He was the Producer,
game logic programmer, and lead composer for Solace (winner in IGF, PAX10) and Solstice.
Not exact matches
As a
programmer, you acquire the
logic and technical skills and knowledge that are required to develop
games using current as well as tomorrow's technology.
To do well as a video
game programmer, you'll need to be good at problem solving,
logic, and have a structured way of looking at things.
He was the
programmer behind the entire physics engine in Nitronic Rush, as well as implementing the car controls, obstacle
logic, many of the Challenge levels, and tons of other
game logic.