Sentences with phrase «game lack of movement»

Not exact matches

Ox was carving West Ham open for most of the game but our lack of box movement and some AWFUL final balls when Ox crafted space for someone was beyond abysmal.
Giroud's lack of movement is one of arsenal's long lasting weaknesses, he scores but if you analyse the game in general, it affects us..
If you guys are annoyed with the lack of movement from Giroud, watch and Everton game from last season.
This lack of line movement has kept Sports Insights» Betting Systems abnormally silent, as zero plays have been triggered on this game, at the time of publication.
The lack of line movement and even betting percentages have caused a predictable silence from our Betting Systems that, at the time of publication, have yet to trigger a move on this game.
Our Betting Systems have triggered plays on both sides of this game, possibliy explaining the lack of significant line movement in either direction.
Jose just never really expanded his game as you said, and I think some of that is due to the limitations of Nova Unaio coaching staff (all of their fighters are highly discipline but lack free - flowing creativity and movement).
Gone was the pace, movement and desire that was so evident in the game against Roma, replaced by a bizarre lack of urgency and -LSB-...]
The game is easy to control and can be fun with more than one player but the unforgiving AI difficulty and lack of movement control will leave you with some incredibly frustrating moments.
Lack of Wavedashing and other movement options disrupt the flow of combat, making it more of a waiting game.
While movement feels quick and responsive, managing to successfully imitate the games of old in this regard, the guns themselves are terrible, lacking in both recoil and satisfying audio.
As for the 3D, it really adds some depth to the game's visuals — while the backgrounds lack movement, the 3D gives the game a real sense of depth, as though the characters are moving within a hollow space.
The game also launches into top - down shooter segments occasionally, where the lack of analog movement can be sorely missed.
The lack of tactile feedback in the way of buttons is a killer for any game that requires quick movements, and most games do.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
No, but in this particular movement, censorship has been used almost exclusively to shut down any criticism of the lack of integrity in games journalism.
Unfortunately other elements, such as the lack of free movement, hamper the immersion factor to a degree but, as you'll primarily be stationary for a hefty chunk of the game, it doesn't take you out of the game as often as it could.
The only downside to Zombies, however, is the lack of the new movement system, and how it wasn't implemented into one of the games most popular modes.
Overall Darth Vader is one of the most formidable characters in the game, his movement speed is below average but his what he lacks in speed he makes up for in heath and defense.
However, while those games are more of a mix of retro and modern FPS game design, DUSK is full on 90s, from the complete lack of cutscenes to the ability to increase your movement speed by constantly jumping, aka.
For Megaman from what i understood they did wanted to had him in the game, but he lacked of possible move so they had choose zero instand who had a bigger variety of combat movements... I might buy it after a lowering of price, if they had a more complete story mode and more intersting ending otherwise is tick with the original Marvel vs Capcom 3
The main issue with the gameplay seems to come down to three core factors: the speed of the game, the lack of tools at your disposal when it comes to movement, and canned melee kill animations.
This is great for plugging headsets into a laptop for taking VR to a friend's house, but the lack of external sensors means Mixed Reality doesn't do a good job of picking up movements in games where you place your hands behind your back.
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