Sentences with phrase «game of this size»

The gaming landscape is slowly but surely starting to change, as evidenced by the sheer inclusion of more female leads in games of all sizes.
This solution allows you to create games of any size.
For an open world game of this size and scope, that isn't really a complaint, but rather a blessing.
With new games of all sizes filling real and digital shelves every week, it can be near impossible for anyone to keep up.
A great story is key for games of this size and nature, so does suffer in this area, which ultimately hampers the overall experience.
The Weimaraner was produced in the 19th century by a concerted effort to create the ideal all - around gun dog that could hunt game of all sizes, including deer and bear.
It also packs the best controller that's adorned a PlayStation machine so far, has a large selection of good games of all sizes and price points to play from the off, and its list of exclusive titles has swelled impressively in the years since launch.
For a game that has been in development for 5 years, it is pretty ambitious to not only deliver an open world game of this size but to also add on a multiplayer component for 16 players.
Unfortunately the tools of the pro still can't handle a game of this size and content.
Some have even wondered if it's possible to make a game of this size and scope fun.
Indeed, I would have been genuinely astonished if CD Projekt RED had managed to create a game of this size without at least a few glitches and hiccups.
It has flaws but they're mostly minor which is amazing in a game of this size, though you will encounter the occasional crash or bug.
It suffered from some glitches and bugs — none of which were gamebreaking at all — and one needs to remember that games of this size and scope are absolutely prone to it; Elder Scrolls and Fallout are no exception, but seem to continuously receive a free pass to dodge criticism.
It used to be that games of all sizes and budgets could exist alongside one another on store shelves, but as consoles advanced and player expectations rose, we've increasingly seen games migrate more and more to one of the two ends of the spectrum.
It suffers from the same bugs you've probably come to expect of a game of this size and pedigree.
Unfortunately, I did experience a noteworthy amount texture pop - in, which is practically unavoidable when dealing with a game of this size, but a bit annoying nonetheless.
For a game of that size, there are so many loose ends to wrap up.
Obviously a game of this size, a mere 12 hours on average, would never have any need for such a thing, but I have found that my brain has been trained out of using puzzle - solving abilities in most games.
The answer to me is that it was an amazing game and I felt it deserved that score despite the problems, but for the sake of the review I had packed in something in the region of 70 - 80 hours in just under two weeks, going so far as to Email Bethesda to state I was delaying the review because I felt like I needed more time with a game of that size.
Since its introduction in 2014, VGTR has been a huge boost to the games industry, with companies and games of all sizes and budgets benefiting from a 20 % return in the development costs for games that pass the «cultural test».
How could a game of this size and magnitude be ready without hearing so much about it for so long?
We see download services not as a repository for re-releases and twin - stick shooters, but as a platform that could play host to games of all sizes, at all prices.
In any game of this size, the act of travelling has to be entertaining in itself, and that's certainly the case here.
While the system was certainly capable of playing even larger games (4 megabit and beyond) no games of that size were developed.
I suppose that's acceptable, though, for a game of this size.
For a game of this size and scope, do you think you can really be done in the next two years?
It's not horribly often, and it's understandable for a game of this size, but it happens enough to be noticeable and annoying.
It's the sort of transparency and warmth that is rare for a game of this size
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