Sentences with phrase «game items while»

BitCrystals were designed to purchase new card decks and game items while working as the medium of exchange within the game - play.
BitCrystals were designed to purchase new card decks and game items while working as the medium of exchange within the game - play.

Not exact matches

While the Wii's follow - up, the Wii U, was a notorious flop, Nintendo's new Switch console, which also offers a different take on a game machine, has been a hot item.
We also play a game while doing it: Race to see who can get the most items into the hamper!
3 - Play the game while they are in the car on a summer road trip and spot items outside with each letter (or inside the car) that start with each letter of the alphabet!
While we bowled we ordered food and they had a great deal going on where you received a free game card with every item ordered from their special menu.
While the driving force to unlock all the items and game modes doesn't last long, racking up high scores remains both satisfying and addicting.
If Red Dead Redemption 2 fielded it's multiplayer component with lootboxes that provided players with weapons, horses and other items that greatly affected gameplay, then slapped huge prices on them while saying «psst, you can also get them for real money», the outrage would rain on the game's parade big time.
While the items weren't game changing (obviously for balance reasons), it was nice of Rockstar to display this much appreciation for loyal customers.
While not central to the game's story or open world exploration, the overall system has helped the small community of players around it connect in their mutual hunt for rare items and accessories.
The entire Zelda lineage is covered here; while you won't see areas from games such as Wind Waker or Majora's Mask, there are items, weapons, and surprise throwbacks which will leave fans in awe.
While the game employs a simple experience system to govern the unlocking of towers, there aren't any other features such as items, heroes, or talents / traits.
Atlus has announced each pre-order and launch copy of Shin Megami Tensei IV: Apocalypse will receive special bonus items that will allow players to be able to leave Dagda's mark with the metal emblem set that will come with each copy of the game, while supplies last, of course.
Players will also be able to have their online characters fight for them in Network Clone Teams to have them train and gather items while players are away from the game.
With regards to the introduction of previous Heroes from other games, it's done in the similar fashion as to how any new character is introduced, usually by you joining them in battle to assist them, or having to battle them first and then they join you, but while I would like to applaud its story for the way it does mirror that of one you'd expect from a lesser Fire Emblem game, but there can be no denying that despite the approach taken, it's story does feel like that of Fire Emblem Heroes and Hyrule Warriors slapped together with some of the names, items and minor details changed to something else.
While we don't for sure yet, it seems safe to expect these items to be available to everyone through a Special Design Request DLC in the future, perhaps at a Nintendo Zone in a game store.
While many of the theme's original items were brought back in Animal Crossing: City Folk, the collection's theme status was never renewed and it would remain a set both in that game and in Animal Crossing: New Leaf.
While I don't think it would happen Nintendo should make Smash DLC to go with games as thay come out Good DLC for now: Yo - Kai Watch DLC - For Brawler Mii: Jibanyan or RoughRaff costume (or they could combine them both for a Baddinyan outfit)- For SwordFighter Appak would make a good outfit -2 CDs for both Wii U and 3DS (a medley and an orignal track)- A Jibanyan trophy for Wii U - Jabanyan and 3 more trophys Komasan, Nate and Yo - Kai Watch (Item) for 3DS - Price: $ 2.99
While full details weren't given the items that you could equip your amiibo with in Mario Party 10 seem to be returning and the existing ones will be compatible with the new game.
For instance, when beating down on said items, the Gamepad requires a button press but moving the remote and Nunchuk in an up - and - down motion garners the same result while involving you in the game more.
While character and item transfers fail to maintain the momentum of «simply unlock the rest of the game now to keep playing,» they do work wonderfully when it comes to giving players a reason to progress to the full game.
I was disappointed to see the game reuses the exact same hidden object scenes multiple times, and while I was tasked with locating different items each time I think I would have preferred more new scenes.
While you'll have essentially all the answers and lore details you crave by the end of the game's runtime if you keep your eyes peeled for story items, for the game's opening half you're trapped in a nightmare world where nothing seems to make sense and terrible monsters want to kill you.
And while I've got a number of collectible items left to find, I have no issue with wanting to jump back into the game and experience the campaign all over again, as it's certainly good enough to warrant multiple playthroughs.
If Red Dead Redemption 2 fielded its multiplayer component with lootboxes that provided players with weapons, horses and other items that greatly affected gameplay, then slapped huge prices on them while saying «psst, you can also get them for real money», the outrage would rain on the game's parade big time.
While the term itself wouldn't be coined until the release of Metroid Prime in 2002, the original Metroid is often given credit for introducing the concept of sequence breaking: the act of performing actions or obtaining items out of their intended linear order, therefore breaking the standard sequence of events in a game.
While the specifics of everything here won't be identical in the Animal Crossing mobile game, we're able to get a general sense of what to expect in terms of both how currency is distributed (about half and half between activity in the game or daily bonuses), the amount of value that a 100 % free player can receive every month (about $ 15 US dollars or so), and what a player can expect to pay in either time or real - world money for in - game items.
: The in - game Wii U console item unlocks the Desert Island Escape game, while Animal Crossing Puzzle League can be accessed with the in - game New Nintendo 3DS XL and New Nintendo 3DS items.
Up to 4 players can battle each other as different coloured ducks while wearing cool hats and experimenting with the game's vast variety of weapons and items.
And I'm sure there's more minute differences that I can't think of right now that I enjoy in P3rd (like taking a bath in a hot spring to get stat boosts instead of eating food like other MH games, or having to unlock said status boosts by doing specific quests rather than having them handed to you freely simply for progressing through the game... or that felyne inside quests that you can give items to send back to your item box in your home to free up inventory space, making it possible to gather resources while still packing a full inventory for battle... or the fact you get a 4th page on your inventory specific for carves and gathering while in the quest... stuff that generally make the game more fun and convenient).
Mario Party 3 introduced many new items while keeping nearly all from the previous game.
Similarly, for items in a round of «Kim's Game» you might use pictures of presidents, ingredients in a recipe, equipment for an experiment, or simply cards printed with any words you want children to be processing actively and creatively — while also committing them to memory in an organised and highly effective way.
For instance, the $ 24.99 Teenage Mutant Ninja Turtles Imagicard game for 5 - to 8 - year - olds helps teach kids math skills while the Turtles recover a lost item through a cartridge and 31 cards.
This enables developers to sell virtual items in their apps and games while allowing their end users to simply use their Amazon accounts to make the purchase.
Baby clothes and accessories always get handed down while video games have always been a popular item to buy used.
Live music by Fernando Tarango & the Wickersham Brothers and games set the backdrop of the event, while attendees enjoyed refreshments and bid on auction items.
After this period, take the items and practice the sit / stay game by giving the sit / stay command and then performing common actions while holding the scent items.
I'm not a big fan of buying non-essential items just because they are discounted, and I wouldn't normally spend the extra effort to go the Ebay selling route but I've been wanting to just try out the resale game for a while and begin building a reputable account as well.
With the theme of «Combat» (very similar to the «Battle» theme we saw a while back), November's Loot Crate promised items from Fallout, Street Fighter, a Blizzard game, The Hunger Games, and Teenage Mutant Ninja Turtles.
Both Bonus Editions come with the SEGA / ATLUS Pack Add - On, which offers a variety of in - game outfit items and accessories to recreate the look of five other SEGA / ATLUS icons for your Hero Character, so buy now while it is still available!
In Fable III «s shop, Molyneux is proposing that items such as swords will be available for a nominal fee of around # 1, while access to new areas of the game environment — a notional «island» was discussed, bringing to mind Fable II «s DLC Knothole Island — could cost more.
In much the same way that you have a computer, clothing, a backpack, and a bed, your characters in games also have equipment, money, and items — however, while you can call your computer your possession, can you say the same for the magic items in your character's backpack?
Anyway, if we pay for something on the game and the game goes offline, we should get something back, like another item in another game of the company or our money back, anyways, I love you all, go burn in hell for a while like on Faxion Online or go be burned by a dragon like on Fantasy Earth Zero, games whose time I spent didn't come back on my pleasure, Faxion was just too crappy, FEZ was good but no way to find out about it's existence, well, that's it.
I was happy to find out that while there are a lot of military items in the game, the game does not have a ton of that military attitude to it.
It's worth the effort, though, as this is a thematic and very well designed game that places you into the role of a person stranded on a mysterious island who must survive the random events that will befall you every turn while trying to make good decisions about building shelter, hunting animals, creating items, gathering resources and exploring the island.
While that in itself is a bother, especially when missions are set quite far apart, when it really starts to hurt is when you complete a mission with not enough items and have to start the entire game, again... Example, Adam has just climbed a skyscraper that is only half built, with scaffolding and construction equipment littering the site.
These cards offer simple choices, usually about whether or not to help out or investigate and all of them serve to strengthen the game's messages, like how sometimes lending a hand will net you a reward in the form of a cool item while other times you'll get a simple thank you, and both are fine.
While it's nothing Persona 5 level (I promise the comparisons between these games will stop soon), all of the buttons and menus stand out really nicely and each one reacts to you hovering over it (i.e. the items menu is a bag icon with a charm.
While the game does not tell you which items in the environment Ivo can interact with, it does allow for holding the space bar to give the players an overview of which items can with magnifying glass icons.
Getting into a game was also very easy, the only caveat being a one - minute waiting time between rounds, which while handy for checking out new items can begin to drag.
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