Sentences with phrase «game mechanics so»

What they're not referring to is the unquantifiable amount of strategy or skill involved in becoming a true master of its multiplayer experience, or the amount of care put into perfecting the actual game mechanics so that becoming that true master actually feels really good.
«We are now focusing on gradual introduction of game mechanics so that characters can do more than just wander the city,» the team reported.
«Then there are moments that translate video - game mechanics so literally that we see Lara do menial game tasks like use exposed beams as makeshift monkey bars for crossing gaps.

Not exact matches

Help Scout's primary benefit is delivering quality service in an efficient way, so any game mechanics that fail to support those two mutual benefits create misalignment and fail to drive the value we and our customers are looking for.
It's crazy how everyone is so quick to lay blame on different people, considering they don't understand the mechanics of the way the game is played, the way it is coached, and / or the way a roster is constructed.
Learn good mechanics and develop a fierce mental game so that you are the best player you can be!
So, rather than following the strategies employed by level 10s, level 20s, or level 50s, we need to understand the mechanics of the game first, and put the right strategies in place that work for us at OUR LEVEL.
Gameplay mechanics are incredibly solid and functional, so the game is capable to involve gamers interested in football and street football equally.
A lot of your favorite game mechanics are still there, some of the good one are gone, and a bunch of new both good and not so good are added.
The platforming elements are completely tied into its puzzle system, so to appreciate the game, you'll have to really love this one element of the game's mechanics.
This game is solid, decent storyline, well crafted environments, good graphics, good characters, western thru and thru, shooting mechanics are good, showdowns are good fun and sometimes challenging, concentration modes are fun, is a fairly average length, around 15 hours, multiplayer is less than inspiring however and the game really does everything GOOD but not GREAT, so a good solid shooter for a western fan, otherwise a good game to rent if no better options exist, really nothing special but still good fun for the short while it lasts.
Cast of the Seven Godsends follows the path of classical action - platform games like Ghosts»n Goblins, and it does it even too well, bringing with it stale mechanics that aren't so pleasant nowadays.
Mario Kart 8 doesn't deviate from the formula set by previous games, and you might not even notice the anti-gravity mechanics until you're driving up a wall or upside down, but that's what's so good about it.
Game mechanic, level design - i liked it, but what i didn't like is that the game didn't allow me to start a new level (41 or 42) because i didn't get enough experience points on previous levels, and besides i did them not so bad, the first ones are even perfect completed but even this is not enough for this gGame mechanic, level design - i liked it, but what i didn't like is that the game didn't allow me to start a new level (41 or 42) because i didn't get enough experience points on previous levels, and besides i did them not so bad, the first ones are even perfect completed but even this is not enough for this ggame didn't allow me to start a new level (41 or 42) because i didn't get enough experience points on previous levels, and besides i did them not so bad, the first ones are even perfect completed but even this is not enough for this gamegame.
Nevertheless, the story and combat mechanics make up for anything faulty, so I can't recommend it enough to those who love JRPG games.
That's not so much the case in UFC, where button mashing is punished by the game's mechanics, and even more so by players that have even a semblance of an idea of what they're doing.
This mechanic speeds - up the gameplay style over other games in the genre, and it's what makes Vanquish feel so unique and fresh, especially at a time when people were beginning to become tired of slow - paced shooters.
Other genres have borrowed Metroid's name and smashed it into other games to try to make something new, but I've never played a game so determined to take and develop those ideas and augment them with incredibly refined, responsive mechanics the way Ori does.
I have gotten used to the gaming mechanics and I know what to expect and this takes away the excitement, so I do nt think I am interested in buying this game to play it again.
«Our innovative play mechanic combined with Kinect technology puts the ball in players» hands, tracking both full - body gameplay and ball movement, so players are going to have to get up and actually play basketball to get in the game.
The controls however are so precise that when you mess up a jump, or a move, you know that it's your fault and not the game mechanics.
We expressed doubts at the time about this change having any effect on the popularity of gacha mechanics in mobile games, and so far we haven't seen any tangible effect on loot boxes in mobile games.
So as my days turned into nights and I became a junior barbarian, I started to understand the mechanics of the game as I crafted better items, created by own shelter out of stone and then weapons that even Conan himself would have been proud of.
For the first time ever, thanks to the previously revealed third gameplay mechanic Sonic Forces possesses, players will actually get to create their own personal character in a Sonic game and wield a whole bunch of powerful unique weapons and as well as the press release I'll be sharing below, there's also a video and a few screenshots, so make sure you're comfy, because there is a lot to get though:
«While Capcom has done an excellent job in improving accessibility for Monster Hunter: World, the game may still be tough to get into for new players with so many mechanics and features being presented at once.
The same principles — both in terms of design and the mechanics of development — could conceivably contribute to Rockstar's other large open - world games, including the Grand Theft Auto series, so if the new strategy works in Red Dead Redemption 2, we may see it in many other games going forward.
Akiba's Beat stirs too far away from the mechanics that made the first game so fun, resulting in a sequel that is merely a shell of its former self.
Exactly one game's worth of Dead Island was plenty for me, so when I jumped back into Riptide and immediately felt a sense of fatigue with the gameplay mechanics after just the first few minutes, I knew it was a bad sign.
Please note that I haven't played The Elder Scrolls Online so I'm rusty, but new players can get a preview of the game's tutorial as I get warmed up to the game's mechanics.
Combat well and truly takes a back seat to this game and deservedly so, forming as means to progress as opposed to a core gameplay mechanic.
Playing it as a run and gun will get you killed VERY quickly, so it's essential to learn the game's new mechanics.
There are no fancy gimmicks or new gameplay mechanics thrown in the mix with this one, so those looking to experience the classic game in its purest form need only apply.
The Witcher 3 Wild Hunt does have some parallels to Red Dead Redemption, Grand Theft Auto and Assassin's Creed in that they all share some similar mechanics but it should be stated that Wild Hunt is definitely its own game which works on so many levels.
«The game mechanics are based on symptoms and statistics from the real diseases, so this hame has huge appeal for science teachers as well when teaching students about the human body and its immune system,» Dr Epstein said.
The game mechanics are the key reason why games are so enthralling, however in recent years more and more narrative based games have appeared on the market, games such as Dear Esther, Heavy Rain, Portal, and The Last of Us to name just a few.
So there you have it, 10 game mechanics that you need to know about if your gamified online learning is to be successful.
There is more to gamification than game mechanics, however, so let's explore some additional features that can be used to engage learners in their training.
Rather than increasing the viral nature of the game itself, Stanton is building a game without the mechanics of so many other competitive games.
So is this going to introduce new mechanics into the game?
(Also to this day I haven't tried that mechanic nor the L cancel but hey it's an old game that keeps on giving so there's that).
You play the game so many times that you know the mechanics even better than the people who made it.
The very nature of a game like this is that it works best played in short bursts so you don't get bored, and the leveling up mechanics should reflect that.
At first the game seems simple enough, but the more I played the more I learned and came to conclusion that Discworld has a pleasing amount of depth to its mechanics, while never being overly complex so as to make it impossible for all but the most dedicated of players to tackle.
It's a tried and tested formula, and it always works, particularly when you're playing with up to three friends, causing mayhem for all of 10 minutes as the friendly fire mechanic that this game touts so strongly reduces your efforts to rubble.
So, sometimes it might be the story so I will work more with the story, and sometimes I might want to try some new game system or mechaniSo, sometimes it might be the story so I will work more with the story, and sometimes I might want to try some new game system or mechaniso I will work more with the story, and sometimes I might want to try some new game system or mechanic.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
For a mechanic that seems so standard for games these days it feels awkward not having it.
Because we made the game so that, even though you can do things that we weren't expecting, it's not a bug, it's all part of the game mechanics and game logic.
The recent run of Ubisoft games are a prime example; layers of mechanics placed in open worlds that can interact in so many different ways, and yet somehow still end up feeling lifeless.
Players can opt for auto - skill leveling and auto - purchasing so they can focus on the mechanics of the game and figuring out strategies for each god.
a b c d e f g h i j k l m n o p q r s t u v w x y z