In some cases, like getting
your game on certain platforms, they are required.
Having said that, these guys make some of the lamest excuses I have ever heard for not developing
a game on a certain platform.
Not exact matches
Far Cry 4: A
game crash may be experienced when switching between windowed and full screen mode Far Cry 4: Flickering may be experienced in the in -
game cinematics when launched in landscape SLS mode Youtube: Random block corruption may be experience with simultaneous 1080p video streams Youtube: Microsoft Internet Explorer may crash if exited while Youtube sessions are ongoing Battlefield Hardline: Corruption / stutter may be experienced while changing resolution with vsync enabled Battlefield Hardline: Broken glass may flicker during gameplay Dirt 4: Poor performance may be experienced in some configurations Monitors may switch off when changing orientation from portrait SLS to landscape SLS Metal Gear Solid V — Ground Zeroes: The
game may crash when run at lower resolutions in windowed mode Sleeping Dogs — Definitive Edition: The
game may not run
on certain Kaveri
platforms when High Performance mode is enabled A manual installation (via inf) may fail
on certain R9 295X2 configurations
Recently Market Watch released some data
on GTA 5, and even if they weren't quite right about it being the most profitable media product, they did show that PC sales account for only 2.1 % of all shipped copies, meaning there isn't that huge a market for it
on this
platform, and that won't exactly mark the PC as a priority, even if 2.1 % of 90,000,000 copies sold is 1,890,000, more than some other
games sell in their lifetimes.One thing is for
certain - if we ever do get a PC port of RDR2, it will only be officially confirmed after the
game's initial release, considering how many extra sales GTA 5 raked in with people buying the same
game over and over for multiple
platforms...
Actually, we haven't really done much research into how much it would take to do that, yet, as we're still working
on trying to address
certain areas of the
game or to add features for the current
platforms that people are interested in.
Whenever Nintendo makes
games specifically to attract
certain markets to their systems, publishers like EA complain that it's impossible to compete against Nintendo
on their own
platform.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land
on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items
on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the
game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch
certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and
platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb
on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete
on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
All console holders have a rigorous certification process to ensure that all
games which wind up
on their
platform meet
certain quality standards (for some fun *
games industry history about why this is necessary, read up
on the 1983 industry crash).
To put it another way, after the impressive showing of their Nindie Showcase in late February, what better
games could help cut the ceremonial ribbon for a flood of awesome indie titles
on Switch than one of the earliest successes for WiiWare and a
certain other
game that previously couldn't make it onto Nintendo
platforms thanks to the company's outdated policies?
The Star Citizen subreddit is aflame this weekend after bloggers
on multiple sites and social media
platforms, seemingly spurred
on by a
certain self - proclaimed Internet Warlord, have held up recently disclosed Cloud Imperium loan documents as «proof» that the company is close to failure and in danger of losing
game assets allegedly put up as collateral.
I don't focus
on certain platform, because I can make a
game for any
platform.
Unlike home consoles PC's aren't dedicated
platforms, this leads to some huge discrepancies in what
games will work
on certain PC's but not others.
I love this
game, I adore its style and the way its bespoke engine makes it look and to a
certain extent feel quite unlike any other
game on next - gen
platforms.
If anything's
certain, Sony's made good
on their word when it comes to
platform - exclusive content; whether it's bonus missions (ala Assassin's Creed Brotherhood) or an entire
game (Like the original Medal of Honor being included with the recent reboot, or Dead Space Extraction
on the special edition of Dead Space 2) Sony's been actively pursuing the exclusive content angle as an alternative to fully exclusive titles.
However, as is the problem with all the other Sonic
games in 3D, putting the brakes
on the speed rushes for
platforming actions such as moving to a
certain spot, drains all the fun.
On the surface, Caveman Warriors looks like a typical 2D
platform game and it is to a
certain degree, but what it tries to do is offer a mix of varied gameplay styles, but it doesn't quite manage it and ends up being just like any other 2D
platform game.
It allows you to stream
certain Square Enix - published
games on your iOS or Android device, eliminating the need to port those
games to these
platforms.
Far Cry 4: A
game crash may be experienced when switching between windowed and full screen mode Far Cry 4: Flickering may be experienced in the in -
game cinematics when launched in landscape SLS mode Youtube: Random block corruption may be experience with simultaneous 1080p video streams Youtube: Microsoft Internet Explorer may crash if exited while Youtube sessions are ongoing Battlefield Hardline: Corruption / stutter may be experienced while changing resolution with vsync enabled Battlefield Hardline: Broken glass may flicker during gameplay Dirt 4: Poor performance may be experienced in some configurations Monitors may switch off when changing orientation from portrait SLS to landscape SLS Metal Gear Solid V — Ground Zeroes: The
game may crash when run at lower resolutions in windowed mode Sleeping Dogs — Definitive Edition: The
game may not run
on certain Kaveri
platforms when High Performance mode is enabled A manual installation (via inf) may fail
on certain R9 295X2 configurations
There are also a few camera hiccups in terms of depth required to hit a
certain bar to swing
on or
platform is not helped by the generally flat look of the
game.
In this
game you have to remove objects below and around the Drunk Ragdoll so that it lands
on the
platform and remains there for a
certain amount of time.
We know for
certain that another Crackdown
game is
on its way to Microsoft's newest
platform but that's almost where the information stops, as this
game has gone completely dark since its original announcement six months ago at E3.
The
game is almost
certain to grow even further when it releases
on more
platforms.
The process is as simple as it can get: users just link their Steam account to GOG Connect, and then they can get import
certain games that are available
on both
platforms.
Outside of a
certain number - crunching minority, benchmarking a smartphone is an unnecessary and anachronistic experience, since both the individual apps (and
games) and the
platforms on which they run are less sensitive to the minutiae of small hardware changes.