Sentences with phrase «game items regardless»

Through blockchain technology, gamers can trade in - game items regardless of the platform they use or the game they play.

Not exact matches

Regardless, players are able to bring items, weapons, and vehicles found only in the DLC over to the main game as to compensate for this missing feature (one of the reasons why the title update was so large).
You agree that you have no ownership interest in your Game account or any In - Game Items associated with your account, regardless of whether you «earned» or «purchased» such In - Game Items.
Regardless, the item has become one of the most iconic items in video game history, and is almost as known as Mario himself.
However, in this game, grabbing one while in Super, Fire, or Cape form will put it in the Item Storage, regardless of any reserve items.
Regardless of your interest in or your enjoyment of PlanetSide 2, witnessing one of the game's all - out battles should be a bucket list item for every gamer.
- Link doesn't have much of a character in this game - they wanted players to relate to Link and play as themselves - Link's face doesn't have much expression in this game, and that was done on purpose - for Zelda games, the devs always try to make the player feel like Link - that was pushed even moreso for this entry - everytime a Zelda releases, Aonuma watches fan feedback and considers that for the future - the items Link uses to solve are always going to be important - regardless of the tech that Nintendo provides, exploration in the series is important - Link's growth through who he meets is also an important element of the franchise - Aonuma thought about Zelda freedom when considering Breath of the Wild, and was brought back to the days of the original Zelda - this was a big point of inspiration for Breath of the Wild - with Ocarina of Time 3D, Nintendo wanted to really utilize the 3D and had a desire to let players enjoy Ocarina of Time outside - the goal with A Link to the Past was creating more depth - Aonuma used to think that getting lost in a 3D world wasn't okay - this lead Aonuma to putting in tons of hints and guiding players - he has since changed that idea and convinced himself that it's okay to get lost - the first two years of development the devs created a game where just running around was fun - climbing is very important, because players can climb high and see destinations they want to visit - you can place your own markers to decide where you want to go - when the devs create a Zelda title, they consider not using the name Link - since they don't have anything else to go with, they choose Link - the name Link doesn't hold much value, since the player is the one creating the journey - when Nintendo first created Link, they wanted a character that is literally the link between people - that is why his name is Link - to think that the Zelda series has been around so long that there are all sorts of urban legends and myths makes Miyamoto really happy
The spies are identical to Sam Fisher and must either neutralize or steal items whilst the mercs offer an outlandishly different style of play, with proceedings being played from a FPS style first person perspective, your mission — regardless of the game mode — is to gun down any spies who stray in to your path.
DMarket has announced that any virtual item obtained in any game, regardless of the platform, will be tradable on their marketplace.
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