Sentences with phrase «game length does»

The developers tried to make an argument at the time that overall game length doesn't beget quality, but instances like this just drove home the fact that The Order was neither.
The game length doesn't help either, as you can find yourself completing the entire main «story» in one sitting.

Not exact matches

«Furthermore, although the average sentence lengths (conditional on case, defendant and judge attributes) do not differ by defendant race in the absence of a football effect, it appears that an upset LSU football game loss increases the disposition length (sentence severity) of black defendants more severely in comparison to white defendants.
I mean I was out there, Olynyk was in a compromising position, had no chance to get the ball and it's just too bad that he would go to those lengths to take somebody out of the game and do that to someone.
The IOC did make a possible allowance for certain athletes with a history of «rigorous drug testing» to petition to be allowed to compete, but they would have to do so in a neutral uniform and, should they win, their national anthem would not play and their medal would not considered part of Russia's overall medal total, which will stay at zero for the length of the 2018 games.
I was at the game tonight (womp) so I didn't see the game thread, and while I'm sure it was covered at length there, I have to say it here, too: The fact that Brandon Manning starts every game with this team, and Travis Sanheim is buried in the AHL, is a tragicomedy of great proportions.
Saban did talk at some length about Bryant before last year's title - game loss to Clemson.
He simply said «I don't care if we play everyday but let every team playing each other have at least the same length of days to recover or rest before the next game.
Bamba - Does not have much in the way of an offensive game yet, but his length and athleticism will instantly make him useful in the pnr and around the rim.
I know that sleeve length does not win you games.
The PFA Young Player of Year was left isolated for large periods of the game, although he did force Portugal keeper Jose Sa into a full - length save with a fierce long - range shot shortly after the half - hour mark.
Last Saturday's goalless draw against Lazio enabled Spalletti and co. to stop the rot they had fallen into and keep the Biancoceleste at arms» length in the race for Champions League qualification, but with no win in over a month and just 1 goal scored in the last 6 games (in all competitions) the risk is that it does little more than delay the crisis for a few days.
He didn't have a perfect game, but most bigs don't against Purdue's length.
Identify the length of each break period and what your child can do during the break, such as having a snack, watching TV, or playing a game.
* Commentary â $ cents Feature - length audio commentary with Directors David Bowers and Sam Fell) * Featurettes o From Clay to CG: A Technical Journey o Jammy Dodger Fly - Thru o The Music of Flushed Away o Meet the Cast * Gallery o Animator's Gallery o Behind the Scenes Interactive Tour (Name TBD) * DVD - Rom o Learn to Draw Roddy o DWA Jukebox o Flushed Away Juke Box o Build - A-Slug o Set Top Games: A Maze of Pipes o Flushed Away Underground Adventure DVD - ROM Game o Printables DVD - ROM Feature o 2 Animated Slug Songs («Pump It», and «I Don't Feel Like Dancing».)
If you do however, the gameplay is strong enough to maintain your interest for the length of the game, slightly short though it may be.
While I think the idea behind a 3D brawler in the Dragon Ball universe is a decent idea, I can't see the point in a game that only allows you to fight as Goku, and keeps up the overall length that this game does.
It's nice to have another cooperative option on PSVR (and with PSVR Aim support to boot), but with the game's diminutive length and minimal allure of replayability, it'll be a one and done playthrough for many.
This game is solid, decent storyline, well crafted environments, good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lasts.
Most people who complain about the games length most likely hack slashed their way through every mission and didn't take the time to thoroughly enjoy the game.
I don't want to write too much about the game as I could produce an article the length of a Hollywood screenplay on how good it is.
This game has no redeeming factors whatsoever aside from its short length of 3 - 4 hours, it doesn't play well, it doesn't look good, it doesn't sound good, it's not even worth a rental.
In the playset mode, you can transport into the world of one of the hit franchises from the game and generally run anywhere between 6 — 10 hours in length, so they are no incredible long but do back some great content.
Season Mode allowed for both the length of the season and the number of innings per game to be reduced while Franchise Mode does not.
And while its length might leave you craving more murder - fun, it does offer a new game plus: go destroy your enemies all over again, in style.
While I wouldn't normally recommend watching an almost feature length video about a games franchise, Shay has some incredibly interesting things to say about what works and what doesn't regarding Sonic gameplay mechanics.
In term of the replay value and the length of content featured in the game, there isn't really a lot to do here.
In terms of gameplay length, Gravity Rush 2 easily offers a good 30 hours or more to gamers, however if you get involved in the side quests and do more exploring of this world, it will definitely expand the longevity of this game.
The game's superfluous combat and unforgiving puzzle - solving mechanics only serve to bog the experience down; I can only assume that, without them, Sticker Star would have been infinitely crisper and more enjoyable, but whether they're an attempt to cater in some way to the «expectations» one has when playing a Paper Mario game or simply a fairly transparent means of padding the length of the game, they do a lot to tarnish what is otherwise a colorful, joyful experience.
The game has only a little holding it back with some cheap cutscenes and short story length but it makes up for it by giving you all of the same things that Far Cry 3 did in an equal and sometimes better package.
KU 1.0 created an environment where writers did not have to engage readers beyond the 11 % mark in order to make a living, nor were they required to offer anything more than the absolute minimum required length to get in the game.
However, I did find the length of the game a bit too short.
I've talked at length about why investing is a lazy man's game: buy index funds, don't try to time the market, and watch your money grow.
I think most indie devs who can't afford losing sales on their small length games are probably going to stick to BUNDLES as we see around, so the refund police doesn't go around.
They're enjoyable little romps that help to flesh out the game's length, but most of them don't have great narrative resolutions to them which is a real shame.
All this added backtracking serves to do is pad the length of the game even more on top of the pointlessly obtuse puzzles.
At first that seems like a good length, but considering I spent 3 hours trying to do one fight, and then a further 3 hours on other parts I've been stuck on, and you're looking at a game that will probably take less than 10 hours on medium difficulty.
The dev team has done a remarkable job creating a fully fleshed out video game that is one of the few «full length» games on the Vive.
Lengthwise the game is ridiculously short especially for a Metal Gear game, after all Ground Zeroes was made to be a prologue of sorts to the Phantom Pain, but don't let it's short length fool you into thinking that this is some sub-standard B level game.
Length, replay value and difficulty: The game is short and is easy and the levels are easy to beat once you play them a couple times but the game does have a lot of replay value.
With that said, I DO have something to say about the length of the game.
That has been in part rectified by a price reduction from 400 points to 240 MSP which, while it doesn't make the game any longer, at least makes the game's short length much more palatable.
The length of the missions means that if you fancy playing just to kill an hour or so you may not feel that you have achieved much, however the good news is that the game does checkpoint frequently so the progress you have made can be saved.
The first big change I noticed was how much better the graphics looked, with this being the first Halo game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting of playing through the campaign in a co-op game I did notice a few glitches, one of my team mates fell through the map, it randomly decided to teleport us forward past 2 vehicles when we were searching a map for Easter eggs but other than that the game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had taken, after playing the game for all of 30 minutes I had completely forgotten about the length of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
But it's a shame that some consumers get angry over the length of a game they have never played and don't have to buy.
The game wasn't perfect; I like everyone else didn't appreciate Morgana constantly telling me to go to bed, but in the end the best thing I can say about the game was that it was 100 hours long and it never felt its length to me.
A short campaign length and lack of overall depth make it hard to say anyone will be running through the game a second time, but multiplayer does give players the opportunity to use that same force of nature they became so familiar with in the main story on a much larger level, and more importantly against other players.
If they make me feel the same way I did when I was playing the teaser for the length of an entire AAA game.
Unfortunately, with each proving so short in length, it doesn't take long to filter through each of the available game types, meaning it's not long before you become overly familiar with each one.
Well, unless you have a time machine at home, the best you can do to having real pinball machines in your home is buying one of the few pinball video games that have gone to great lengths to recreate the classic tables you remember.
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