Not exact matches
Unfortunately to get to the chunks of story and the decisions that truly
matter is a sub-par management simulator that far too often relies on total unpredictability and takes up incredibly large portions of a
game that would be long in the tooth at half its actual
length.
One of the most disappointing and lackluster
games on the GameCube today... No
matter what type of
gamer you are, though, there are many flaws in the
game which are inexcusable — the
game's
length, lack of challenge (apart from Survival Mode), monotony, and bad graphics and sound.
Kazdal says he has «zero regrets» about making the switch, and in this edited transcript of our conversation he explains at
length why he's confident the late -
game switch will be good for Galak - Z, no
matter the cost.
We already know how long Asians have had the
game, and that
length of time only
matters where new characters are concerned.
So this is once again where I bring the
matter of subjectivity up when it comes to a
games length.
While the
game's admittedly brief story (a single playthough can be completed in just a couple of hours), the
game's
length is just enough to keep the story's delicate subject
matter (which I won't elaborate on for the sake of note spoiling anything) and weighty writing from losing its impact.