Sentences with phrase «game length as»

Not exact matches

It's a big promise, and to shepherd her game into the healthcare arena, McGonigal has taken an «entrepreneurial sabbatical» of undetermined length from her role as director of games research and development at Palo Alto, Calif.'s Institute for the Future.
[Update 11:23 AM: In a press release Tuesday morning, Nintendo noted that the length of the rewind depends on the genre of game: «Players can go back a few minutes in role - playing games such as Super Mario RPG: Legend of the Seven Stars, while action titles such as Super Mario World offer around 40 seconds, ideal for re-trying short segments of gameplay.»
I wanted a long and comfy coat for some time as my other 2 winter coats range from a Brooklyn Nets winter coat which I wear to the all the games, and a lovely full length Wool coat which makes me feel like royalty.
His length off the tee is always an advantage and his improved short game and putting put him right up there as one of the guys to beat this week.
Arsene Wenger will definitely not be using the England forward Danny Welbeck against Burnley as he spoke on a press conference you can see in full on the Arsenal website about the striker's length of time out of the game and how it would be a gradual process back into the first team for Welbeck, including a least one game for the Arsenal under 21 side.
Kendricks is a penetrating interior lineman, whose game is quickness and strength, as he lacks length at 6» 1, 275.
Throw in the fact it was the first game after a length road trip, as well as people's unhappy feelings towards the dismal start to the year, and it was sort of a perfect storm of discontent.
Nerves really were jangling as both sides looked like they could win the game; Laurent Depoitre's hold up play and runs into the channel drawing a man towards him were duly opening up space for his team - mates to work in, but both defences were going to great lengths to keep the door bolted.
Identify the length of each break period and what your child can do during the break, such as having a snack, watching TV, or playing a game.
To most football fans, however, the enjoyment (or otherwise) of the 90 minutes of the game itself are then of course extended for the rest of the week as moves are analysed, disallowed goals talked about and in particular the inconsistency, blind prejudice and complete stupidity of the match officials debated at length.
A lot of the necklaces are adjustable in length — such a game changer — you can wear them as a choker or as a long necklace — genius!)
Dinocide is both a shameless and halfhearted recreation of other titles as well as a ripoff for all gamers with its criminally short length and crummy gameplay.
Obviously, it can be seen as a little fishy for a game to have only (at most) 10 hours gameplay through the story and probably twice that length of time in cut - scenes, but that's what this game is all about.
One of the best WWII - themed games ever released... Despite minor flaws with the story's continuity, length of game and odd mission choices, the game stands strong as one of the best of this year.
No, the game isn't perfect, with some minor graphical draw - backs and game - length issues, but it is as close as you can get to a perfect game without being perfect.
While I think the idea behind a 3D brawler in the Dragon Ball universe is a decent idea, I can't see the point in a game that only allows you to fight as Goku, and keeps up the overall length that this game does.
What starts as a fascinating tale of a psychological horror game, soon changes into a repetitive experience that feels like it drags on even in its short length of less than two hours.
Why are people complaining about the length of the game when they are just trying to make it as short as
The new DLC provides a 12 man trial known as Asylum Sanctorium that is by far the shortest in length of any trial the game provides.
I don't want to write too much about the game as I could produce an article the length of a Hollywood screenplay on how good it is.
The irony here is that television's new burst of prestige is partially due to the format speaking in an increasingly cinematic language: there's the attraction to auteur output (David Fincher's Mindhunter, Steven Soderbergh's The Knick, and Paul Sorrentino's The Young Pope come to mind), the inflating budgets, the flirtation with feature - length episodes, as seen with the likes of Westworld and Game of Thrones.
Fortunately, Outlast's relatively short length is a blessing in disguise, as the game concluded before I felt that I got too exhausted of its tricks.
Summary: With as solid a foundation that Housemarque has created here, the potential for a truly boundary breaking game definitely exists but the short length, lack of replayability and immense difficulty spikes dampen the overall experience
These and the three available characters give the game added length beyond a single playthrough as Sonic, with Knuckles especially making the game feel distinct due to some encounters and areas unique to him and a generally more explorative feel to his skillset.
In one of two blockbuster adaptations to showcase his shining star this year (the other being the inexplicable feature - length translation of a little game called Battleship), Taylor Kitsch leads the weekend as the title character in John Carter, leaping miles in a single bound and surely climbing the box - office charts too.
If this was a longer game, these battles would feel a lot more dragged out, but as the length stands, I quite enjoyed besting each ambush with skilful precision and timing.
David Duchovny makes his feature - length hyphenate debut with the appropriately - named House of D, a slog through Duchovny's Freudian undercarriage as he casts himself as a goateed Parisian flipbook artist and wife Téa Leoni as his character's mother in flashback — with pre-Duchovny played by a game Anton Yelchin, riding around on a meat wagon in 1973 Greenwich Village, the bitch to Robin Williams's retard bull.
If you're excited for Star Wars Battlefront 2, you'll want to tune in Saturday (April 15) at 2:30 p.m.. That's when the EA panel kicks off, showcasing what should be a full - length trailer for the upcoming multiplayer shooter as well as some key new details on the game.
Otherwise the flow of the game is still on the same wave length as we have seen in the past from the franchise.
DVD special features are ample, anchored by a feature - length audio commentary track with director Alvart and producer Jeremy Bolt, in which the pair discuss Alvart's late - in - the - game, pre-production idea of depicting the effects of years of hyper - sleep via sloughing skin, as well as the special challenges involved for Foster in crafting a performance out of reacting to Quaid's disembodied voice, since more than half of his material was prerecorded, before the younger actor's scenes.
Along the way, you enjoy the most beautiful water effects found in a game, while at the same time learning a bit about sailing (such as sail length, sail positioning) and what it means to be a pirate.
Weapons are definitely not a limitation in this game as you can literally use everything in arms length as a weapon.
I'm just hoping that the game length is as said, and will last about 8 hours before it is completed.
A dedicated fan has edited the 2009 Ghostbusters video game into a full - length animated movie to serve as Ghostbusters III.
The length of the game is basically the same as the NES version, but with a co-op play mode and some neat obstacle courses the game really has a lot of variety.
The optional Sixaxis camera controls aren't as accurate as the second analog stick, and the game's length is short, at only 2 - 3 hours.
But Clooney's heart is on his sleeve as usual, and surrounding a tale of racial violence with such kitsch and exaggerated satire brings a danger of condescension that the film keeps at arm's length through a commitment to its long game.
Encourage them to utilize accurate information, such as the lengths of the days or years, the planets» distances from the sun, and the topography of each planet, in planning their game.
Regardless of length, games can be played as many times as the user wants, which is incredibly beneficial for students.
First, it can allow districts to game accountability systems by rearranging school calendars so that students have more time in school prior to the exam, even as the overall length of the school year remains constant.
And actually, I feel that since other people might * game * the system, as authors, we should start focusing on improving the quality / length of the books.
In addition, you'll get Clipping Through, an intense first - person tome looking at a week at Game Developers Conference from Leigh Alexander's unique perspective, as well as Boss Fight Books: Super Mario Bros. 2, in which the «odd man out» in the early Mario games gets a well crafted book - length personal analysis from Jon Irwin.
The basic purchase tier ($ 3 or above) for Video Game Bundle V, curated by game industry veteran Simon Carless, includes Darius Kazemi's meticulously researched full - length Boss Fight Books take on Sir - Tech's seminal TRPG Jagged Alliance 2, as well as the first three issues from under - appreciated gem of a video game zine Arcade Review, featuring smart writing on a host of unconventional gaGame Bundle V, curated by game industry veteran Simon Carless, includes Darius Kazemi's meticulously researched full - length Boss Fight Books take on Sir - Tech's seminal TRPG Jagged Alliance 2, as well as the first three issues from under - appreciated gem of a video game zine Arcade Review, featuring smart writing on a host of unconventional gagame industry veteran Simon Carless, includes Darius Kazemi's meticulously researched full - length Boss Fight Books take on Sir - Tech's seminal TRPG Jagged Alliance 2, as well as the first three issues from under - appreciated gem of a video game zine Arcade Review, featuring smart writing on a host of unconventional gagame zine Arcade Review, featuring smart writing on a host of unconventional games.
Chief among them: The King of Shreds and Patches, a desktop PC game that's been reborn as novel - length text - based game that sells for four bucks.
It is as well know (although far more accurate) to describe Peter as the quietish one that enjoys reading, board games, going to the movies and walks on the beach that are of moderate length
In this regard the game's relatively short length is perfectly judged, because just as watching a tentacle slap someone in the face was losing its luster the game finished.
I think most indie devs who can't afford losing sales on their small length games are probably going to stick to BUNDLES as we see around, so the refund police doesn't go around.
A game can be whatever length the developers want it to be, as long as the price matches.
Apparently someone somewhere went a little overboard with the zeros as the actual length of the game's script is only 2,200 pages.
The game length doesn't help either, as you can find yourself completing the entire main «story» in one sitting.
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