Sentences with phrase «game kind of structure»

Not exact matches

Companies of all kinds are finding ways to put the structures and rules of games to work in business.
Again, he's a fullback, typically the realm of straight lines and curled crosses, yet over the past two games, Juve's solid central structure — three center backs and two deeper midfielders — has allowed him to drift in - field and show off the kind of vision, delicate touch, and pure ball - striking that's supposed to be exclusive to center mids.
\» We had actually worked on this kind of challenge with Skyward Sword, but we weren \» t able to put effort into changing the linear path structure of the game.
How to Play While any kind of aerobic activity (like running, jumping, swimming, etc.) will get the job done when it comes to exercise, your furry friend will benefit from playing structured dog games.
What kind of interesting things can you do within the structure of the game?
GR: Have you looked at any of the older Castlevania games (like Symphony of the Night), for that kind of gameplay structure, or is it all new ideas from you and your team?
In a hit - based industry like games where there is little to no stability, having the right kind of structure can be vital to the survival of an indie studio.
Not only do we want to deliver the game we said we would, the game's structure and story made it virtually impossible to cut levels or make other kinds of «easy» cuts to reduce the scope of the game.
It boasts the same kind of structure involving interviews and action as the main game, with the high - end visuals and voice acting to match.
It works the same between all games, so it's the kind of thing that needs to be part of the central structure.
Getting into a scuffle when you're trying to have a drink isn't something that necessarily needs to be institutionalized in an open world game, but then if given some kind of structure, visiting every saloon and beating the local champ to earn the rep of being the top brawler in the region, players will be motivated to beat in a few faces in an... organized manner.
Dance Central 2 builds on this strong base with some new features that seem so fundamental — like support for two - player simultaneous play, and the structured crew challenge story mode that introduces you to the game's colorful collection of dance crews — it's kind of hard to believe they weren't in the original Dance Central to begin with.
Additionally, the game features the kind of basic structure that can leave you losing a match after 10 or 15 minutes of doing quite well.
The new apple - a-day campaign structure is probably Pikmin 3's single biggest tweak to the basic formula, folding managed peril into a luxuriant kind of exploration game as you spread out across five varied environments, taking in tundras and rainforests, and dividing your time between gathering fruit and focusing on more specialist tasks, such as locating things to improve your ship and - for the first act - reclaiming your scattered crew.
A New Wii Console Experience According to Nintendo President Satoru Iwata, «Wii U redefines the structure of home entertainment by fundamentally changing how the TV, the game console and the Internet function and interact together,» he continues, «The experience enabled by Wii U and its new controller takes players deeper into their games, while reaching out wider than ever before to be inviting to all kinds of gamers
With its flowing, open approach to mission structure, thoroughly engrossing story and gorgeous visuals, this is the kind of game that all others should strive to be.
It is still unknown what kind of structure the game will employ — free to play or paid, but here's hoping that we get the first sprinkling of details tomorrow.
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