Sentences with phrase «game logic»

"Game logic" refers to the set of rules and principles that govern how a video game or any game operates. It determines the actions that players can take, the behavior of characters or objects in the game, and the outcomes of different situations. Basically, it's the behind-the-scenes logic that makes the game work and creates an enjoyable and balanced experience for players. Full definition
Going against every piece of video game logic out there, picking up that random sword you came across was NOT smart.
But be aware that if adventure game logic isn't your thing, this will leave you frustrated right out of the gate.
The book combines video - game logic with a love story that wear it's roots of gaming on their sleeve (and t - shirts).
To alleviate that we've improved game logic / AI and animation to ensure that all of the entities can be updated out of order in different threads.
Ah, fighting game logic, where would we be about you?
Oh, that's the video game logic, huh?
Among the selection of 35 different nominated games, a few titles received nominations in multiple categories, including Baba is You, a puzzle game created by creator Hempuli that allows players to alter the rules and game logic as a part of solving the puzzles.
By your logic, the bug catcher kid and flute boy from A Link to the past deserve to be in this game
What most of those shared in common with Kodu was the fact that a lot of your interaction with the game was done through selecting icons, placing tiles, and choosing game logic from pre-set options, rather than coding something from scratch on the keyboard.
By definition, gamification is the use of game logic and mechanics in non-game contexts to engage and motivate learners in solving problems — that said, it is particularly effective for corporate sales training, let's check out why.
Guess it's the same as with Valkyria Chronicles with animations and game logic tied to the frame rate meaning shots happen twice as fast at 60 fps.
To have him react like this to something that is very normal (by game logic) makes you rethink what kind of effect your actions have
It's typical silly puzzle game logic, of course, but Sushi Striker: The Way of Sushido looks energetic and fun.
Since I'm not much of a 3D artist, I started by taking Eddie and Laura's 3D art and tweaking 2D elements and / or adding new game logic.
Throughout the project courses, commercial game engines are usually used, where the focus is to code game logic, while the programming courses dives in under the hood and provides a deeper technical understanding of the technology.
Liberation is held down by poor optimization, strange, distracting game logic, an inconsequential story, and a protagonist that's more feature than character.
Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes.
You can also shape and re-texture the terrain, you can place and expand buildings, you can use more than fifteen hundred different objects (including variations), you can place effects like fire and smoke, and you can use the all - new trigger system to create a simple elevator or a complex skill game logic.
I appreciate Zen Studio's take on pinball, favoring video game logic over a realistic one, while keeping consistent physics intact.
To accomplish that vision, MrRean had to reverse - engineer game logic and file formats through relentless trial and error.
Basically Construct 2 player is data - driven: in the main javascript file, we can find the player code and a giant JSON array with the entire game logic, events and references to assets.
He was the Producer, game logic programmer, and lead composer for Solace (winner in IGF, PAX10) and Solstice.
He was the programmer behind the entire physics engine in Nitronic Rush, as well as implementing the car controls, obstacle logic, many of the Challenge levels, and tons of other game logic.
You move your cursor around the screen to «point» at things and then you «click» on said thing, you then solve puzzles with varying levels of annoying adventure game logic while immersing yourself in an engaging plot about pirates, cannibals, and used ship salesmen.
The story went that Bomberman had crashed his spaceship on an alien planet, and so video game logic dictated that he had to find the missing pieces to repair it and leave.
Thimbleweed Park is still designed with strange, convoluted adventure game logic in mind, but this time, they're including an easy mode.
Even the final battle against the Queen decides to randomly use video game logic,, which will baffle the mind but easily keep your rolling with everything going on.
Another annoying case of «adventure game logic» rears its ugly head towards the end of the game, though: Lee appears to have the magical ability to fit a full - sized blowtorch and gas canister inside his back pocket and climb up a ladder unaided.
«At this point the game is moving on the Decima engine, it is open world, you can see very far into the distance, and we're working on the game logic as well.»
Of course, this doesn't affect the game logic, which runs at a constant and silky smooth 60 FPS, but the visual effect can be sometimes jarring, and other times impressive.
With Scott Pilgrim, Bryan Lee O'Malley created a world ruled by video game logic and filled with flaming - swords, superpowered vegans, and evil ex-boyfriends.
What at first glance appears to be a 2 - D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3 - D action - adventure that defies all video game logic.
Because we made the game so that, even though you can do things that we weren't expecting, it's not a bug, it's all part of the game mechanics and game logic.
Deponia's world is utterly mad and the situations you find yourself in are often strange, but what's important is that the solution to almost all of the puzzles make sense within the framework of the games logic.
It's because the Game developers sync the Game Logic to 30 fps, so running beyond 30 fps will jerk up the psychics
She is by far the most believable character I've seen in a game this year, albeit somewhat cold towards murder (but hey, game logic!).
It's not an easy task to separate the game logic from the fps if the game is already completely programmed this way.
Having to start out with no weapon / skill upgrades despite ending the previous game fully upgraded felt like an arbitrary downgrade for «game logic» reasons.
I feel like someone once told me that Japanese developers have a habit of tying game logic to framerate, which is what causes all these issues on later ports that go above 30.
This includes, but is not limited to game logic, character behaviors, state based animations selection, motion systems, scripted mini-games, physics systems, collision systems, rendering, particle effects, entities systems, camera logic, audio support.
maybe even an S if we use gamer logic, every week... or stuff could just not come out grossly overpriced.
Ellie is the opposite of what years of video game logic have trained us into believing would sell: she isn't a hardened soldier, a victim or even a love interest.
Can't stand when people cry about «video game logic».
Involvement in all areas of game development including Programming of Graphics, Game Logic, Artificial Intelligence and User Interface
Everything from the art to the audio to the game logic sits in one simple text file, and there's a share button right there on the screen.
The largest portion of his time is consumed with programming, which includes gameplay, game logic, multiplayer, tools, and any other programming needed.
Game logic would indicate that this means your character's skills increase as you level up, but not in SASRT.
Net ECS - framework for game logic — this is a basis for a game engine, all game logic is currently created in it which allows to expand opportunities and entities behaviour in the game in a flexible way.
Those creation tools will also afford you the same kinds of flexibility to bend the game logic to your will and fashion an arcade - like football game, a shoot»em up, a racer and even more.
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