Sentences with phrase «game landscape looks»

The video game landscape looks different now than it did six months ago.
While the indie game landscape looks drastically different now than it did five years ago.

Not exact matches

I mean, the landscape of gamers has changed so dramatically in just the last 3, 5, 10 years because games are looking at the latest technology and utilizing it.
1/17/2017 - By: Reese Jensen - It's hard not to look at Let It Die as some sort of gauge on the viability of the free - to - play model on the greater video game landscape.
If you're looking for a more difficult experience, massive beautiful landscapes, and are into games like The Legend of Zelda, I highly recommend getting this game.
If you are looking for an authentic western experience then look no further this game absolutely nails it, the west conjures up images of a landscape that is wild, free and goes on forever and this game does a fantastic job of presenting that image of the west, It has a great story that you will get emotionally invested in.
And unlike in America, where teenagers play video games on consoles in their parent's basement or on their laptop computers, in China, massive internet «cafés,» that look more like industrial warehouses, dot the landscape.
The game looks BEAUTIFUL on the wii with spanning vista's and landscapes, now we get that in Full HD with 3ds connectivity.
This is probably why Xenoblade Chronicles looks gorgeous in Dolphin; the main beauty of the game is the vast landscape, not the characters.
Despite taking place almost exclusively in the fictional landscape of a game world, what few special effects emerge are, in typical Cronenbergian fashion, physical rather than digital; the one major use of CGI is a two - headed lizard / frog hybrid, and its appearance is genuinely surprisingly more because we're so unaccustomed to seeing anything wholly computer - generated than because of how strange it actually looks — and that effect still holds up remarkably well.
These works look and feel like something I've never seen before and are a game changer for the landscape of black media.
Starting before dawn, enjoy game viewing from an entirely different perspective, looking down on the herds and the unique natural landscape.
If you are looking for romance or idyllic landscapes for your wedding backdrop, a challenging golf game, ample facilities and thrilling activities for your incentive corporate trip, children amenities for your little ones to enjoy their beach vacations, a perfect family escape to reconnect with your loved ones or an exclusive state - of - art spa to rejuvenate your spirit, you will find everything at our beachfront resorts.
Some of the decisions you've made previously impact the story in fairly significant ways, sometimes removing options from you entirely, whilst other decisions you've made are almost ignored by Bioware, presumably because they looked back at their games and had a panic attack when they realised how hard it would be to finish telling the story they want to of every single one of your choices changed the landscape of the tale.
We're looking at photos of landscapes online and science fiction movies and ask ourselves «Hey, couldn't we include this in our game?».
When we looked over the gaming landscape at the beginning of 2017, we opined that game publishers had done their best to wipe the slate clean throughout all of 2016.
Are you looking at other games or real landscapes and environments?
Granted, I've not yet played the game but the landscapes looked uninspired, and the graphical style was underwhelming.
Alice herself looks great though, with flowing hair reacting to movement and jumps alike, and costumes that change to match the landscape as the game progresses.
Kartridge looks to be a game changer in the indie game landscape.
There's also a free - flying camera that goes on forever if you like, offering a beautiful look at the game's diverse landscapes.
The 3D feature is also a huge boon for Triple Deluxe; Not only does the game look great, with bright pigments punctuating each landscape, but also the 3D is subtle enough most of the time as to not be a distraction.
The game has the look and feel of a retro platformer, with eye - catching colourful landscapes and well designed 2D foes.
, and the Fable game developers just added a mind blowing feature called «Dynamic Global Illumination» which means no more pre-made lighting, which means you can tear apart buildings and landscapes during the game and everything still looks gorgeous!!
Secondly, we are looking at games through the lens of the current competitive landscape.
We need more games like Goat Simulator in today's gaming landscape, that venture outside the boundaries we have set, so we can look back at them with a critical eye.
Currently in Early Access, this digital miniatures game set in a land of Norse myths and standard RPG mobs like undead skeletons and sundry dungeon mozzies, Wartile already boasts a well thought - out approach to turn - based strategy as well as detailed rotatable hex - based landscape dioramas that look like the real thing — only better.
The software development landscape certainly looks good on PlayStation VR and whilst a lot of the early titles are tech demos or full console games with VR added on, I expect we will see more immersive VR experiences in 2017 and 2018 as the industry grows.
Blending terrifying sights with beautiful landscapes the game just looked great.
Gear.Club's lineup of cars look realistic, but the game's slippery, drifty physics, otherworldly landscapes, and improbable - turn - laden courses are anything but.
Little else is known at this point, but the heartwarming relationship at the core of the game combined with the beautiful landscapes make Scalebound look absolutely breathtaking.
Graphically the game is one of the best looking games on the Genesis, with fantastic color use with Duckburg especially having a somewhat beige industrial feeling, smooth animations, recognizable characters and unique landscapes for each level.
I often found myself just looking at the landscapes in this game and taking screenshots just so I could keep looking at them.
Though the graphics may only be slightly better than the past two entries (which were not bad looking games by any means), FromSoftware deserves a lot of credit for creating yet another unique landscape that is both horrific and inviting.
Just as you become engulfed in the impressive remastered look of every small detail in the landscape and AI's in the game, you can switch to the original graphics to remind yourself just how far the game has come.
The game looks really good, however, I noticed that when it was docked, it was easy to spot jaggies and gaps between polygons in the landscape.
The art team also decided to give the game's characters and landscapes a hand - drawn look in order to give the game more of a local feel.
What's more, March next year is 10 months away, and the landscape of first - party game releases (and thus just about any game releases at all) for the Wii U in the next 10 months is looking awfully dry — I'm excited for Tokyo Mirage Sessions #FE, but it's one of only three retail - facing first party games we know about, the other two being Paper Mario: Color Splash and Mario & Sonic at the Rio Olympic Games.
Metal clad monsters, cannon - mounted monstrosities, and propeller - powered beasts fill the landscape with an absurd - ish look that helps define the game beyond just a clone.
I explored the snowy landscape and marveled at how gorgeous the game looks.
From incredible - looking tropical waters, underwater shipwrecks, the muddy landscape of Madagascar, and more, the game is filled with awe - inspiring, jaw - dropping, tap - your - friend - next - to - you - while - saying - «look, look» visuals.
The game is splendid looking too, with sumptuous landscapes.
It also gives readers an idea of what the gaming landscape looked like back then, as computer games developers were beginning to feel threatened by the rebirth of the console market.
The game takes place in the confines of a remote valley in what looks to be the southwest USA, and the landscape consists mainly of rocky deserts, prairie, farmland and forests — with three towns and a number of isolated buildings and points of interest thrown in.
The fantastical landscapes conjured up by San Francisco based artist Joe Hengst look like something from a vintage video game.
Acrobatic amazons with hip hop swagger pull shapes like they fell out of a Matisse painting and into the 21st century, competing for attention with vibrant hand - carved totem poles that look like archaic incarnations of 90s computer game characters, and his earlier complex landscapes that stagger down the page in a torrent of spontaneous action.
You'll notice there are dual speakers on the back of G Pad 8.3, built into the metal part of chassis, and these are positioned for optimum use when the tablet is held in landscape - which makes sense as you'll be looking to fully utilizing them when watching films or playing games.
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