Not exact matches
The
details were published by the website Football Leaks, which has set its
mission as uncovering the financial secrets of the
game.
If you're one of those people obsessed with backstory, all three Prime
games lay it on thick with
mission logs, translated artifacts and
detailed files on every enemy, item and weapon in the
game.
Basically, every open world
game out there has at least one kind of side - activity which isn't as action - packed as everything else, giving players a chance to explore and enjoy the world which the developers put so much effort into building up and filling with
detail that you're bound to miss during the main
missions.
There is an extensive preview of Metal Gear Solid V: The Phantom Pain in the latest issue of OPM and OXM (a whooping 16 page feature) with lot of new
details on start of the
game, loadout screen, Snake's buddies, new emeny called «Skulls»,
Missions, Side - quests and many other thing.
It gives an overview of the story, Samus»
mission on planet SR388 and
details the special features and upgrades obtainable in the re-imagined
game.
Earlier today, Konami revealed the
details of the Metal Gear Solid V The Phantom Pain August update, which will add to the
game, among other things, Ocelot as a playable character in FOB
missions.
After that it's on to the singleplayer guide which takes you through the main
missions that make up the majority of the
game, carefully taking you through each level,
detailing the enemies you'll encounter, tactics and tips to beat them, where to go next and more.
Given that the
game is burdened by the weight of reality through Senua's movement and the level of
detail, the
mission seems incongruous.
Following its release, the 25th issue of Weekly Shonen Jump shared some
details on how to unlock extra curriculum
missions in -
game via QR codes.
I don't think I've seen many
games pull off open - world stealth in the way SGW3 does - the sniping is first - rate, the open world isn't the most
detailed but is still fun to explore, and the
missions are unique and a whole lot of fun, especially with the many ways in which you can tackle them.
Beginning with the immediately captivating opening cinematic and tutorial
mission that introduces some of the
game's basic weapon and team mechanics, Vermintide 2 impresses, with outstanding art and character design and
detailed graphics, varied level architecture and rewarding combat.
Everything has an attention to
detail, and there's even a hidden minesweeper clone to play in your ship's computer, along with some unlockable story content, extra crazy
missions and all the trimmings you expect from a
game filled with such polish.
The first
game in the Metal Gear series to be genuinely open - world, Metal Gear Solid V is
detailed, engaging and well - acted, with
missions that let you sneak up on or blow up enemies in just about any way you can think of.
There's a
mission that takes part primarily on and farm and the graphics were exceptional in showing the fine
detail of the grass and hay bales as Carter sprinted around popping aliens; compared to some higher budgeted titles they may appear lacking but they're certainly above the bargain bin quality I've heard some people decry the
game for having.
The following
details come from Gematsu... - 3D Mode characters move vividly in a three - dimensional world - in 2D Mode, the
game is depicted in nostalgic pixel graphics - at the start of your adventure, 3D Mode is depicted on the upper screen, and 2D Mode is depicted on the lower screen - when the two modes are displayed at the same time, conversations and such are displayed on the upper screen when using the slide pad - on the lower screen when using the d - pad - As you progress, you will choose which one of the two modes to you want to continue playing with - can visit the church to switch between modes - in 3D mode, monsters will attack if they notice the protagonist running by - with 2D mode, you will encounter monsters randomly while walking - will be able to see the «Memories of Your Journey» at certain places - with 3DS version, you can look back on important scenes in the story that you have already seen in your favorite visual mode - allows you to also see how that scene played out in the style you are not playing in - a village where a special tribe among the Incarnations of Time known as the «Yocchi» live - here you can make use of the system's StreetPass features - also discover a dungeon that only the Yocchi can enter called the «Labyrinth Beyond Time» - send in the Yocchi you gathered through StreetPass to explore - exploring the Labyrinth Beyond Time may open the door to surprises - Yocchi have an important
mission, and want the protagonist to help them carry it out - in order to help the Yocchi, it seems that it is necessary to find «Adventure Log Passwords» in the Labyrinth Beyond Time
The vehicle - based
missions, while simple, still prove to be fun, and the attention to
detail in terms of visuals ensures this looks and feels like a Star Wars
game.
If you're one of those people obsessed with backstory, all three Prime
games lay it on thick with
mission logs, translated artifacts and
detailed files on every enemy, item and weapon in the
game.
Basically, every open world
game out there has at least one kind of side - activity which isn't as action - packed as everything else, giving players a chance to explore and enjoy the world which the developers put so much effort into building up and filling with
detail that you're bound to miss during the main
missions.
Aside from the gorgeous graphics in what is likely the first part of the
game wherein Cloud joins up with Barrett and Avalanche for a
mission, a command menu can be seen in the lower left portion and Cloud's
details are shown in the lower right portion.
The
game has a lot of
detail and you should just stop doing
missions for a short period of time and just head out into the city and explore, once again, the
game looks stunning.
The variety of items on offer and the little
details like spin tokens for a fruit machine that gives perks each time you die (if you're lucky) and the varied
missions (high fiving scientists is a blast) lift Jetpack Joyride above many other similar
games and for the asking price it's worth every penny.
Prior to this, I had spent much of my time playing skirmishes in the Open Beta against the staunch forces of the Wehrmacht, but when I gained access to Theater of War with the full version, I was pleasantly surprised by the wealth of historical
detail the developers had poured into every
mission; they clearly had a passion for their
game's subject material.
The post goes on to
detail the new features, including PVE
missions for each of the
game's characters to level up with, alongside the previously revealed PVP modes.
Earlier today, Konami revealed the
details of the Metal Gear Solid V The Phantom Pain August update, which will add to the
game, among other things, Ocelot as a playable character in FOB
missions.
It's the little
details such as this that make the
game bearable when you're spending a copious amount of time trekking from town to town looking for your next
mission.
Incredibly layered and
detailed to a tee, this
game throws you into some of the best
missions of the entire franchise and doesn't forget the need for mindless fun so every single player will be drawn back again and again.
From the web site: «Carrier Command: Gaea
Mission is a breathtaking combination of action
game with strategic elements set in a vast
detailed archipelago.
As the release is getting closer Arkane Studio has been revealing new
details regarding the
game, and now the developers has released a new video that gives us the glimpse of the Dishonored 2 themed
missions.
Along with the preview were sixteen never - before - seen screenshots, and
detailed descriptions of three of the
game's
missions - «Say Cheese», «Jump Ship», and «Taking the Fall».
All of your
missions have simple context, sure, but the
game's main factions have barely any
detail to them.
Back To Page 1
Mission Generator and Campaign Generator The
game comes with both a
detailed campaign generator, where you pick the sides, forces, weapon systems, support and area.
And if you do, you'll have a seemingly endless amount of time to digest the
game's world - building elements, be it side
missions to uncover revelations of the past, or through the hundreds of books scattered throughout the
game that
detail Skyrim's well - crafted history.
I love all of the little
details about the
game too, like flipping over tables to create strategic cover; quick warp points so you can instantaneously teleport around the floors and lessen the amount of backtracking; achievements that actually require dedication and skill to complete; secret areas and side
missions that are well thought out and integrated with the
game mechanics; gear based around classic gaming and pop culture references (for example a light gun that shoots a Duck Hunt duck with the last bullet of every clip); and since the Supply Drop update, the all - important option to save and quit between floors.
Game Informer's blowout MGSV cover story features new art from artist Yoji Shinkawa, as well as
details on Ground Zeroes, which has a core story
mission that clocks in around two hours.
MGS V: The Phantom Pain took open world gaming to a new level, and the Fox Engine — built specifically for this
game — as well as the careful
mission / story structure, the base - building mechanism from Peace Walker, the multiple ways to play (stealth vs. guns blazing, and mixtures of both), and the attention to
detail that Hideo Kojima has always been known for make this
game one of the best of 2015 — and of all time.
Square Enix released a narrated walkthrough trailer for United Front Games Sleeping Dogs
detailing one of the
missions you'll encounter in the
game.
Today, Niantic
detailed the next major update for the location - based
game, and it will include the introduction of a new concept called «research,» which includes both simple daily tasks as well as actual story
missions to take on.