A common problem for
game makers addressing current affairs is development time.
Not exact matches
This is partly because as a grown human being I recognize that it's economically beneficial for the video
game makers to
address that upper market tier, even if I can't see why I would want to be a part of it, and partly because I can keep myself busy with other things until that
game's price point drops to something I'll pay.
Game Maker, our middleware, absolutely isn't built for PlayStation updates, and Nuclear Throne being the first test case of a Game Maker game natively on PlayStation means that every problem we run across needs to be found by SONY, addressed by YoYoGames, tested by us, and then submitted to certification ag
Game Maker, our middleware, absolutely isn't built for PlayStation updates, and Nuclear Throne being the first test case of a
Game Maker game natively on PlayStation means that every problem we run across needs to be found by SONY, addressed by YoYoGames, tested by us, and then submitted to certification ag
Game Maker game natively on PlayStation means that every problem we run across needs to be found by SONY, addressed by YoYoGames, tested by us, and then submitted to certification ag
game natively on PlayStation means that every problem we run across needs to be found by SONY,
addressed by YoYoGames, tested by us, and then submitted to certification again.
Now, to be clear, I'm certainly not saying stories seriously examining the issues surrounding domestic or sexual violence are off limits for interactive media — however if
game makers do attempt to
address these themes, they need to approach the topic with the subtlety, gravity and respect that the subject deserves.
I have had 2 kickstarters complete, and the people behind them talked about how unexpected and rough the physical goods became because of issues with shipping such as
addresses that didn't work and the merchandise was returned or goods that didn't get returned and people saying they didn't get the goods so the
game makers ate the cost of sending more out to people who said they didn't get theirs.
The
makers of Bejeweled, Women's Murder Club, Build - A-Lot, Fairy Godmother Tycoon, Diner Dash and more will evaluate opportunities and challenges of the Red Ocean (established markets, audiences, and players) and the Blue Ocean (newly recognized or created markets
addressing new segments) approaches in casual
games:
While there were some limitations when the
game first launched (and there still are a few that could be
addressed), Super Mario
Maker's updates through the months have smoothened things out all the more, and added some great new features (the Fire Koopa Clown Car allows for more accurate shooter levels, for example).
As a big thank - you to all supporters of the campaign, including a number of content
makers and press figures, Bulkhead Interactive has recently released a touching video
addressing the support they've received and showing new footage of the
game.