The addition of more pixels and polygons really gives
the game nice visuals with even the medium settings for resolution.
Not exact matches
Deep down, there is a good
game here, thanks to solid controls, pretty
visuals and a
nice variety of offensive objectives.
Over all, it's a well - designed
game with addictive gameplay and
nice visuals and music.
Very similar to the first
game of the series (Bit.Trip Beat), this chapter has
nice visuals and a good soundtrack.
It's a fun casual sports
game with
nice visuals and gameplay.
While the
visuals are not overly impressive, they look good for the most part and there is a
nice variety of tracks that range from beaches and airports, to downtown and many other places, which does help the
game feel less repetitive.
Much like the original Black and White, these
games also have a lot of
nice visual flourishes with the camera, panning around as you cross bridges or changing its angle dynamically.
The
visuals have also seen a
nice upgrade as the
game now runs at 1080p on base Xbox One / PlayStation 4 hardware, upscaled 4K on the PlayStation 4 Pro and the Xbox One X.
The
game really brings the Wild West to life, and although it would have been
nice to see the
visual department overhauled for the 360, you are still given some
nice upgrades.
The
game has
nice visuals, especially the Finding Dory levels and will look even better with an Xbox One X and 4K TV.
The
visuals for both
games look very
nice, and the framerate appears to be pretty smooth.
The
visuals look really
nice on the big screen and even in handheld mode, the
game doesn't look that bad.
The
visuals presented in the
game look
nice but that applies to the main character models as the rest of the environment textures look terrible.
The
games cartoony
visuals are well done but it would have been
nice to see more
game avatars to choose from.
The addition of 60 FPS to the re-release of the
game is
nice and makes the gameplay experience smoother, but the
visuals are dated by now and the presentation still suffers from the handheld origins.
The freedom to climb buildings or objects feels severely limited next to the current generation Assassin's Creed
games, and while the
visuals and animations are still
nice to look at, there are certain sequences where even they can't manage to keep up with the current generation standards leading to a jarring experience as you play through the
game.
The
visuals in this
game really help to immerse you into the narrative and is a
nice change of scenery from the typical browns and greys that is seen in most triple - A titles today.
Hunting Simulator isn't a bad - looking
game, while playing in third person the character is decent looking and the environments are detailed and especially the lighting engine give some
nice looking
visuals.
Take Everyday Shooter, for example: a pretty well received
game from a critical perspective, with
nice visuals and gameplay.
Combat isn't the most challenging so it never feels like you actually need to upgrade your limited weapon selection, which is a shame given that going back to explore locations is based around getting Salvage and parts, but once again it lends a
nice sensation of progression to the
game, and the
visual changes that come from building better versions of your gear and upgrading are
nice to behold.
I have well over the recommended network requirements and the
visual and audio quality is
nice and only the pickiest of
games has any real noticeable input lag.
This
game looks very
nice actualy the
visuals are great well as always this is a great review!
Players get the sense that they're constrained by Sebastian's own limitations, a
nice echo of the
game's
visual obsession with bodies.
The animation fo the characters looks great, and is a
nice change from other
games with this
visual style that doesn't bring the characters to life in the same way.
Graphically the
game boasts some
nice colorful
visuals and runs smooth during even the most hectic battle scenes.
As I mentioned earlier, I found that being able to switch between the original
visuals and the remastered
visuals freely throughout the
game was a
nice inclusion.
The
game also features some mini-games, although I was a little disappointed with the quality — while I enjoy the artistic style of the
game, the mini-games often had more basic designs, such as a sword fight which consisted of simple controls and cartoony «chibi» renditions of Morgane and her opponent — while I didn't expect anything too complex, it would have been
nice if these parts had all been designed in the same
visual style as the rest of the
game, as they felt a little out - of - place.
Wrapped in some
nice 3D
visual, this
game has you choosing one of five available aircraft which you will than take to the sky in with the hopes of fending off the onslaught of enemies who happen to be on their way.
We found BlazeRush to be a fun
game with some
nice looking
visual effects and with a fairly lengthy single player career mode.
Mountains are convincing looking, and the
visual polish not only is
nice to look at but helps you maintain your bearings as you fly around the islands in the
game.
Considering that the
game is so dependent on
visuals it would have been
nice to see this reflected in the manual.
1942 may not be comparable to flight sims or retail flight
games, it does hold up as a
nice looking smooth running
game, the only thing bringing the
visuals down is the screen tearing which happens whenever you turn quickly, so all the time.
Overall, the
visuals are
nice and the character design is great if technically lacking, just like every other Fable
game.
The
visuals have also seen a
nice upgrade as the
game now runs at 1080p on base Xbox One / PlayStation 4 hardware, upscaled 4K on the PlayStation 4 Pro and the Xbox One X.
What is
nice about this instalment of the
game is that the
visuals have been up scaled for HD resolutions and the arcade feel of the
game is still maintained.
When it comes to sound and
visuals however, the
game has some pretty
nice work behind it.
Running on the Xbox 360 the
game has the graphical look of something clearly built on a relatively tight budget, but nonetheless has moments where it sports genuinely
nice visuals.
The
game's
nice visuals do seem to have come at a slight cost, however.
It's a fun
game with fantastic
visuals, great gameplay with a handful of unique characters with
nice designs.
With
nice looking
visuals and a prime
game - show feel to it, you and your teammates select your proffered characters from a variety of champions, each one with their unique abilities and play style, you fight together against other teams as you aim for victory.
Naturally, the mecha all look pretty damn great but it would have been
nice to have a bit more
visual variety as per the last
game.
With that said, if you are a fan, it is
nice to have both of these
games in one place with polished
visuals and, in my opinion, more solid voice work.
Aesthetically, they're quite
nice, offering
visuals that are well beyond what one would expect from an anime - inspired
game without a physical version or english voices.
Berzerker 2012 XP stays pretty close to what the original
game was, keeping the good retro feel about it even though it has a
nice coating of 3D
visuals to bring it back to life.
Graphically, the
game is presented in a 3d cel - shaded
visual style which looks okay — it's hard to judge the quality of cel - shaded titles as a
game on the last gen could have looked just as good — but technically, it looks
nice and there is a lot of detail in the world.
The art style really matches the overall vibe of the
game with some of its crazy and sometimes quirky designs, really blending the
visuals and gameplay together in a
nice package.
As a result, popular technical analysis group Digital Foundry has put together a
nice video showing off the
visual quality differences of the
game between Microsoft's new upgraded system and a top - of - the - line PC.
Upon first glance, Compulsion
Game's Contrast has everything you want in a platforming puzzle game: an intriguing new gameplay mechanic, gorgeous visuals, and a nice soundtr
Game's Contrast has everything you want in a platforming puzzle
game: an intriguing new gameplay mechanic, gorgeous visuals, and a nice soundtr
game: an intriguing new gameplay mechanic, gorgeous
visuals, and a
nice soundtrack.
A decent looking
game, with plenty of color and
nice visual effects.
But while the Super Mario Challenge is
nice and all, the
visual style doesn't miss a beat, especially since the
game still runs at 60 frames, although it's missing 3D effect support.