Sentences with phrase «game jobs section»

In this round - up, we highlight some of the notable jobs posted in sister site Gamasutra's industry - leading game jobs section, including positions from 2K Marin, Insomniac, Recoil Games, Relic Entertainment, NCsoft and more.
In this round - up, we highlight some of the notable jobs posted in sister site Gamasutra's industry - leading game jobs section this week, including positions from Warner Bros Games, Other Ocean Interactive, Midway Games, and more.
In our latest employment - specific round - up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry - leading game jobs section this week, including positions from 2K Marin, Koei Canada and more.
In this round - up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry - leading game jobs section this week, including positions from Capcom, NetDevil, Realtime Worlds, PlayFirst, and more.
In our latest employment - specific round - up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry - leading game jobs section this week, including positions from ArenaNet, Sucker Punch and more.
In our latest employment - specific round - up, we highlight some of the notable jobs posted in big sister site Gamasutra's industry - leading game jobs section this week, including positions from 5th Cell, Insomniac and more.

Not exact matches

The vehicle sections in this game, which I'm not usually a fan of, actually did a good job of breaking up the usual grind of things.
This section of the game comes across as more of a mini-game than anything else and actually does a nice job of breaking up the action.
Being fair though, you see all the praise for half done jobs, more focus on BC and basically simpering about how good everything from Microsoft is on just about every forum / comment section from loyal fans... If their customers stopped accepting mediocre first party, then live services and the next bit of tech to come along, and while Xbox starves itself of top quality fp games, then they may get something better.
- dev starts with rough 3D models of a stage from the level directo - includes wireframe sketch of the sand - surfing section of the Jakku level - the team will open up the level into the game's engine and play it - that early concept is transformed with their 2D artists - artists can turn out images that capture the essence of what a level might look or feel like in a couple of days - might take six weeks to do a final pass on a level - feedback from designers and other members of the development team comes in every few days - once sketches are approved, the level is passed along to the environment artists - their job includes building the props and assets that fill levels - after the level is «built» Pick takes a look to ensure that it looks good and is consistent to the game as a whole - levels get played hundreds of time by the game's completion
The upbeat music (when it's present, the music comes and goes with the context you find yourself in the game) does a good job of driving you forward, and before you know it you're exploring, puzzle solving, relishing new abilities when you earn them, and backtracking to previously unattainable sections with the intent of using a new ability to get to them.
This means that certain sections of the game have the potential of putting the player to sleep, but the writing is good enough to keep patient players at attention, and a good job is done in keeping the player involved throughout.
The site has been active since 2003 and has regularly updated news, jobs and event calendar sections, as well as lots of other resources relevant to the Irish games industry.
Even with numerous puzzle elements involved, their gradual inclusion both helps to increase variety and also enables you to perform some pretty sophisticated tricks in later sections without batting an eye, all because the game has done such an excellent job of preparing you for them.
Another new section will be a jobs and services board for companies looking for designers or offering services that are beneficial to game studios.
This section introduces the battle system of the game, starting with the various jobs: they each have their own abilities and skills, and finding the right combination is key to victory.
The game's deadly DeeBee robots and squishy Swarm monsters are both fun to fight, and a handful of wave - based survival sections do a slick job preparing you for the multiplayer Horde mode.
- section as it is rather an educational game for kids, and as such it does a great job.
Blizzard's job listings are separated into sections by game and sequels have usually appeared under the original game's job page.
Tim Schafer et al do a great job of discussing the title and how various puzzles and sections came about, bringing a «director's cut» feel to the game.
The graphics aren't exactly impressive but the game at least does a good job of always keeping the framerate at high levels, even during multiplayer sections.
The game's controls are intimidating and even though Horizon's tutorial section is lengthy and does a reasonably good job of explaining its combat system, there's a massive amount of depth to taking down foes that's up to the player to discover.
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