Not exact matches
Companies
of all
kinds are finding ways to put the
structures and rules
of games to work in business.
Again, he's a fullback, typically the realm
of straight lines and curled crosses, yet over the past two
games, Juve's solid central
structure — three center backs and two deeper midfielders — has allowed him to drift in - field and show off the
kind of vision, delicate touch, and pure ball - striking that's supposed to be exclusive to center mids.
\» We had actually worked on this
kind of challenge with Skyward Sword, but we weren \» t able to put effort into changing the linear path
structure of the
game.
How to Play While any
kind of aerobic activity (like running, jumping, swimming, etc.) will get the job done when it comes to exercise, your furry friend will benefit from playing
structured dog
games.
What
kind of interesting things can you do within the
structure of the
game?
GR: Have you looked at any
of the older Castlevania
games (like Symphony
of the Night), for that
kind of gameplay
structure, or is it all new ideas from you and your team?
In a hit - based industry like
games where there is little to no stability, having the right
kind of structure can be vital to the survival
of an indie studio.
Not only do we want to deliver the
game we said we would, the
game's
structure and story made it virtually impossible to cut levels or make other
kinds of «easy» cuts to reduce the scope
of the
game.
It boasts the same
kind of structure involving interviews and action as the main
game, with the high - end visuals and voice acting to match.
It works the same between all
games, so it's the
kind of thing that needs to be part
of the central
structure.
Getting into a scuffle when you're trying to have a drink isn't something that necessarily needs to be institutionalized in an open world
game, but then if given some
kind of structure, visiting every saloon and beating the local champ to earn the rep
of being the top brawler in the region, players will be motivated to beat in a few faces in an... organized manner.
Dance Central 2 builds on this strong base with some new features that seem so fundamental — like support for two - player simultaneous play, and the
structured crew challenge story mode that introduces you to the
game's colorful collection
of dance crews — it's
kind of hard to believe they weren't in the original Dance Central to begin with.
Additionally, the
game features the
kind of basic
structure that can leave you losing a match after 10 or 15 minutes
of doing quite well.
The new apple - a-day campaign
structure is probably Pikmin 3's single biggest tweak to the basic formula, folding managed peril into a luxuriant
kind of exploration
game as you spread out across five varied environments, taking in tundras and rainforests, and dividing your time between gathering fruit and focusing on more specialist tasks, such as locating things to improve your ship and - for the first act - reclaiming your scattered crew.
A New Wii Console Experience According to Nintendo President Satoru Iwata, «Wii U redefines the
structure of home entertainment by fundamentally changing how the TV, the
game console and the Internet function and interact together,» he continues, «The experience enabled by Wii U and its new controller takes players deeper into their
games, while reaching out wider than ever before to be inviting to all
kinds of gamers.»
With its flowing, open approach to mission
structure, thoroughly engrossing story and gorgeous visuals, this is the
kind of game that all others should strive to be.
It is still unknown what
kind of structure the
game will employ — free to play or paid, but here's hoping that we get the first sprinkling
of details tomorrow.