Sentences with phrase «game length took»

Not exact matches

It's a big promise, and to shepherd her game into the healthcare arena, McGonigal has taken an «entrepreneurial sabbatical» of undetermined length from her role as director of games research and development at Palo Alto, Calif.'s Institute for the Future.
I mean I was out there, Olynyk was in a compromising position, had no chance to get the ball and it's just too bad that he would go to those lengths to take somebody out of the game and do that to someone.
I agree, Davis Bertans should take Bryn Forbes minutes, especially this game where the Bucks are too long and too much length to matchup with.
We have also written at length about how it is profitable to bet against ranked College Football teams, fade NFL teams in «must - win» situations, take NBA underdogs after a blowout loss and pound the over in bad weather NFL games.
Last weekend at Old Trafford, we were given a lesson in how to take a lead and then in - game management to be kept at arms length during the second half.
The actress, who is also a front - row fixture at basketball games, lets her shoes take center stage at the NBA 2K15 video game launch event in N.Y.C., matching her strappy, printed black - and - white pumps with a cream top and black ankle - length skirt.
I'm an explorer and it took me over 10h to finish the game so the length is very decent.
Most people who complain about the games length most likely hack slashed their way through every mission and didn't take the time to thoroughly enjoy the game.
Following Game Informer's report that Metal Gear Solid 5: Ground Zeroes took approximately two hours to complete, series creator Hideo Kojima explained via Twitter that the title's length varies...
Following Game Informer's report that Metal Gear Solid 5: Ground Zeroes took approximately two hours to complete, series creator Hideo Kojima explained via Twitter that the title's length varies pending players» approach to its non-linear format and its replayability offered by extra missions and modes.
A video game that has been criticized because of the mere length of the campaign, we take a dive into Metal Gear Solid V: Ground Zeroes and give you PlayStation Gang's honest review.
While some of the gameplay might feel dated to younger gamers, and the short length might turn a few people off — for everyone else looking for a fun adventure that'll take no more than a rainy afternoon to play through, Full Throttle Remastered is an easy choice.
Other non-starters include Camera (essentially a hidden object puzzle where you're looking to take photos of on - the - run criminals), Patchwork (a tiresome pattern - matching puzzle game), Ski (a motion - controlled top down game very similar to the F - Zero mini-game from Nintendo Land), Kung Fu (a frustratingly slow - paced platform game with the art style from Ōkami), Design (a thinly veiled excuse to indulge Shigeru Miyamoto's love for guessing the length of objects (no, really)-RRB-, and Ashley (a tedious 2D shooter without any actual shooting).
It has enough to offer to make it worth your while though, and its short length should make it easier to take on if you are suffering from LEGO game fatigue.
Take Two interactive recently spoke at length about the recently announced delay for the game and how it was actually a good thing:
The basic purchase tier ($ 3 or above) for Video Game Bundle V, curated by game industry veteran Simon Carless, includes Darius Kazemi's meticulously researched full - length Boss Fight Books take on Sir - Tech's seminal TRPG Jagged Alliance 2, as well as the first three issues from under - appreciated gem of a video game zine Arcade Review, featuring smart writing on a host of unconventional gaGame Bundle V, curated by game industry veteran Simon Carless, includes Darius Kazemi's meticulously researched full - length Boss Fight Books take on Sir - Tech's seminal TRPG Jagged Alliance 2, as well as the first three issues from under - appreciated gem of a video game zine Arcade Review, featuring smart writing on a host of unconventional gagame industry veteran Simon Carless, includes Darius Kazemi's meticulously researched full - length Boss Fight Books take on Sir - Tech's seminal TRPG Jagged Alliance 2, as well as the first three issues from under - appreciated gem of a video game zine Arcade Review, featuring smart writing on a host of unconventional gagame zine Arcade Review, featuring smart writing on a host of unconventional games.
This is someone who will call in during the day to check on your dog, spend time with him, play some games, and take him out for a walk of appropriate length and intensity.
Take in a live show or the latest feature - length film at the Cabaret Lounge, play a game of chance at the Casino or imbibe in your favorite cocktail at one of several lounges including the Piano Bar, Club Bar or Pacific Lounge.
Another thing to bear in mind is that depending on the game, different button presses take different lengths of time to register.
Removed some memory leaks Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple - monitor modes); this should particularly help multi-monitor users Chat window no longer causes lag spikes Chat window reworked opacity & visibility - time is controllable through settings in settings.ini Clantag is remembered when using auto - login Banner URLs can be up to 252 characters in length SecuROM wrapper removed from non-Steam version Minor performance enhancements Reduced rubberbanding on servers with more than 24 active players PrintScreen takes a screenshot, file stored in Documents \ BFBC2 \ Screenshots directory
Unfortunately to get to the chunks of story and the decisions that truly matter is a sub-par management simulator that far too often relies on total unpredictability and takes up incredibly large portions of a game that would be long in the tooth at half its actual length.
At first that seems like a good length, but considering I spent 3 hours trying to do one fight, and then a further 3 hours on other parts I've been stuck on, and you're looking at a game that will probably take less than 10 hours on medium difficulty.
$ 750,000 - A live full length feature film and documentary of the music, making - of, interviews with composers / designers, history of game music, etc. to be recorded during the upcoming Video Games Live Latin America tour taking place this fall.
Now as someone who played and reviewed Blaster Master Zero, it is great to see Inti Creates going to such lengths to keep the game relevant since it released back in March as it is a great game, but as far as the Miketendo64 Take goes on the whole way they are handling the dlc, is genius!
Some prospective players may be pondering the length of the game, and director Cory Barlog recently revealed the approximate time it takes to complete 100 % of the experience.
The first big change I noticed was how much better the graphics looked, with this being the first Halo game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting of playing through the campaign in a co-op game I did notice a few glitches, one of my team mates fell through the map, it randomly decided to teleport us forward past 2 vehicles when we were searching a map for Easter eggs but other than that the game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had taken, after playing the game for all of 30 minutes I had completely forgotten about the length of time this had taken, I'll let 343 off with it as they have done such a good job with Halo 5.
The feature length documentary will take viewers through the whole game development pipeline from start to finish, showing those who have risked their financial security and personal relationships to achieve the dream of creating their own independent games studio....
Trophies — This game will take you about three hours in order to platinum due to the length of its campaign.
Unfortunately, with each proving so short in length, it doesn't take long to filter through each of the available game types, meaning it's not long before you become overly familiar with each one.
While games shouldn't be measured due to the length of the campaign, I do take slight offensive because the whole experience ends so quickly it shouldn't be priced so highly.
I have to admit that while I enjoyed the game for around an hour, the length of time it took to beat both games, and the little bit of fun with multiplayer I can not recommend this game to anyone but those with points to burn and if they are die hard R - Type fans, unless you have a few friends who own the game and are into playing Co-op then it is a great game to purchase.
I asked how long an average game of CivRev would take, as the series is known for marathon - length sessions.
In an industry seemingly obsessed with moody, brownish settings where story often takes a back seat and game length is getting shorter and shorter, here's a genre that consistently delivers colourful titles that usually have a bit more focus on plot and a bucket load of content too.
At only # 25 it is a complete steal, especially as the length of the game is fairly sizable taking me a good eight hours to complete which included finding all the collectables and getting the Platinum.
Length The only factor that can be pointed out as a «HOT» is the fact that this game will take you around 12 hours to complete.
You'll enjoy it whilst it lasts and if new to this type of game the length it lasts will extend quite a way, but it could have been more had it kept in mind what was proven to work and added to that, rather than taking some of those bits and pieces and building from that foundation.
SURVEYS: Within the first few weeks of a successful Kickstarter campaign, members of the Mighty community can take part in a survey to help judge their overall priorities: difficulty balance, length vs. replayability, favorite features of older games and what you hate — things like that.
There's not much in terms of variation in the soundtrack but taking the games» length into consideration, the soundtrack is just fine.
They took the great sailing sections from ACIII and expanded upon it to extreme lengths, essentially making Black Flag a game focused on island hoping and battling other ships through cannon fire and boarding.
One of my biggest problems with the PSVita has been the length of the games for it; Resistance: Burning Skies and Assassins Creed: Liberation each only took about two days of intermittent playing.
It takes the length of some films just to finish off the story of the game.
While I took the opportunity to play Professor Layton and the Unwound Future at length, there's little more to say about the game without story spoilers; the layout is exactly the same as the previous game apart from enhanced memo function I've mentioned.
I think the camera is really this biggest problem with the game and the length of game really takes BloodRayne from a good game to a big disappointment.
I asked about the length of the game and was told the game will take anywhere from 40 - 70 hours to make it to the end, depending on how many extra side quests and diversions you take part in.
When we spoke last week, we chatted a little about consumer pre-occupation with the «length» of a game, that is to say, the time it takes to play the main part of it through from start to finish.
Axel & Pixel arrived with favourable reviews from critics and gamers alike back in 2009 with the only critical comments coming in for the rather short length with the game taking around three hours to finish.
He positions Hellblade as the game that could bring back those mid-sized adventures that have become an endangered species, and points out that its cost takes into account its length.
In terms of overall length and content in the game: the fifteen levels can take anywhere between 20 - 45 minutes each, there are gold bars to find and bottles to shoot in every level and there is also a horde mode too.
The game's length is subjective, you could just go right through the main story, which would still take you a long - ass time.
Telltale's The Walking Dead was one of last year's surprise hits; due to its immersive presentation and dark take on the lengths some will go to for survival, The Walking Dead was given the «2012 Game of the Year Award» from numerous outlets, and a side - story DLC - «400 Days».
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