See a map of where all the shrines are, and make sure to also take a look at how to get unlimited stamina and how big the Zelda
game map really is.
Not exact matches
tsk tsk this
game was a waste of my alounce 10 $ for a
game thant seem extremely lazy the has a small
map god awful mod support no replay value however i had a little fun at the start it quickly got old and for the price im better o getting something else its like mine craft it looks
really fun but when you play it it is
really lame
The gameplay is amazing and it was different to any other first person shooter
game because it had the morph ball mode and the scanning option was a great part of the
game too, the
map was big and finding all the upgrades was fun, the graphics were great, the story was interesting and the final boss battle was
really epic.
I am a huge fan of the original Prince of Persia trilogy, and when I heard about this
game I was a little worried that they would change to much of what made the original
games great, and I was right, the gameplay has been completely destroyed, platforming is awkward do to too may actions being
mapped to the same buttons, combat is tedious and unenjoyable, it's EXTREMELY repetitive, having to search around for light seeds just to advance the plot is stupid, and do to the fact that you can't
really die the whole
game just feels like trial and error, and the new Prince character is completely unlikeable, while they messed up most of the
game it's got some good things going for it, the voice acting is solid, the graphics are beautiful, and the ending does have interested in seeing where the story goes from here, but I'm not sure if I want to pick up the next
game they come out with, this was a huge disappointment and isn't worthy to bear the Prince of Persia name.
I
really wish they focussed on improving all the things wrong with the previous
games (AI, character movements etc) instead of just making the
maps larger.
The single player is great and long, but the
game really shines on multiplayer, you can even play your avatar, or play an invasion
game mode where you build your
map before you play.
What is going to
really make or break this
game as the best FPS is the future
map packs.
The
game truly shines when you are free to engage the enemies / wildlife how you seem fit but if you have to «fight» them in an arena - style
map it suffers
really bad.
The different type of titans
really make the
game very challenge but I was hoping more
maps and better graphics.
I
really hope they keep supporting this
game with new
maps, locations and some customization options for Karl.
Thanks to the good reviews I decided to try the
game expecting to be a
really nice
game, but sadly the reality was another, this
game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the
maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
firefight is awesome fun with the only real setback being that its friends only i'd
really of liked it to be open to everyone but i'm lucky to have friends to play with and if none of them are about i have the classic halo 3 multi player plus every dlc
map to play on against one of the largest communities of players thats still going strong even after 3 years as one of the most played
games online i
really honestly do nt understand all the negativity?????? this
game is awesome on every level
Having the option to wear clothing with respect to the theme of the board you're playing on creates a more rich, animated and fun atmosphere while roaming around on the board
map; however, this wasn't
really emphasized in any other Mario Party
game besides this one.
The controls work
really well in the
game, especially those heroes that fly and I like how you swipe the touch pad on the DualShock controller and it brings up the
map.
So is this the
game that
really helps put NASCAR on the gaming
map?
Uncharted 2, the undisputed best
game of 2009 among people who
really liked it, gets a third dose of DLC this month in the Siege Expansion Pack, which brings new
maps, a new
game type, and Nathan Drake in a wetsuit.
While the original Street Fighter started that fighting formula, it was the sequel, Street Fighter II (and it's numerous iterations) that
really put fighting
games on the
map.
The bottom screen is
really useful for it
map and touch controls, although most of the
game is still best played with buttons.
The
map editor, while a nice addition on a console
game, feels
really difficult to use with a controller and would work way better on the PC version but if you were
really determined you could make the controls work and make some amazing
maps as I'm sure some people will.
If you must have a disc version of the
game, which admittedly comes with a
really nice
map and a manual the likes of which they just don't make anymore, you need to be quick.
That said, I don't know if Hyrule Warriors would be better with Online co-op or not — I would have to play the
game first to decide that -, although the idea of having players facing each other in those
maps on matches 2 V 2, 3 V 3, 4 V 4 and 5 V 5 sounds
really appealing.
It was one of the
games that
really put western RPG's on the
map, and also laid the groundwork for one of the biggest franchises in the genre.
The Wii U is going to be the copy of Revelations you want to buy the controller
map and door puzzles
really add that needed extra freshness to these survival horror
games and gives the whole play - through a nice flow feeling things like this is why the Wii U will eventually sell more
games than the 720 and ps4 if the 3rd party
game is available for all 3 at the same price you get that added extra experience with the Nintendo now if they can build a online experience equal to that of Live it will be unstoppable
If unlocking parts of the
map through gravity - activated switches or pulling levers is what the
game designers
really wished to emphasize, then they
really should have scaled back the difficulty of the enemies; creating parts of the
game which require precision or even standing still while enemies encircle you, sometimes throwing fireballs, and crossbows fire at you, just isn't that much fun.
Geralt's horse also becomes a necessity as the
game progresses and players start to realize how large the
map really is.
Are you guys
really that sad?There making new systems and new games.We wont see those for another 6 months or more.Im talking about now.If you release a
game with such little content then whats the point.You sell the
game and say here are two rehashed
maps and where bringing back execution but by the way where to busy working on next gen stuff so this is all you get.Thats pretty bad and you guys who agree with this are just foolsih feeble minded idiots.Look at Halo4 the content just keeps coming and coming.Excuses excuses.By the way Epic did nt make the
game it was People can fly tards.Big difference.
However, the structure of the missions and your ability to purchase
maps that highlight important locations on the over-world
map really helps to allow you to tackle the
game and explore the various locations in a way that suits your style of gameplay.
If I'm going from famous spot A to famous spot B and it takes me this long, it made it
really easy to envision how that would translate to the
game map.»
moment has to be on Need for Speed Underground 2, that
game had a thing I liked to call last lap syndrome, you could be winning a
really long race easily, and all of a sudden the computer would put a load of cars on the
map in front of you making you crash.
Not
really sure I care for the world -
map, and the sole platforming stage so far has not made an especially convincing case for the necessity of sacrificing the original
game's pitch of being a purer boss - rush.
Yeah, the lack of players on the console versions
really does hurt the
game quite a bit, even with the scaled down
maps.
With the inclusion of the new eye - catching
maps, we can access through the paintings, it
really brings the
game somewhat back up to par.
, it's exiting to try and break new ground... Or space
really... There is no ground anywhere in this
game, and I see you are always updating your masterpiece, and it would be
really awesome if you could add a
map randomizer or
map creator to share with the community, but that doesn't change the fact that I LOVE your
game so much it's the first
game I have bought on my mobile, and probably will be the only one, and just felt the urge to write a comment on your
game because I
really want to see this grow:) keep your creativity up!
Thanks to the good reviews I decided to try the
game expecting to be a
really nice
game, but sadly the reality was another, this
game is full of grinding, and the worst of all, is just the kind of grinding that doesn't reward you at all, the
maps are very awfully designed and it hasn't any replay value, so thanks for making me throw 45 $ for this BS.
It shipped with 22
maps (unheard of today) along with 7 unique and objective - based
game modes that
really emphasized the importance of teamwork.
It's obvious that the developer has spent some time getting the control scheme right,
mapping useful orders to easily triggered buttons and it
really does feel like the
game was designed based on the Vita and its inputs as opposed to vice versa.
Don't get me wrong, completing Little Nightmares doesn't require much guidance, after all the
map is small and you know there's a way out somewhere, however some parts of the
game (notably defeating the longed arm monster at the end of Chapter 2)
really could do with some kind of hint, especially considering you don't have any time to investigate the area and you don't want to solely rely on mere trial and error.
They didn't cut out any levels or
maps, they didn't cut out enemies, they didn't cut out
game mechanics or
really anything that the original
game came with (Granted it would have been nice to get a seasons pass so that we could get all the expansions, but I respect that they gave us at least 2).
I did few days ago and tbh it
really sucks... Maybe FF is not for me, but this demo version actually didn't show anything we haven't seen already... Just a little bit of fighting, yea, quite interesting
maps, but that's it... Still no clue what to expect from this
game other than it does NOT look that good...
I
really wish you'd had a better DLC marketing model that would have sustained your interest in MAG, but you kept giving things away for free and then released new
game modes into a
game where
maps are tied to
game modes, then didn't fix them when there were design issues with the flow of action.
I
really hope the future work you are doing will include a few more online
maps though — that will
really increase the replay value of the
game.
From the
map, we have been discussing this with the team members, but there are so many closed areas in past Castlevania
games, surrounded by walls... we sort of had
really closed experience, in that I wanted to open out to the outdoor and get more varations.
We also want to make sure you get a
really good sense of what the full
game will be like, so we're making all 21 heroes and all
maps and
game modes available in the Open Beta — that way you can
really start to get a handle on the
game's central concepts, like roles, counters, and hero - switching, in a variety of different
map types.
I
really hope that some more
maps may become available one day via downloadable content as the
game seems to have captured a lot of peoples imagination.
The
game also comes with single player tutorials and challenges that keep players busy if they don't want to engage in online combat, having players complete unique objectives across all four
maps like hitting targets, beating record times, and more, which is fun, but not
really engaging.
The only complaint I
really have about the
game is the motion - based roll control — that
really should have been
mapped to a button.
Titles like the slap-fest Rose & Camellia, and the skirt - flipping
game Mekuri Bancho put the company on the indie
map, but La - Mulana — described as «a freeware free - roaming platformer
game designed to look, sound, and play like a classic MSX
game» — is what
really got them into the public eye.
The other thing that would
really take the
game to the next level would be co-op, and that (after new
maps) would definitely be my # 2 request for a future update or sequel.
The
game's strangely archaic
map rotation only lets you play two
maps per mode at any given time — which is great for getting to know each
map really well, but bad for folks who have limited time and want to see all of the
game's arenas.
Man, they
really knocked that
game out of the park and put that old franchise right back on the
map.