 and the original Nintendo became living - room accessories in the late»70s and early»80s, video games have largely been a console - based entertainment.
Chen Tianqiao, who built game developer Shanda Interactive Entertainment into what was once China's biggest internet company (big enough to rival Alibaba and Tencent), disappeared after leaving China and taking his company private in 2012.
Blizzard Entertainment, one half of giant gaming company Activision Blizzard, is creating an ambitious new eSports league for its «Overwatch» shooter game, The Verge reports.
I spent last week at the Electronic Entertainment Expo in Los Angeles and, while I certainly gained some followers through my video - game - related tweets, I'm sure I lost some too.
«From the start we had a bigger vision of disrupting the digital and media industries,» says CEO Rory Armes, better known as the founder Radical Entertainment, for many years the No. 2 video game studio in Vancouver behind Electronic Arts (it was sold to Vivendi Universal Entertainment in 2005 and reduced to a software support office in 2012).
Interactive entertainment company Activation Blizzard, which makes the beloved Overwatch game, is also a heavyweight in the industry.
E-Sports Entertainment Association, a company that hosts competitive video game tournaments, is among the latest to be hit.
Host Charlie Rose always invites guests from a variety of fields, from politics and education to entertainment and health care, who are at the top of their game.
It was perhaps the first game console that truly went beyond just games, transforming in its latter years into the full entertainment system that the Xbox's original creators envisioned.
Few adults get to play video games at the office, but if you're Jade Raymond, managing director of Ubisoft Entertainment SA's Toronto office, you can expect a lot of time in front of a screen.
Virtual reality media — like the upcoming Batman video game that Sony recently showed off during the annual Electronic Entertainment Expo (E3) earlier this month — is thought to be more immersive while enabling people to interact with their surroundings.
The head of Microsoft's interactive entertainment division seems right at home onstage in front of a large audience of journalists and video - game developers at the Galen Center arena in Los Angeles, where thousands of insiders are gathered for the annual Electronic Entertainmententertainment division seems right at home onstage in front of a large audience of journalists and video - game developers at the Galen Center arena in Los Angeles, where thousands of insiders are gathered for the annual Electronic EntertainmentEntertainment Expo, or E3.
Maybe some freelancers will get tossed a couple bucks for a story or two, but E3 and video games in general are a far cry from being taken as seriously as other areas of technology and entertainment.
«We are sincerely grateful that gamers across the globe have continued to choose PS4 as the best place to play since launch two years ago,» said Andrew House, president and global CEO of Sony Computer Entertainment Inc. «Thanks to the support of our partners, PS4 continues to be the premier platform for game and interactive entertainment innovEntertainment Inc. «Thanks to the support of our partners, PS4 continues to be the premier platform for game and interactive entertainment innoventertainment innovation.»
«Fantasy sports is a game of skill and therefore legal under New York state law, yet the New York state government is now threatening to dictate what type of entertainment sports fans can enjoy.
Watching video of our favorite sports team or TV show, reading our favorite newspaper, or playing our favorite game are not just entertainment or information but a shared experience and opportunity to bring together people who care about the same things.
The new console, a hybrid of a home entertainment device and a portable game system, is straight out of the company's playbook: Look for ways to present video games that are vastly different from the competition.
For now, workplace applications for VR tend to be rather prosaic — think virtual conferencing — and much of the effort to create compelling content is focused on games and entertainment.
It was reported two weeks ago that Sony Pictures Entertainment will play ball with video game publisher / developer Ubisoft — appeasing what others have called unreasonable demands — in order to make a movie out of the company's massively successful, Montreal - developed franchise, Assassin's Creed.
When the company announced at the Electronic Entertainment Expo that the Xbox One would require an internet connection to work and that it would be «always on,» gamers were outraged.
With the advent of the smartphone came a boon for the gaming industry, and new niches within the indie - gaming scene have created a whole new lens through which games can be viewed; we are more aware than ever that games can teach us or exist as experiential art in addition to the entertainment they provide.
While Microsoft and Sony trip over themselves trying to position their consoles not merely as consoles but as «entertainment centres» (movies, music, games, etc.), modern TVs are to a large extent already doing this natively through telecom companies.
The group that oversees game ratings in North America, the Entertainment Software Ratings Board (ESRB), is framing the move around parents being informed.
Many people actually choose games as their primary form of entertainment and are either cord - cutters or cord - nevers.
At last year's Electronic Entertainment Expo, I asked Dennis Durkin, chief operating and finance officer for Microsoft's interactive entertainment business, if the vertically integrated approach with the video game console could be applied to other parts ofEntertainment Expo, I asked Dennis Durkin, chief operating and finance officer for Microsoft's interactive entertainment business, if the vertically integrated approach with the video game console could be applied to other parts ofentertainment business, if the vertically integrated approach with the video game console could be applied to other parts of the company.
Another Electronic Entertainment Expo is upon us, which means the nerd news cycle of the next week will be dominated by a steady stream of video game information and hype, not to mention a decent share of child - like squealing as the latest alien - shooting, terrorist - killing, football - throwing, aristocrat - stabbing and Italian plumbering titles are announced.
His small team, which is working on a game called The Long Dark (due next year), is comprised of industry veterans who have collectively worked at a number of the big studios in Canada, including Ubisoft Montreal, BioWare and Relic Entertainment.
«He is one of the most creative talents in the history of games,» said Andrew House, president and CEO of Sony Computer Entertainment (SNE) in a video announcing the partnership.
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