Sentences with phrase «game lag issues»

Gogi G, I Heard there were some battery issues and game lag issues with Android 4.3 models launched in other Asian countries.

Not exact matches

In performance trials with 50 hardcore gamers who spend an average of two hours a day playing video games, players reached similar scores with both techniques, with no difference in response times — a critical issue for fast - paced games where any lag adds crucial milliseconds between pressing the «shoot» button and killing the enemy, for example.
can't give this game a perfect 10, only because of the lag issues the game has, anyone that plays it knows what i'm talking about.
i'd give this game a 9 if it weren't for frame rate and lag issues.
Control issues, lagging response time and a rushed - to - market feel water - down what should have been the best soccer game on PSP.
Battlefield 4 is a perfectly decent game with a crashing client, crashing servers, and a whole host of issues that cause lag, disconnections, graphic and sound glitches, and plenty more.
Lag was very rarely an issue in the game, and the overall playability of this game was just a ton of fun.
Metal Gear Online Beta PC Players are facing the GPU lagging, shutter and Bad Frames issue in their game.
Doesn't surprise me at all on this it's a little tricky to get games that run on pal correct so they do nt lag or create issues for people in the u.k and even importers have found this out as well so hopefully a better game will come of this delay
There are some issues with frame rate lag but overall this is a great addition to any gamer's library and one that really should be played.
The lag makes a huge difference for those who are playing Tekken 7 competently however the input lag issue only exhibits on certain hardware configuration so you can possibly enjoy the game without experiencing it.
Lag was not an issue, neither was finding a game, and playing online definitely helped eliminate a lot of the AI issues encountered offline in single player.
At the moment the online mode is also a bit of a wipeout, as it's riddled with lag issues and connection problems that — in a game where every microsecond counts — render it almost pointless.
From my experiences in the game, I have noticed that lag is not normally in an issue in the game, which is a definite plus.
Admittedly, I didn't spend too much time online as I've grown to the age where I just get my ass handed to me but the games I did play sustained no serious lag issues and the view from last place was great!
The Kinect sensor has lag issues picking up on motion commands, and in fighting games, such lag can be extremely costly to your progress.
As promised, there were no lag or framerate issues, with the game feeling like it was running on the tablet itself.
I have a 64» plasma and a 55» FALD LCD and both have great image quality, but I still don't prefer to play my games on them due to higher input lag and the fact that games have too many graphical issues (pop - in, aliasing, texture shimmering, low quality LODs, etc) and these become too glaringly obvious when blown up to larger screen sizes.
Strange controls, lag and ugly textures, being dropped from the game and no aim assist while using a controller on a console are some big issues the game has right now.
-- Some minor technical issues, including clipping, lagging and unresponsive controls — Slow pace will test some players» patience — Laboured themes and mechanics prevent the game realizing its potential
There should be no issues with lag time in games as the hard drive fails to deliver new assets within the game, which can occur with a traditional hard drive.
Yes, there's lag issues that treyarch will address but you have to understand that this game is huuuuge.
Maybe some experience other shit I don't but if they do maybe it's due to their internet because even with my 6Mb in Spain I still get 1Mb bandwidth and play great with any lag or issues coming from games, not PSN.
«If there are lag issues during a game, there will be a snail image in the lower left corner.
This is more of an issue in Warband's online mode, but may be related to lag more than the game design itself.
If the developers can fix the gameplay and lagging issues, this will be a game I would come back to ad enjoy.
They are fairly comparable to a PlayStation 2 game, and there are no issues with rendering or lag.
With little to no server lag; unless someone has a struggling connection, lives halfway across the world, or just has some odd issue with their connections; Destiny proves to be a rather stable game, even at launch there seemed to be little to no server issues at all.
It is not breaking news anymore to say that the Xbox port is in an embarrassing state, nearly unplayable at certain points with heavy lag issues, constant crashes, and the game struggling to keep up at 30 fps.
North America fans have had to wait patiently for the game to make its way West, although a beta version of it currently available to some hasn't been free from issues (namely lag).
I know some out there have had issues with lag or fight rollback, but across both the betas and the final build of the game, I've been surprised how smooth most of my fights have been.
In testing the game, lag issues popped up sporadically, resulting in enemies teleporting to new positions in order to catch up, as well as enemies taking too long to register bullet collision and death.
In the PvE (Player vs Environment) sections, there is no lag or hit registration issues to speak of, which is a huge achievement for a game that is for all intents and purposes, an MMO - lite.
Fixed the issue where the game client gets severely lagged while changing region with the NPC search window open after using the search function.
At least half of the games I've played have been plagued with stuttering and lag issues, which severely affects response times from the players.
The game runs like crap (even for an X1) and the crashing (5 games out of 20 crashed) and networking issues such as lag and rubber - banding are really bad.
The second is that the Ad Hoc multiplayer has lag issues which impact your enjoyment of the games.
In a move that shows the team's dedication to the project, the game sees a slew of updates, even though the game is nearly a year old... The game runs beautifully with the only negatives coming in the obvious lag issues that tend to plague online games.
This won't be an issue for 95 % of people on MMLC, but it does make things such as Windows 10 Xbox streaming (which introduces even more lag) difficult in a way it isn't for most other games.
But the system also has drawbacks for gamers, including a disastrous launch, and issues relating to lag even when playing the single player game with little online interaction.
I really want to like Pinball Arcade but until you fix this lag issue and add another smart camera cam that follows the ball around the top of the table better I sadly have to say Pinball Arcade while decent, is not the best pinball game on the PS3.
This is enjoyable and it's a nice touch that you can play as a darkling and scale along rooftops, what isn't so nice is the serious lag issues that the game all too often suffers from.
With Micro Machines World Series mainly being an online game, I was expecting the overall online experience to be pretty solid, so it is with huge disappointment that I have to say that there were quite a few connection problems where severe lag issues were present and matches would sometimes be disconnected for no reason other than a server issue.
I'm not talking about spawn issues (I'm looking at you Team Deathmatch), because those do exist; I'm talking about constantly being disconnected, rubber - banding, lag, and everything else that ruined the last game.
I need to play the demo for something like BFBC2 to see if there is input lag there but for the single player games I've tried there has been no issue.
The online multiplayer works flawlessly, a great concern after some lag issues with past UFC games.
If you think that 2/4 ratio is bad, 3/4 of us had some kind of connectivity issue at some point while playing, be it a dropped connection, crashed game, inability to join a game lobby or unexplainable lag.
I know that would probably cause lag issues for multiplayer games but if they let you use it in single player games it would be nice.
The game mechanics are solidly implemented, online modes are fun, especially with a couple of buddies in Swarm mode, and the servers are running well with few lag issues.
Once I got in to a co-op game after numerous attempts the performance was slightly better than in versus mode with only a couple of minor lag issues and it ended up being a lot of fun.
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