Not exact matches
It's a big promise, and to shepherd her
game into the healthcare arena, McGonigal has
taken an «entrepreneurial sabbatical» of undetermined
length from her role as director of
games research and development at Palo Alto, Calif.'s Institute for the Future.
I mean I was out there, Olynyk was in a compromising position, had no chance to get the ball and it's just too bad that he would go to those
lengths to
take somebody out of the
game and do that to someone.
I agree, Davis Bertans should
take Bryn Forbes minutes, especially this
game where the Bucks are too long and too much
length to matchup with.
We have also written at
length about how it is profitable to bet against ranked College Football teams, fade NFL teams in «must - win» situations,
take NBA underdogs after a blowout loss and pound the over in bad weather NFL
games.
Last weekend at Old Trafford, we were given a lesson in how to
take a lead and then in -
game management to be kept at arms
length during the second half.
The actress, who is also a front - row fixture at basketball
games, lets her shoes
take center stage at the NBA 2K15 video
game launch event in N.Y.C., matching her strappy, printed black - and - white pumps with a cream top and black ankle -
length skirt.
I'm an explorer and it
took me over 10h to finish the
game so the
length is very decent.
Most people who complain about the
games length most likely hack slashed their way through every mission and didn't
take the time to thoroughly enjoy the
game.
Following
Game Informer's report that Metal Gear Solid 5: Ground Zeroes
took approximately two hours to complete, series creator Hideo Kojima explained via Twitter that the title's
length varies...
Following
Game Informer's report that Metal Gear Solid 5: Ground Zeroes
took approximately two hours to complete, series creator Hideo Kojima explained via Twitter that the title's
length varies pending players» approach to its non-linear format and its replayability offered by extra missions and modes.
A video
game that has been criticized because of the mere
length of the campaign, we
take a dive into Metal Gear Solid V: Ground Zeroes and give you PlayStation Gang's honest review.
While some of the gameplay might feel dated to younger
gamers, and the short
length might turn a few people off — for everyone else looking for a fun adventure that'll
take no more than a rainy afternoon to play through, Full Throttle Remastered is an easy choice.
Other non-starters include Camera (essentially a hidden object puzzle where you're looking to
take photos of on - the - run criminals), Patchwork (a tiresome pattern - matching puzzle
game), Ski (a motion - controlled top down
game very similar to the F - Zero mini-
game from Nintendo Land), Kung Fu (a frustratingly slow - paced platform
game with the art style from Ōkami), Design (a thinly veiled excuse to indulge Shigeru Miyamoto's love for guessing the
length of objects (no, really)-RRB-, and Ashley (a tedious 2D shooter without any actual shooting).
It has enough to offer to make it worth your while though, and its short
length should make it easier to
take on if you are suffering from LEGO
game fatigue.
Take Two interactive recently spoke at
length about the recently announced delay for the
game and how it was actually a good thing:
The basic purchase tier ($ 3 or above) for Video
Game Bundle V, curated by game industry veteran Simon Carless, includes Darius Kazemi's meticulously researched full - length Boss Fight Books take on Sir - Tech's seminal TRPG Jagged Alliance 2, as well as the first three issues from under - appreciated gem of a video game zine Arcade Review, featuring smart writing on a host of unconventional ga
Game Bundle V, curated by
game industry veteran Simon Carless, includes Darius Kazemi's meticulously researched full - length Boss Fight Books take on Sir - Tech's seminal TRPG Jagged Alliance 2, as well as the first three issues from under - appreciated gem of a video game zine Arcade Review, featuring smart writing on a host of unconventional ga
game industry veteran Simon Carless, includes Darius Kazemi's meticulously researched full -
length Boss Fight Books
take on Sir - Tech's seminal TRPG Jagged Alliance 2, as well as the first three issues from under - appreciated gem of a video
game zine Arcade Review, featuring smart writing on a host of unconventional ga
game zine Arcade Review, featuring smart writing on a host of unconventional
games.
This is someone who will call in during the day to check on your dog, spend time with him, play some
games, and
take him out for a walk of appropriate
length and intensity.
Take in a live show or the latest feature -
length film at the Cabaret Lounge, play a
game of chance at the Casino or imbibe in your favorite cocktail at one of several lounges including the Piano Bar, Club Bar or Pacific Lounge.
Another thing to bear in mind is that depending on the
game, different button presses
take different
lengths of time to register.
Removed some memory leaks Fixed crashes when the
game attempted to render lots of content (high detail, high FOV or multiple - monitor modes); this should particularly help multi-monitor users Chat window no longer causes lag spikes Chat window reworked opacity & visibility - time is controllable through settings in settings.ini Clantag is remembered when using auto - login Banner URLs can be up to 252 characters in
length SecuROM wrapper removed from non-Steam version Minor performance enhancements Reduced rubberbanding on servers with more than 24 active players PrintScreen
takes a screenshot, file stored in Documents \ BFBC2 \ Screenshots directory
Unfortunately to get to the chunks of story and the decisions that truly matter is a sub-par management simulator that far too often relies on total unpredictability and
takes up incredibly large portions of a
game that would be long in the tooth at half its actual
length.
At first that seems like a good
length, but considering I spent 3 hours trying to do one fight, and then a further 3 hours on other parts I've been stuck on, and you're looking at a
game that will probably
take less than 10 hours on medium difficulty.
$ 750,000 - A live full
length feature film and documentary of the music, making - of, interviews with composers / designers, history of
game music, etc. to be recorded during the upcoming Video Games Live Latin America tour
taking place this fall.
Now as someone who played and reviewed Blaster Master Zero, it is great to see Inti Creates going to such
lengths to keep the
game relevant since it released back in March as it is a great
game, but as far as the Miketendo64
Take goes on the whole way they are handling the dlc, is genius!
Some prospective players may be pondering the
length of the
game, and director Cory Barlog recently revealed the approximate time it
takes to complete 100 % of the experience.
The first big change I noticed was how much better the graphics looked, with this being the first Halo
game brought out specifically for the Xbox One and (possibly) PC, rather than the rest which originated on the 360 etc, within the 9 hour sitting of playing through the campaign in a co-op
game I did notice a few glitches, one of my team mates fell through the map, it randomly decided to teleport us forward past 2 vehicles when we were searching a map for Easter eggs but other than that the
game was flawless, the 13 hour download time was worth the wait (I'm assuming this was due to the Microsoft servers, I started downloading at 18:30 on the 26th and when I checked my Xbox at 07:40 am the following morning it was at 93 percent, my connection is 152mbps so as you can imagine I was rather annoyed and surprised how long it had
taken, after playing the
game for all of 30 minutes I had completely forgotten about the
length of time this had
taken, I'll let 343 off with it as they have done such a good job with Halo 5.
The feature
length documentary will
take viewers through the whole
game development pipeline from start to finish, showing those who have risked their financial security and personal relationships to achieve the dream of creating their own independent
games studio....
Trophies — This
game will
take you about three hours in order to platinum due to the
length of its campaign.
Unfortunately, with each proving so short in
length, it doesn't
take long to filter through each of the available
game types, meaning it's not long before you become overly familiar with each one.
While
games shouldn't be measured due to the
length of the campaign, I do
take slight offensive because the whole experience ends so quickly it shouldn't be priced so highly.
I have to admit that while I enjoyed the
game for around an hour, the
length of time it
took to beat both
games, and the little bit of fun with multiplayer I can not recommend this
game to anyone but those with points to burn and if they are die hard R - Type fans, unless you have a few friends who own the
game and are into playing Co-op then it is a great
game to purchase.
I asked how long an average
game of CivRev would
take, as the series is known for marathon -
length sessions.
In an industry seemingly obsessed with moody, brownish settings where story often
takes a back seat and
game length is getting shorter and shorter, here's a genre that consistently delivers colourful titles that usually have a bit more focus on plot and a bucket load of content too.
At only # 25 it is a complete steal, especially as the
length of the
game is fairly sizable
taking me a good eight hours to complete which included finding all the collectables and getting the Platinum.
Length The only factor that can be pointed out as a «HOT» is the fact that this
game will
take you around 12 hours to complete.
You'll enjoy it whilst it lasts and if new to this type of
game the
length it lasts will extend quite a way, but it could have been more had it kept in mind what was proven to work and added to that, rather than
taking some of those bits and pieces and building from that foundation.
SURVEYS: Within the first few weeks of a successful Kickstarter campaign, members of the Mighty community can
take part in a survey to help judge their overall priorities: difficulty balance,
length vs. replayability, favorite features of older
games and what you hate — things like that.
There's not much in terms of variation in the soundtrack but
taking the
games»
length into consideration, the soundtrack is just fine.
They
took the great sailing sections from ACIII and expanded upon it to extreme
lengths, essentially making Black Flag a
game focused on island hoping and battling other ships through cannon fire and boarding.
One of my biggest problems with the PSVita has been the
length of the
games for it; Resistance: Burning Skies and Assassins Creed: Liberation each only
took about two days of intermittent playing.
It
takes the
length of some films just to finish off the story of the
game.
While I
took the opportunity to play Professor Layton and the Unwound Future at
length, there's little more to say about the
game without story spoilers; the layout is exactly the same as the previous
game apart from enhanced memo function I've mentioned.
I think the camera is really this biggest problem with the
game and the
length of
game really
takes BloodRayne from a good
game to a big disappointment.
I asked about the
length of the
game and was told the
game will
take anywhere from 40 - 70 hours to make it to the end, depending on how many extra side quests and diversions you
take part in.
When we spoke last week, we chatted a little about consumer pre-occupation with the «
length» of a
game, that is to say, the time it
takes to play the main part of it through from start to finish.
Axel & Pixel arrived with favourable reviews from critics and
gamers alike back in 2009 with the only critical comments coming in for the rather short
length with the
game taking around three hours to finish.
He positions Hellblade as the
game that could bring back those mid-sized adventures that have become an endangered species, and points out that its cost
takes into account its
length.
In terms of overall
length and content in the
game: the fifteen levels can
take anywhere between 20 - 45 minutes each, there are gold bars to find and bottles to shoot in every level and there is also a horde mode too.
The
game's
length is subjective, you could just go right through the main story, which would still
take you a long - ass time.
Telltale's The Walking Dead was one of last year's surprise hits; due to its immersive presentation and dark
take on the
lengths some will go to for survival, The Walking Dead was given the «2012
Game of the Year Award» from numerous outlets, and a side - story DLC - «400 Days».