Not exact matches
Prior to that, Jonathon was a full time
game writer and
narrative consultant for Zynga Boston's Indiana Jones Adventure World, named a top - 5 social
game of 2011.
As long as it places an emphasis on sneaking and has some form of
narrative connection to the
prior games, I'm on board.
It's best tailored for fans who can look past the odd age, gender, and
narrative inconsistencies of
prior games and accept that retconning is a minor concession in series known for batshit plot developments and supernatural enemies.
The storyline and
narrative was incredibly deep, notably more so than most
prior installments, and much of Hyrule's past and ultimate fate were revealed through the
game's events.
An Incredible Elder Scrolls Story Set roughly 700 years
prior to the events of The Elder Scrolls III, The Elder Scrolls Online: Morrowind will take
gamers on a sweeping adventure through the legendary Vvardenfell, featuring iconic locations, characters, and storylines that will instill nostalgia with longtime Elder Scrolls fans and extend ESO's
narrative into a new chapter.
Prior to playing FFVII, all the
games I had played kept their plots and characters relatively simple, with gameplay entirely as the focus, so playing FFVII for the first time provided me with my first real experience with a video
game narrative, and I really found myself growing attached to the
game's world and especially its characters (Tifa is still my favourite video
game character to this day).