Even though it doesn't lift the video game curse whatsoever, «Tomb Raider» is definitely a step forward for video
game movies as a whole.
Not exact matches
While I like the action and do think that the
movie captures the video
game on which it is based very well, there is one fundamental problem with Doom, and this problem is also the same for most video
game adaptations
as a
whole.
Steve Carell grounds the
whole movie as the loveable schlub Andy, who pals around with his co-workers, and eventually is invited to their poker
game where it's revealed that he's never had sex.
Sure, it has the
whole sports
movie vibe for the build - up point of the film: there's a big
game to be won, the main character struggles to work
as a team, the coach character is distant and fatherly.
Given such a crass sociological survey of English
movies, where the bottom line generally seems like the only
game in town, it's hardly surprising to see Frears reject the
whole silent era
as inconsequential.
To be honest, I love sports
movies as a
whole, but baseball
movies in particular (it is perhaps needless to say that I love the
games).
As part of the promo tour for Avengers: Infinity War, the cast of the
movie visited Jimmy Kimmel on Jimmy Kimmel Live to say nothing about the
movie, vaguely discuss the future of the MCU, play some
games, make some drawings, win some Bonsai trees — you know, the
whole shebang.
The tablet has been optimised for landscape mode
as the target users are
gamers and Acer is keen to point out that this offers a
whole lifestyle experience - the speakers make
movie watching more pleasurable, for example.
- the scene at the beginning of a ceremony caused Shimamura a bit of trouble - the lines of the ritual did not properly reflect Zelda's personality, her motivations, her powerlessness, and awkwardness - Shimamura talked about it with Naoki Mori (who was in charge of Cinematic Design, including screenplay, and cutscenes)- the
whole thing was rewritten several times, until they arrived at the final result - there's quite a lot of scenes she really likes in the
game - her favorite line is the «Yes» Princess Zelda gives
as an answer to the Deku Tree in a particular scene - in that scene, Zelda thinks about what she should do, but she can not see it at all - she refuses to give up, and wants to give hope to Link - Shimamura tried to convey all of those feelings through the single «Yes» she spoke - recording felt completely different than for animation, the dubbing of (foreign)
movies, or other
games - there was no fixed routine of how to approach it,
as all different things were being tried out - lines were redone even after other lines were implemented in the
game,
as the team found better ways to say things - Shimamura finally managed to beat the
game the other day, but she wants to keep practicing her shield surfing - Shimamura explains that she really gave it her
whole when voicing Princess Zelda, to give her emotions - she hopes that players will remember their memories of Princess Zelda
This week we discuss Intel's pulling of an advertising campaign due to consumer pressure, follow up on the news of the Tetris
movie with a discussion on video
game based
movies as a
whole, try not to...
I find it refreshing to see a new take on a different direction then the last Godfather
game or for
movie - based
games as a
whole.
Family time together is also important in building the family bond
as a
whole, like family
game night or
movie night.